I have been searching through the forums and whatnot and have come to a conclusion that I wanted to verify:
Am I correct that there is currently no way to recharge/reload the Gaian Demolition Cannon? If there is, and I have missed it, what is this weapon's ammo?
--Tachyonfang
Search found 63 matches
- Wed Mar 23, 2011 3:53 am
- Forum: Beginner's Luck
- Topic: The Gaian BFG
- Replies: 21
- Views: 11392
- Tue Mar 08, 2011 3:42 am
- Forum: Beginner's Luck
- Topic: A few questions regarding Friendly Fire...
- Replies: 6
- Views: 3402
A few questions regarding Friendly Fire...
Is there a way to eliminate friendly fire, and insure that you do not accidentally blow up friendly ships and stations? Even if it is a mod, is there a mod that can do it? Furthermore, why is it that the Longreach Autocannon seems to have a tendency to pick off nearby friendly ships? And why is it t...
- Tue Mar 08, 2011 3:38 am
- Forum: Shipyards
- Topic: Question about the Galactic Map mod...
- Replies: 1
- Views: 1633
Question about the Galactic Map mod...
I've been using Transcendence 1.04 and this is a new issue that I haven't seen yet. Whenever I try to use the Galactic Map mod, I try to view the Galactic Map at the beginning of the game. When I try, it doesn't actually display a galactic map, or anything else for that matter-it just jumps to the s...
- Tue Mar 08, 2011 3:33 am
- Forum: Shipyards
- Topic: Communications Array Mod Problem...
- Replies: 2
- Views: 1910
Re: Communications Array Mod Problem...
Thanks-I didn't realize that-I will try it right away and let you know!
--Tachyonfang
--Tachyonfang
- Sun Mar 06, 2011 9:13 pm
- Forum: Shipyards
- Topic: Communications Array Mod Problem...
- Replies: 2
- Views: 1910
Communications Array Mod Problem...
I had the Communications Array mod files in my Extensions folder, and I was trying to add the Communications Array to another mod-a starting player ship-as a piece of starting gear. Every time I tried to start the game, I got the following message: Error parsing Extensions/WolfenDreadnought: WolfenD...
- Sat Mar 05, 2011 10:15 am
- Forum: Ideas & Suggestions
- Topic: Heretic problems 1.02
- Replies: 3
- Views: 2629
Re: Heretic problems 1.02
Hello all! I'm having a similar problem-Kate is now on the Iocrym control station, and I have recovered the Iocrym artifact and destroyed the Explorer. All of the other stations in the Heretic system are destroyed, and I am destroying and looting every Iocrym sentinel I come across, but I am not fin...
- Thu Mar 03, 2011 10:50 pm
- Forum: Beginner's Luck
- Topic: Using the Teraton Fabricator
- Replies: 21
- Views: 13340
Re: Using the Teraton Fabricator
Thanks all for the info!
One other question-is there a reason that you cannot select to drop more than 1 of a particular item into the fabricator at the same time? Like, say, put 21 tons of titanium into the pit all at once rather than having to put 1 ton in at a time.
Thanks again!
--Tachyonfang
One other question-is there a reason that you cannot select to drop more than 1 of a particular item into the fabricator at the same time? Like, say, put 21 tons of titanium into the pit all at once rather than having to put 1 ton in at a time.
Thanks again!
--Tachyonfang
- Tue Mar 01, 2011 5:24 pm
- Forum: Shipyards
- Topic: When does a mod take effect?
- Replies: 7
- Views: 2987
When does a mod take effect?
Sorry for my confusion. I hope this doesn't seem like a stupid question. Okay, so I'm playing along and I decide to go ahead and add a mod into the game in mid-game So I load the files into the Extensions folder just like I'm supposed to, but for some strange reason, this time, when I try to continu...
- Tue Mar 01, 2011 5:20 pm
- Forum: Beginner's Luck
- Topic: Using the Teraton Fabricator
- Replies: 21
- Views: 13340
Using the Teraton Fabricator
Is there a guide to using the Teraton Fabricator somewhere-a list or a table that will give me an idea of just what to throw in there and what I can hope to get back?
--Tachyonfang
--Tachyonfang
- Sun Feb 27, 2011 6:33 pm
- Forum: Beginner's Luck
- Topic: UIOs: Unidentified Installed Objects
- Replies: 11
- Views: 6547
Re: UIOs: Unidentified Installed Objects
He it is a weapon, you have to fire it. If it is a device them install it and have a number of weapons to fire with. About unidentified installed weapons-what about unidentified launchers? You can't fire them without ammo and I don't even know what ammo to look for! It's a lvl X launcher (or at lea...
- Sun Feb 27, 2011 6:22 pm
- Forum: Beginner's Luck
- Topic: Item Repairs
- Replies: 5
- Views: 3507
Item Repairs
Is there any way to actually repair a device in the game? Like, for example, a patch spider or a drive? Does it apply to any device, even those introduced by new mods? Right now I'm dealing with a damaged "communications array" (an item introduced by a mod) and I can't find a way to repair it nor ca...
- Sun Feb 27, 2011 3:29 am
- Forum: Beginner's Luck
- Topic: UIOs: Unidentified Installed Objects
- Replies: 11
- Views: 6547
UIOs: Unidentified Installed Objects
So I've got several items installed on my ship, none of which seem to have had any effect, and consequently they remain unidentified. Is there any way to identify them? On another note, I love the names for the unidentified objects, especially the item labeled "Gigaton Labs". Ironically enough, I ha...
- Mon Feb 21, 2011 6:58 am
- Forum: Beginner's Luck
- Topic: Antartica
- Replies: 10
- Views: 4966
Re: Antartica
Hi all! I'm stuck at the battle to save the Antartica- I have tried 26 times now with no success. Is there some sort of a trick to blowing up the attacking cruisers before they blow up the Antartica that I don't know about? Any advice would be welcome! I keep getting my arse handed to me by one or m...
- Sat Feb 12, 2011 8:01 pm
- Forum: Shipyards
- Topic: Some help adding a ship, please?
- Replies: 13
- Views: 5321
Re: Some help adding a ship, please?
Update-so far I've got everything working now except the thrust images-still working on getting them aligned with the back end of my ship
--Thanks again all!
--Thanks again all!
- Thu Feb 10, 2011 11:06 pm
- Forum: Shipyards
- Topic: Some help adding a ship, please?
- Replies: 13
- Views: 5321
Re: Some help adding a ship, please?
Thanks again for the responses!
I'm implementing the suggestions now and will post again once I have results (good or bad).
Macgeoghagen-please, let me know how your work is turning out!
--Tachyonfang
I'm implementing the suggestions now and will post again once I have results (good or bad).
Macgeoghagen-please, let me know how your work is turning out!
--Tachyonfang