Search found 136 matches

by Derakon
Sat Feb 10, 2018 5:15 am
Forum: Ideas & Suggestions
Topic: Minotaur class
Replies: 36
Views: 2246

Re: Minotaur class

You might also consider giving it six armor plates like the Manticore. In my experience this makes a surprisingly large impact on the ship's survivability; it might help differentiate it from the other ships. ...come to think, has anyone ever considered downgrading the Wolfen to only 2 or 3 armor pl...
by Derakon
Fri Feb 09, 2018 2:30 pm
Forum: Ideas & Suggestions
Topic: Minotaur class
Replies: 36
Views: 2246

Re: Minotaur class

Centurions already fill the dogfighter role for Commonwealth Fleet ships, so this ship needs a different role. Your points suggest it should be a bomber / heavy assault ship, so give it a good launcher (Raisermessier or heavy NAMI) and powerful ammo, plus a reasonably powerful primary weapon, maybe ...
by Derakon
Tue Jan 30, 2018 2:42 am
Forum: Ideas & Suggestions
Topic: Looking for ship build out suggestions
Replies: 4
Views: 627

Re: Looking for ship build out suggestions

This Sapphire is the kind of ship I tend to build; a little overtuned, maybe, but very high damage output. I generally roll with a single primary weapon and a launcher instead of two primary weapons. Sapphire Level 5 * 100 MW reactor * Light Blast Plate * Class V Deflector (or if this ordinarily bei...
by Derakon
Sat Jan 27, 2018 10:40 pm
Forum: Ideas & Suggestions
Topic: Thermo shell nanofac is overpowered
Replies: 8
Views: 641

Re: Thermo shell nanofac is overpowered

Perhaps it's because we fly into battle differently. However, When I first looked at the Source for this My first reaction was that I would get killed using it. I don't understand what you mean by this. Could you please clarify? I think it would be more helpful to lowly players like me if we looked...
by Derakon
Sat Jan 27, 2018 5:21 pm
Forum: Ideas & Suggestions
Topic: Thermo shell nanofac is overpowered
Replies: 8
Views: 641

Re: Thermo shell nanofac is overpowered

Ammo weapons are supposed to be more powerful for their level than non-ammo weapons, to compensate for the ammo cost and inconvenience. Since the last rebalance, when most ammo was made significantly lighter and cheaper, and with availability now usually not a problem, I think many ammo weapons are...
by Derakon
Sat Jan 27, 2018 2:18 am
Forum: Ideas & Suggestions
Topic: Thermo shell nanofac is overpowered
Replies: 8
Views: 641

Thermo shell nanofac is overpowered

Thermo weapons tend to be the best bet for the late game -- they have good damage, good WMD, good availability, and tritium injectors / lithium boosters make them heavily upgradable. However, I'm starting to feel like the thermo cannon is by far the best out of the lot, perhaps too much so. Let's co...
by Derakon
Wed Jul 19, 2017 4:10 am
Forum: Beginner's Luck
Topic: Black Market, CSC Medical
Replies: 13
Views: 1615

Re: Black Market, CSC Medical

Destroying Black Market stations and selling the illegal consumer goods to a Victorian nightclub gets you 150% of the value of 30% of the items, for 45% of the total value. Plus, you get some of whatever other items they had. Buying them from Stations and Shipyards and selling them gets you (150 - ...
by Derakon
Tue Jul 18, 2017 8:55 pm
Forum: Beginner's Luck
Topic: Black Market, CSC Medical
Replies: 13
Views: 1615

Re: Black Market, CSC Medical

I would not destroy Black Market stations unless I could not dock with them (due to hotel bust and no source of ID). The shipyards are useful for dock services, especially when installing a waste cannon or overleveled devices sooner than others. Black Markets are also a good place to sell some mili...
by Derakon
Mon Jul 17, 2017 6:08 pm
Forum: Beginner's Luck
Topic: Black Market, CSC Medical
Replies: 13
Views: 1615

Re: Black Market, CSC Medical

I find the best thing to do with Black Markets is to get a smuggler's hold, then blow up every Black Market or illegal drugs (I forget the name) station you find. You get a bunch of free illegal goods to sell to the Startons. It's like getting paid to fight crime! Plus the Molotoks are pretty fun to...
by Derakon
Sun Jun 11, 2017 2:45 am
Forum: Beginner's Luck
Topic: Coming back to Transcendence.. a few questions!
Replies: 41
Views: 3230

Re: Coming back to Transcendence.. a few questions!

Oh I have must have been misled. I remember reading a wiki weapons guide on the transcendence wiki I think that kept hammering the point that "particle is king" early on. It's fine for the first third of the game, but past Katherine's Star it loses its shine pretty quickly. The wiki advice is proba...
by Derakon
Sat Jun 10, 2017 9:51 pm
Forum: Beginner's Luck
Topic: Coming back to Transcendence.. a few questions!
Replies: 41
Views: 3230

Re: Coming back to Transcendence.. a few questions!

I am still using SmartCannon at the Battle Maximus system. Is that unlucky or is it hard to find an omnidirectional particle weapon? Particle weapons aren't that great, for the most part. They have great range, firing rate, and projectile speed, it's true, but they're pretty low damage, especially ...
by Derakon
Sat Jun 10, 2017 8:45 pm
Forum: Ideas & Suggestions
Topic: [Discussion] Point defense, missile HP and Aegis.
Replies: 10
Views: 1092

Re: [Discussion] Point defense, missile HP and Aegis.

Actually, a PD device that deflects kinetic rounds is (in the real world) the only possibility to not let them hit you. If you put a laserbeam or other high energy beam on a piece of metal, rock or whatever heavy item that is coming at you with great speed, it will not stop that item or blow it to ...
by Derakon
Sat Jun 10, 2017 6:03 am
Forum: Ideas & Suggestions
Topic: [Discussion] Point defense, missile HP and Aegis.
Replies: 10
Views: 1092

Re: [Discussion] Point defense, missile HP and Aegis.

Regarding other PD ideas: how about a linked-fire weapon that throws out a huge weight of short-ranged fire (call it chaff) alongside the player's primary weapon? One has only to look at Shrike's LOTOR to realize how valuable just putting out a lot of projectiles is for protecting a ship from incomi...
by Derakon
Fri Jun 09, 2017 6:33 pm
Forum: Beginner's Luck
Topic: Coming back to Transcendence.. a few questions!
Replies: 41
Views: 3230

Re: Coming back to Transcendence.. a few questions!

Trion wrote:
Fri Jun 09, 2017 4:54 am
Hah I am always getting murdered by Arco Vaughn lol
Use the disposable launcher and the SmartCannon. You get them for a reason; they're better weapons than any of the base ships start with.
by Derakon
Sun Jun 04, 2017 12:19 am
Forum: Beginner's Luck
Topic: Coming back to Transcendence.. a few questions!
Replies: 41
Views: 3230

Re: Coming back to Transcendence.. a few questions!

Titanium ore isn't worth much, but you should be able to sell it at Commonwealth stations and a few others. Different stations want different things. Inventories never restock, and the more a station has of a given good, the less it's willing to pay for more of that good, so eventually your little t...