Search found 123 matches

by 0xABCDEF
Sun Apr 02, 2017 7:52 am
Forum: Commonwealth
Topic: [April Fools 2017] Strategy Guide for CSC America
Replies: 5
Views: 4970

Re: [April Fools 2017] Strategy Guide for CSC America

What?! April Fools 2017 is over and all of this was a joke? You mean that CSC America was never released in the first place?! Not even Transcendence 2.0, Anacreon IV, or Domina & Oracus Part V? I guess it was all just a dream.
by 0xABCDEF
Sat Apr 01, 2017 12:25 am
Forum: Commonwealth
Topic: [April Fools 2017] Strategy Guide for CSC America
Replies: 5
Views: 4970

Strategy Guide for CSC America

Easy! Just run the TransPort utility on command line and follow the instructions in the /help command
by 0xABCDEF
Sat Apr 01, 2017 12:00 am
Forum: Commonwealth
Topic: [April Fools 2017] Strategy Guide for CSC America
Replies: 5
Views: 4970

[April Fools 2017] Strategy Guide for CSC America

Disclaimer: The following announcement is an April Fools joke as originally released at 12:00 AM UTC on April 1st, 2017. I made all of this up; CSC America was not released today and it will probably not be for a long time. Please do not take any of this seriously. Strategy Guide for CSC America Or...
by 0xABCDEF
Mon Mar 27, 2017 6:25 am
Forum: Ideas & Suggestions
Topic: Armor balance discussion
Replies: 52
Views: 24862

Re: Armor balance discussion

Here is a sample of the armor balance algorithm, in case anyone is wondering about how it works. Balance is calculated in Balance Points; a positive amount means overpowered and a negative amount means underpowered. You will have to look at the standard armor stats , damage fractions per level , and...
by 0xABCDEF
Thu Mar 23, 2017 6:52 am
Forum: The Drawing Board
Topic: [Abandoned] Oracus & Domina I: The March of the Heretic
Replies: 9
Views: 14034

Re: Oracus & Domina I: The March of the Heretic

I will make sure that the fighting completes before the first dockscreen. I am not really sure how to handle ship images and armor segment stuff besides the facings. I also need a way to render the hero images for the playership and monastery. I might make the NPCs use the updated graphics and keep ...
by 0xABCDEF
Thu Mar 23, 2017 4:34 am
Forum: The Drawing Board
Topic: [Abandoned] Oracus & Domina I: The March of the Heretic
Replies: 9
Views: 14034

Re: Oracus & Domina I: The March of the Heretic

Doesn't show up in the list of adventures, but command screen does appear in the SoTP menu. Does the download work for you if you clear your extensions folder, or is the problem on my end? Turns out that I forgot to include a name-randomization library that I planned to use for pilgrim characters. ...
by 0xABCDEF
Wed Mar 22, 2017 10:44 pm
Forum: Off-Topic
Topic: Structure of an essay
Replies: 3
Views: 9538

Re: Structure of an essay

I do not like writing essays at all. I had to write so many of them for my English class and almost all of them were either uninspired and boring, or about a topic that I had zero experience on. No, I do not want to write an essay on the themes of that book I just finished reading.
by 0xABCDEF
Wed Mar 22, 2017 5:39 am
Forum: The Drawing Board
Topic: [Abandoned] Oracus & Domina I: The March of the Heretic
Replies: 9
Views: 14034

Re: Oracus & Domina I: The March of the Heretic

Work on this adventure has become slow and stagnant, though I plan to incorporate the Commonwealth Police into it.

Edit: Mod is broken again
by 0xABCDEF
Tue Mar 14, 2017 2:20 am
Forum: Shipyards
Topic: sorting node IDs edgeward to coreward query
Replies: 3
Views: 2539

Re: sorting node IDs edgeward to coreward query

I have a helper function called sortByLambda. It takes in a list, a lambda, and either 'ascending or 'descending. It sorts each element by what the lambda returns with the element as its argument ;theOrder is a required argument (setq sortByLambda (lambda (theList theLambda theOrder) ;Remove the lam...
by 0xABCDEF
Tue Mar 14, 2017 12:50 am
Forum: Shipyards
Topic: Calculating Combat Power
Replies: 1
Views: 2369

Calculating Combat Power

The function objGetCombatPower is not very useful. It may be able to give you a clue about how strong a Phobos-class dreadnought is and the number it returns may reflect how much you should fear the capital ship's plasma and ion DPS. However, objGetCombatPower will not tell you how what might happen...
by 0xABCDEF
Mon Mar 13, 2017 11:08 pm
Forum: Ideas & Suggestions
Topic: Laser/particle diffusion
Replies: 16
Views: 8025

Re: Laser/particle diffusion

In order to reduce the steepness of the "range cliff," one could implement a "damage falloff" mechanic, in which projectiles gradually lose their damage potential, via TLisp and (objGetProperty obj 'lifeLeft). I noticed that the vanilla weapons in Transcendence seem to lack something like this mecha...
by 0xABCDEF
Sat Mar 04, 2017 2:13 am
Forum: Mod Announcements
Topic: Command Screen: RTS Dockscreen Interface
Replies: 2
Views: 10277

Command Screen: RTS Dockscreen Interface

The Command Screen is an attempt to implement as many RTS features in Transcendence as possible using the engine in its current state. It uses a dockscreen to draw the System Map and adds a cursor that allows the user to select objects for examination. It includes a custom item that the player can i...
by 0xABCDEF
Sat Feb 18, 2017 9:07 pm
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 706576

Re: Transcendence Picture thread

Here is something I randomly drew in MS Paint The Hand of Domina http://i.imgur.com/QWHaTUU.png Transcendence: Faster Than Light http://i.imgur.com/CwFpp5d.png Here is what the Hand of Domina may look like on the inside. What if we had an FTL: Faster Than Light minigame where the player manages the ...
by 0xABCDEF
Tue Feb 14, 2017 12:15 am
Forum: Transcendence Fan Fiction
Topic: Future Release™
Replies: 1
Views: 9017

Future Release™

Future Release, Chapter 1: Eternity Port It began with George Moromisato I. In the 1990s, he had created a game called Transcendence . Known for being centered around extensions and custom content, this game had attracted a particularly devoted community of modders during the many years of its deve...
by 0xABCDEF
Thu Jan 26, 2017 9:11 pm
Forum: Commonwealth
Topic: Forum theme
Replies: 50
Views: 43606

Re: Forum theme

I want the "Night Mode" theme back. It fits so well with the darkness of space.