Search found 1058 matches

by AssumedPseudonym
Wed Feb 11, 2015 7:00 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 216
Views: 412039

Re: The Backroads — an alternate route

 Update of the (insert random time period here): Between school, a nasty stomach virus, and a general case of bluh, there’s been negligible progress on recoding d’Etat, Starborn, the one UnBound ship that didn’t survive, and Zyrran who also got wiped out in The Great Deletion . On the other hand, it...
by AssumedPseudonym
Mon Feb 09, 2015 5:36 am
Forum: Beginner's Luck
Topic: Constellation Class - Auton Bay - How to Expand??
Replies: 4
Views: 3536

Re: Constellation Class - Auton Bay - How to Expand??

 The Constellation says its cargo bay can be upgraded, but it already comes with the auton bay installed, which takes up the space for a cargo bay enhancement. Since you can’t uninstall the auton bay from the Connie, you’re stuck with what you got.
by AssumedPseudonym
Thu Feb 05, 2015 11:20 pm
Forum: Shipyards
Topic: Is it possible to get/set data related to capacitors/temp?
Replies: 7
Views: 3893

Re: Is it possible to get/set data related to capacitors/tem

PM wrote:What I really want is the ability to extract and set data from the counter, but that seems impossible.
 That sounds like something that ought to be made as a feature request over on the Ministry.
by AssumedPseudonym
Wed Feb 04, 2015 6:11 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 216
Views: 412039

Re: The Backroads — an alternate route

 Update of the (insert random time period here): …And then, after randomly waking up from a dead sound sleep because I felt like I needed to shave and that has got to be the strangest thing I have typed so far in this young year I managed to accidentally delete the entirety of my extensions folder w...
by AssumedPseudonym
Wed Jan 28, 2015 5:25 am
Forum: Commonwealth
Topic: It's Been Too Long...
Replies: 13
Views: 11091

Re: It's Been Too Long...

 I have absolutely no idea who you are. You stopped playing before I ever started. …Welcome back. ^.^
by AssumedPseudonym
Tue Jan 27, 2015 11:31 pm
Forum: Ideas & Suggestions
Topic: Map Down Arrow key to stop ship
Replies: 12
Views: 8688

Re: Map Down Arrow key to stop ship

Thirded. And while we're discussing the key bindings, Enter is a really bad key to be bound to FireMissile, since it's used to advance dialog and close some dockscreens. I can't imagine where your hands would have to be during gameplay for that binding to make sense, either. It used to be possible ...
by AssumedPseudonym
Mon Jan 26, 2015 2:59 am
Forum: Mod Announcements
Topic: [UPDATED] Console Dockscreen
Replies: 3
Views: 4337

Re: [Beta] Console Dockscreen

 I have a few quick suggestions: » Change item mass to 0.  True, the item doesn’t take up much space, but better for what’s supposed to be a utility like this if it doesn’t take up any space at all. » Make item virtual.  This will ensure you don’t accidentally jettison it. » Replace “Consumable” att...
by AssumedPseudonym
Wed Jan 21, 2015 2:32 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 216
Views: 412039

Re: The Backroads — an alternate route

 Update of the (insert random time period here): I’ve had a few more ideas for factions for a while, and have now made their ships. The image on the first post has been updated, as has the faction list a bit further up on that post. I’m still rendering everything — I cheated and ran that facing for ...
by AssumedPseudonym
Sat Jan 17, 2015 1:59 am
Forum: Bug Reports & Tech Support
Topic: Targeting and Docking (1.5, EP)
Replies: 2
Views: 3965

Re: Targeting and Docking (1.5, EP)

 I think that’s actually a bug with that station in particular. I’ve had the same problem. I think the issue is that the Trading Posts are spawning with all of their dock slots already occupied, which doesn’t leave one for the player to dock at. Consequently, you wind up at the turrets when you try ...
by AssumedPseudonym
Sun Jan 11, 2015 7:07 pm
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 216
Views: 412039

Re: The Backroads — an alternate route

 Update of the (insert random time period here): And then I found out that I can make all of the sprites look better. Fortunately, this only involves recompiling spritesheets, with no re-rendering involved.  The way I’ve been making my sprites is to render them at double-size and then scale them dow...
by AssumedPseudonym
Sat Jan 10, 2015 4:15 pm
Forum: Ideas & Suggestions
Topic: re-vamp auton mule
Replies: 4
Views: 3898

Re: re-vamp auton mule

 Actually, that’s a partial copypasta of a post from another thread entirely — one of your posts, actually: As far as I was able to gather from the XML-source files, a 'controller' is what is scripted as a behaviour-class, only hardcoded. It would be so nice if (shpSetController ...) could assign a ...
by AssumedPseudonym
Sat Jan 10, 2015 12:50 pm
Forum: Commonwealth
Topic: Scoring
Replies: 2
Views: 1968

Re: Scoring

 Scoring is hardcoded into the game engine. You get points in the game by destroying hostile ships. That and only that. While it’s possible (and even fairly easy) to make a mod that makes every ship worth a few million points, the way George has things set up means it won’t be an official score and ...
by AssumedPseudonym
Wed Jan 07, 2015 12:14 pm
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 216
Views: 412039

Re: The Backroads — an alternate route

 Update of the (insert random time period here): The image of all of TBR’s current ships has been updated and relocated to the bottom of the first post.
by AssumedPseudonym
Wed Jan 07, 2015 12:08 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 216
Views: 412039

Re: The Backroads — an alternate route

  Update of the (insert random time period here): The link to the sneak peak has been taken down — and came down with the new year, actually; I just forgot to mention it over here. Class has started back up, so work on this is going to be slowing down for the next few months. Not really a lot to rep...
by AssumedPseudonym
Mon Jan 05, 2015 12:53 am
Forum: Stable (v1.7) Bug Reports
Topic: [1.5] Repairer devices use twice their defined powerUse val.
Replies: 8
Views: 5863

Re: [1.5] Repairer devices use twice their defined powerUse

If they're going to display a single value it should be the maximum they can draw just like all other devices. Since power use is only relevant to the player that means the cost for repairing all the segments on the playership at once.  That gets problematic once you get into the Hercules or Mantic...