Search found 136 matches

by Derakon
Tue Mar 20, 2018 1:21 pm
Forum: The Drawing Board
Topic: Derakon plays around with ideas
Replies: 20
Views: 1719

Re: Derakon plays around with ideas

These are really neat! So you got the "sprinkler" working the way you wanted? Because there are several issues with the code you posted for that which I could get into. The wiki is not kept perfectly up to date, but it does have a lot of useful information. For instance, the weapon page has info ab...
by Derakon
Tue Mar 20, 2018 2:32 am
Forum: The Drawing Board
Topic: Derakon plays around with ideas
Replies: 20
Views: 1719

Re: Derakon plays around with ideas

I got for loops figured out, and AP pointed out the objSetData function so I can store state across events now, which let me make this: https://steamuserimages-a.akamaihd.net/ugc/924800981068723857/E28D1877F85CB41C1B5BC96A83BE3DEA028A1E18/ And then I spent a lot of time banging my head against targe...
by Derakon
Tue Mar 20, 2018 2:25 am
Forum: Modding Reference
Topic: Function List — 1.8b1 (API 40)
Replies: 5
Views: 1000

Re: Function List — 1.8b1 (API 40)

Thanks for making this! It's been quite useful. One correction: for sysCalcFireSolution, "targetPos" should probably be something like "targetOffset"; it's the vector from the shooter to the target. Xelerus has a couple of examples that helped me finally fix my turret targeting bug.
by Derakon
Mon Mar 19, 2018 10:00 pm
Forum: Announcements
Topic: 1.8 Beta 1 is ready!
Replies: 75
Views: 30225

Re: 1.8 Beta 1 is ready!

Is it me, or is 1.8 considerably more generous when it comes to dropping high-level gear, compared to 1.7? I was routinely finding stuff that exceeded the local content by at least a couple of levels, got two dual Fusionfire howitzers from Omnithor hunter-killers, tons of intact thermo cannons, and ...
by Derakon
Mon Mar 19, 2018 2:08 am
Forum: The Drawing Board
Topic: Derakon plays around with ideas
Replies: 20
Views: 1719

Re: Derakon plays around with ideas

Some updates: I made a laser sprinkler: https://steamuserimages-a.akamaihd.net/ugc/924800625827144322/A206C053BC01D0525E4B127C556F2AECE323F969/ And I tried to make a kinetic weapon where the initial bullet sprays out more bullets as it flies along: https://steamuserimages-a.akamaihd.net/ugc/92480062...
by Derakon
Mon Mar 19, 2018 12:03 am
Forum: The Drawing Board
Topic: Derakon plays around with ideas
Replies: 20
Views: 1719

Re: Derakon plays around with ideas

Is there a reference for what variables are available? I don't actually know what gItem et al are; I'm inferring based on snippets of code I find lying around. I suspect in retrospect that gItem is the item that's contextually relevant in the event, which in this case would be the weapon, while what...
by Derakon
Sun Mar 18, 2018 6:09 pm
Forum: The Drawing Board
Topic: Derakon plays around with ideas
Replies: 20
Views: 1719

Re: Derakon plays around with ideas

I'm trying to make a weapon that fires projectiles in a spray depending on the current time, kind of like a sprinkler system. This is what I have right now: <Events> <OnFireWeapon> (if (eq (itmGetData gItem 'fire) 0) (block ( (angle (+ aFireAngle (% 10 (unvGetTick)))) ) (objSetData gItem "turnDirect...
by Derakon
Sat Mar 17, 2018 11:54 pm
Forum: The Drawing Board
Topic: Derakon plays around with ideas
Replies: 20
Views: 1719

Derakon plays around with ideas

I figure this will be better than spamming the screenshots thread. I'm playing around with implementing one-off ideas I've had. First is the gatling howitzer: https://steamuserimages-a.akamaihd.net/ugc/924800625818312737/97D71AEFA9D7AB3AC55CC356A7063BC9D2D48D18/ Next is a set of fireworks, coming in...
by Derakon
Sat Mar 17, 2018 1:31 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 94610

Re: Transcendence Picture thread

I had an idea too good to not implement. Allow me to present: the gatling howitzer.

Image

(Mod available here if you want to play around with it; it is remarkably hard to aim)
by Derakon
Fri Mar 16, 2018 7:58 pm
Forum: Ideas & Suggestions
Topic: Batteries
Replies: 7
Views: 763

Re: Batteries

Shocking..... Batteries has already been in the game for some time now - since 2010 Of course, you would have to download the extension. http://xelerus.de/index.php?s=mod&id=807 I knew the idea was too obvious to not have been done before. Though that sounds like a different approach -- a manually-...
by Derakon
Thu Mar 15, 2018 1:22 pm
Forum: Ideas & Suggestions
Topic: Batteries
Replies: 7
Views: 763

Re: Batteries

I would not use them, especially if I need a device slot to use it. If I need that much power to use a battery, ten to fifteen seconds would not be enough time. Just suck it up and get a bigger reactor. That's 10 seconds at maximum discharge rate. If you were only 1MW over your reactor's capacity, ...
by Derakon
Thu Mar 15, 2018 3:10 am
Forum: Ideas & Suggestions
Topic: Batteries
Replies: 7
Views: 763

Batteries

Batteries could be a new type of device that would work to mitigate reactor overloads. Say, a 10MW battery at level 3, 50MW at level 5, and 150MW at level 7 (these values being roughly half what equivalently-leveled reactors can output). Each could provide max power for 10 seconds (or reduced power ...
by Derakon
Tue Mar 13, 2018 6:21 pm
Forum: Mod Announcements
Topic: The Final Strike
Replies: 26
Views: 2884

Re: The Final Strike

Ok, I will try that. I just realised, in all these years, I've never really used a Makayev launcher before... It's my go-to launcher for the midgame. What do you normally use in the Ungoverned Territories? The Orkan? Black Strelkas probably aren't as good as Gotha-10s (for one thing, they do medioc...
by Derakon
Sat Mar 10, 2018 5:31 pm
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 94610

Re: Transcendence Picture thread

Now go do that with the hunter-killers in EP. :D
by Derakon
Thu Mar 08, 2018 7:00 pm
Forum: Announcements
Topic: 1.8 Beta 1 is ready!
Replies: 75
Views: 30225

Re: 1.8 Beta 1 is ready!

Consumables providing permanent upgrades, like eating various corpses in Nethack? (e.g., eat black dragon for disintegrate-immune). Okay, now I'm curious, do permanent passive effects that you gain over the course of a game of NetHack transfer when you polymorph? I guess the most obvious case would...