Is there a list of the new features in this version, e.g. the new Point Juno image and the trading computer? I couldn't find one on Ministry, but maybe I'm looking in the wrong place.
Edit: I'm also having trouble finding a download. Could you add a link to alpha posts?
Search found 1449 matches
- Thu Dec 28, 2017 9:56 pm
- Forum: Announcements
- Topic: 1.8 Alpha 4 is ready!
- Replies: 17
- Views: 30711
- Thu Dec 21, 2017 5:01 pm
- Forum: Commonwealth
- Topic: Has there been a discussion on friendly fire mechanics?
- Replies: 3
- Views: 3528
Re: Has there been a discussion on friendly fire mechanics?
It's mostly an issue with AI. If the Dwarg were programmed to move perpendicular to the line between them and the player whenever he's facing them, it'd be fixed easily enough. Likewise, the Point Juno fleet AI is pretty terrible - they essentially just sit there and occasionally shoot at things tha...
- Mon Dec 18, 2017 7:33 pm
- Forum: Commonwealth
- Topic: Bringing any gameplay systems over from expansions?
- Replies: 6
- Views: 5112
Re: Bringing any gameplay systems over from expansions?
I don't use armor nanoforge either - crafted equipment isn't ever really worth the time, given the fact that pretty much every item in the game can be looted or bought in a single playthrough, and money isn't really an object. Crafting only makes sense in games where either (good) equipment is spars...
- Sun Dec 17, 2017 4:04 pm
- Forum: Commonwealth
- Topic: Bringing any gameplay systems over from expansions?
- Replies: 6
- Views: 5112
Re: Bringing any gameplay systems over from expansions?
Armor nanoforge is similar to the tinkers, which are already present. You can mine ore and use it to build things there. Ore will also be used in Part II crafting. So no worries there, it's coming to the base game, just in a different form. Auton balance in general has been in need of adjustment for...
- Thu Dec 14, 2017 8:48 am
- Forum: Commonwealth
- Topic: Maybe some awareness campaign for this game?
- Replies: 1
- Views: 2379
Re: Maybe some awareness campaign for this game?
George was looking into ads a while back. Not sure if that went anywhere.
- Fri Dec 01, 2017 6:59 pm
- Forum: Announcements
- Topic: Transcendence 1.7 Released!
- Replies: 49
- Views: 990108
Re: Transcendence 1.7 Released!
The current trick is to thin out the defenders(the turrets are never replaced), and then level the station with a high DPS, high WMD weapon. While it's good to see the old 'hit it a few times with a howitzer, run off, then do it again when the defenders wander back home' exploit fixed, I can think o...
- Thu Nov 30, 2017 2:13 am
- Forum: Announcements
- Topic: Transcendence 1.7 Released!
- Replies: 49
- Views: 990108
Re: Transcendence 1.7 Released!
The player can outrepair damage sources - patcher arms and the Iocrym equivalent can serve this role. That said, balancing station attacks could be better done by reducing the range/accuracy of some anti - station weapons, and giving station guards the speed and persistence necessary to chase down a...
- Wed Nov 29, 2017 8:20 pm
- Forum: Off-Topic
- Topic: Laser Weapons & the ICX too !!!!
- Replies: 3
- Views: 14083
Re: The decline in the importance of stealth tech
Re: The decline in the importance of stealth tech A lot of people have been predicting such a change for a while now - 'truck'-style attack aircraft loaded down with ECMs and other modular defenses are a lot easier to maintain and build than advanced stealth fighters, and, as components improve ove...
- Fri Nov 24, 2017 6:19 pm
- Forum: Beginner's Luck
- Topic: A possibly dumb question about Armour...
- Replies: 13
- Views: 21531
Re: A possibly dumb question about Armour...
Plasmas cannot be enhanced, and are usually underpowered even without considering that. A thermo howitzer can be taken up to +150% with tritium injectors, and then further enhanced with a speedloader(plus a lithium booster if you're running CC). The exception is the Ares Plasma Archcannon, which is ...
- Thu Nov 23, 2017 5:27 am
- Forum: Ideas & Suggestions
- Topic: For us who can't do the Modding...
- Replies: 6
- Views: 5736
Re: For us who can't do the Modding...
I am sure that I can't be the only Mod deficient person in love with playing Transcendence and I am sure that those others would also like to see a new ship or two added onto the list of ships that you get with the game. It isn't that I don't like my Wolven ship, just might be nice to try something...
- Thu Nov 23, 2017 5:25 am
- Forum: Stable (v1.7) Bug Reports
- Topic: Trancendence Error While Gating to Dantalion System
- Replies: 4
- Views: 10502
Re: Trancendence Error While Gating to Dantalion System
If at all possible I would like to keep my current game and fix the issue; if anyone has any ideas? See if it's fixed by opening the game in the previous version. If that's the cause of the issue, switching back could resolve it. It's important to note that saves are one of the easiest things to br...
- Thu Nov 23, 2017 5:21 am
- Forum: Beginner's Luck
- Topic: A possibly dumb question about Armour...
- Replies: 13
- Views: 21531
Re: A possibly dumb question about Armour...
Easy to kill? From what I remember about the Iocrym the last and only time I made it to the Galactic Core was that they were slow and that is the only reason I survived. I spent the entirety of the game running away and in the end unable to actually stay long enough in a single location to finish! ...
- Wed Nov 22, 2017 12:46 am
- Forum: Ideas & Suggestions
- Topic: For us who can't do the Modding...
- Replies: 6
- Views: 5736
Re: For us who can't do the Modding...
I am sure that I can't be the only Mod deficient person in love with playing Transcendence and I am sure that those others would also like to see a new ship or two added onto the list of ships that you get with the game. It isn't that I don't like my Wolven ship, just might be nice to try something...
- Wed Nov 22, 2017 12:43 am
- Forum: Beginner's Luck
- Topic: A possibly dumb question about Armour...
- Replies: 13
- Views: 21531
Re: A possibly dumb question about Armour...
Yeah. Base game Iocrym are nowhere near balanced - they're very slow and have no weaponry with range beyond the immediate front of their ships. You can basically rush to Heretic and kill a few of them for enough credits/rin for anything in the game.
- Tue Nov 21, 2017 6:29 am
- Forum: The Drawing Board
- Topic: escort mod for playership idea
- Replies: 4
- Views: 14228
Re: escort mod for playership idea
A one time 'match speed' ability would be sufficient, IMO. The vast majority of the time, that's all that's really needed.