Search found 720 matches

by schilcote
Mon Sep 16, 2013 3:03 pm
Forum: Stable (v1.7) Bug Reports
Topic: <OnUninstalled> is fired without the device being so
Replies: 3
Views: 808

Re: <OnUninstalled> is fired without the device being so

It's a laser weapon that's also an ICX system. Installing the weapon also installs the (virtual) ICX device, and removing the weapon removes the device. I'll just have it check if the object it's on is destroyed, and if so don't try removing the item that won't show up anyway. :P Also, I actually ju...
by schilcote
Mon Sep 16, 2013 3:30 am
Forum: Stable (v1.7) Bug Reports
Topic: <OnUninstalled> is fired without the device being so
Replies: 3
Views: 808

<OnUninstalled> is fired without the device being so

When a station is destroyed, it appears that <OnUninstalled> is called on its devices, but the game does not consider them to be uninstalled (see below). Running 1.2 Beta 2, o'course. Proof: Stick the following: <Events> <OnUninstall> (objRemoveItem gSource gItem) ;Destroy ourself when removed. </On...
by schilcote
Tue Sep 10, 2013 12:50 am
Forum: The Drawing Board
Topic: CFW - Companion Framework
Replies: 24
Views: 6304

Re: CFW - Companion Framework

I just uploaded a new version to Xelerus. Again, comments and suggestions are appreciated. How to make your companion mod work with CFW (in three easy steps!): 1. Call (cfwRegister ship) when your companion joins up with the player. 2. Add <Events> that allow the companion to react to things that ar...
by schilcote
Mon Sep 09, 2013 6:49 pm
Forum: Shipyards
Topic: Funkyness with ship objects in global list
Replies: 0
Views: 498

Funkyness with ship objects in global list

09/09/2013 14:40:53 Loaded game file version: 100080c 09/09/2013 14:41:03 Object registered with CFW: Stephinian auton 09/09/2013 14:41:47 Jenna got registered with CFW 09/09/2013 14:41:47 Object registered with CFW: Jenna 09/09/2013 14:41:53 Loaded game file version: 100080c 09/09/2013 14:42:03 Fi...
by schilcote
Mon Mar 04, 2013 3:47 am
Forum: The Drawing Board
Topic: CFW - Companion Framework
Replies: 24
Views: 6304

Re: CFW - Companion Framework

RPC wrote:Here's trac link:

Trac!
That's incredibly helpful.
by schilcote
Mon Mar 04, 2013 1:54 am
Forum: The Drawing Board
Topic: CFW - Companion Framework
Replies: 24
Views: 6304

Re: CFW - Companion Framework

Uhh. Did I?

Is there a Trak or something for Transcendence so I can bug someone to add a way to have code that just runs, without having to screw around with virtual stations?
by schilcote
Sat Mar 02, 2013 10:32 pm
Forum: The Drawing Board
Topic: CFW - Companion Framework
Replies: 24
Views: 6304

Re: CFW - Companion Framework

RPC wrote:you might be interested in <OnGameStart>
I looked at all those things, but <OnGameStart> apparently only works inside an adventure .xml. Dunno why we can't have it in a normal extension...
by schilcote
Sat Mar 02, 2013 5:51 pm
Forum: The Drawing Board
Topic: CFW - Companion Framework
Replies: 24
Views: 6304

Re: CFW - Companion Framework

Derp, didn't think the link was an alpha >.< I downloaded it and forgot to look inside.... Well, take a look at it (that's your code at the top of cfwcore.xml for making the init run, by the way, just so you know I'm not trying to pass it off as my own) and see if you can see any problems with the ...
by schilcote
Sat Mar 02, 2013 8:15 am
Forum: The Drawing Board
Topic: CFW - Companion Framework
Replies: 24
Views: 6304

Re: CFW - Companion Framework

No-one feels like looking at the preview release? How sad.
by schilcote
Fri Feb 22, 2013 12:45 am
Forum: The Drawing Board
Topic: CFW - Companion Framework
Replies: 24
Views: 6304

Re: CFW - Companion Framework

Now I just need to assure that your voice doesn't slowly sex me up ;) I guarantee nothing. btw, upgrade to 1.1 and the "nasty black borders" will go away ! (at nearly all resolutions) also, nice to know that I have to pronounce your name as S-chilcote and not as SHilcote like I was doing. :) you'll...
by schilcote
Thu Jan 31, 2013 12:55 am
Forum: The Drawing Board
Topic: CFW - Companion Framework
Replies: 24
Views: 6304

Re: CFW - Companion Framework

Shouldn't it be RNPC? "Recruitable Player Character" would mean you're recruiting a real person to follow you around. Interacting with NPC traders would unfortunately be outside of the scope of this system- you'd need a completely different structure, since this thing is based around events that hap...
by schilcote
Wed Jan 30, 2013 11:23 am
Forum: The Drawing Board
Topic: CFW - Companion Framework
Replies: 24
Views: 6304

Re: CFW - Companion Framework

Yup, it's all <Events>.

I'm not sure what the advantage of doing that is, though.
by schilcote
Wed Jan 30, 2013 5:21 am
Forum: The Drawing Board
Topic: CFW - Companion Framework
Replies: 24
Views: 6304

Re: CFW - Companion Framework

Some thoughts on multiple companions: As of now, I've only tested the code with one registered companion. It's all designed to work with more than one, and as long as only one chooses to react to any one event at a time, it probably would work just fine. The problems happen, of course, when two or m...
by schilcote
Wed Jan 30, 2013 2:12 am
Forum: The Drawing Board
Topic: CFW - Companion Framework
Replies: 24
Views: 6304

CFW - Companion Framework

CFW is a functional/library type mod that, quite simply, allows SpaceObjects to communicate with minimal coding. It's intended to ease the creation of "companion"-type mods, allowing your followers to react and even interfere with events that happen during the course of the game. It provides a stand...
by schilcote
Sat Dec 29, 2012 7:41 pm
Forum: Commonwealth
Topic: Full name of the Commonwealth
Replies: 4
Views: 1301

Re: Full name of the Commonwealth

Majestic-12 as in THE MJ-12? Seriously?....... ok: if you MUST know: for many years past it was determined that the best weapon ideas and designs come from Sci-Fi minds: from the most insane to most AWESOME. Back in the 60's an Impulse Engine was tested by NASA, Laser ( Ray) guns, Kevlar, flip phon...