Search found 136 matches

by Derakon
Sun May 14, 2017 11:18 pm
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 599
Views: 86355

Re: Transcendence Picture thread

It's neat, but I feel like the wavy tentacle things are at odds with the rest of the structure.
by Derakon
Mon May 08, 2017 11:54 pm
Forum: Beginner's Luck
Topic: Quick Question about looted items
Replies: 13
Views: 1457

Re: Quick Question about looted items

The "armor too damaged to repair" thing was changed in 1.7. Stations will now happily repair armor that has 0HP.
by Derakon
Fri May 05, 2017 3:40 pm
Forum: Forum Tech Support
Topic: Constant logout from Forum
Replies: 7
Views: 1913

Re: Constant logout from Forum

Reviving an old thread, but I'm seeing this happen to me. At a guess, does the forum only allow logins from one computer and auto-expire cookies if the come from the "wrong" computer? Because I have like four that I use and even though I check the "remember me" box I'm constantly having to log back ...
by Derakon
Thu May 04, 2017 3:51 pm
Forum: Beginner's Luck
Topic: Quick Question about looted items
Replies: 13
Views: 1457

Re: Quick Question about looted items

Not all weapon or shield stations will buy damaged wepons/shields and they may also refuse to buy anymore if you sold too many to them. Specifically, each weapon/armor station is for a specific manufacturer (e.g. a Rasiermessier station) and will only buy equipment made by that manufacturer. EDIT: ...
by Derakon
Wed May 03, 2017 2:35 pm
Forum: Beginner's Luck
Topic: Quick Question about looted items
Replies: 13
Views: 1457

Re: Quick Question about looted items

You can also use damaged items in the Tinkers' crafting recipes. Damaged turbolasers are easy to find in the early game, and can be used to make some decent weapons. But as a general rule, damaged gear, especially damaged "strange" gear (the faction-specific stuff like Centauri recoilless cannons, D...
by Derakon
Mon May 01, 2017 8:44 pm
Forum: Ideas & Suggestions
Topic: Let's argue about cargo holds!
Replies: 27
Views: 2390

Re: Let's argue about cargo holds!

I don't want it to be trivial to get a cargo hold, having it in the tutorial means the player has to take time to get it. That said there already is a pretty good chance of finding a miner's hold in Eridani with how often mining colonies spawn. Yes, I generally start with a mining hold for this rea...
by Derakon
Mon May 01, 2017 8:23 pm
Forum: Beginner's Luck
Topic: New Player with Questions
Replies: 48
Views: 3970

Re: New Player with Questions

I had already revieved Volkov. The Mk V is the mystery. It sounds like I aren't meant to kill pirate frigates, but if I don't, either I die, or the freighters die. As for Volkov, I gave up on keeping him alive halfway through the outer realm. He was with me every step of the way till then, destroyi...
by Derakon
Mon May 01, 2017 8:20 pm
Forum: Ideas & Suggestions
Topic: Let's argue about cargo holds!
Replies: 27
Views: 2390

Re: Let's argue about cargo holds!

What would you think of forcing Starton Eridani to have a cargo hold and having the tutorial missions mention "by the way, if you want more cargo space, go to Eridani and install a hold"? I think it would work best if you can get a guaranteed hold via the tutorial missions, like the smart cannon. B...
by Derakon
Mon May 01, 2017 7:33 pm
Forum: Ideas & Suggestions
Topic: Let's argue about cargo holds!
Replies: 27
Views: 2390

Re: Let's argue about cargo holds!

I suppose I should note for the record that I personally, when playing with a small cargo hold, will not bother with making many repetitive trips to sell loot; I'll just pack in as much high-value stuff as I can and consign the rest to the void. The consequence of having a small hold then is less mo...
by Derakon
Mon May 01, 2017 6:16 pm
Forum: Ideas & Suggestions
Topic: Let's argue about cargo holds!
Replies: 27
Views: 2390

Re: Let's argue about cargo holds!

I think its probably fine for players who pick to Wolfen to run into cargo issues very quickly. If they loot everything they find they'll run into space issues very quickly, and then they are introduced to the mechanic. If they don't like the Wolfen's limitations, then they can just switch ships wh...
by Derakon
Mon May 01, 2017 3:08 pm
Forum: Ideas & Suggestions
Topic: Let's argue about cargo holds!
Replies: 27
Views: 2390

Let's argue about cargo holds!

A quote from the New player with questions thread: If it wasn't for the 5000 credits from the agricultural station, I might had even run out of money for fuel, such is the harship of a new player with a small cargohold. The player in question was flying a Wolfen, which has the smallest cargo hold. B...
by Derakon
Sun Apr 30, 2017 3:29 am
Forum: Beginner's Luck
Topic: New Player with Questions
Replies: 48
Views: 3970

Re: New Player with Questions

Speaking of the Arena, if you hadn't realized already, the game does actually track how good of a show you're putting on. Picking fights that the audience wants to see and keeping the fights "interesting" gets you more pay from future fights. As far as I can tell, keeping fights interesting amounts ...
by Derakon
Fri Apr 28, 2017 8:09 pm
Forum: Beginner's Luck
Topic: New Player with Questions
Replies: 48
Views: 3970

Re: New Player with Questions

The Korolov missions are primarily worth doing because they give you a Mk. V deflector at the end, which is a very solid shield, especially if you use the Hiro optimizer on it. Taking on the pirate capships that come with the later missions is also an easy source of NAMI missiles, plus if you kill e...
by Derakon
Thu Apr 27, 2017 7:42 pm
Forum: Beginner's Luck
Topic: New Player with Questions
Replies: 48
Views: 3970

Re: New Player with Questions

Thanks Derakon, I destroyed an iocrym station which I assumed was spawning ships, but they must have all started spawning regularily after I finished the Ringer research mission. Unlike the other research missions, it doesn't seem to tell you that the iocrym have noticed their presence. I get the m...
by Derakon
Wed Apr 26, 2017 4:25 pm
Forum: Ideas & Suggestions
Topic: New Commonwealth missions
Replies: 9
Views: 862

Re: New Commonwealth missions

How about a mission where thieves have managed to steal supplies from the station, and you need to chase them down before they exit the system, disable their ships, and retrieve the cargo? Cargo could be anything from small stuff like software, luxury goods, etc. all the way up to "thieves have stol...