Search found 34 matches
- Tue Mar 07, 2017 2:14 pm
- Forum: Official Extensions
- Topic: The Backroads — an alternate route
- Replies: 216
- Views: 407513
Re: The Backroads — an alternate route
Well, I've confirmed that while the Haetenaro ships do start things off, the other ships in the area will all pile on and finish the job. Between that and the casino, getting started in the Zyr system is probably too easy. I can easily rack up 20-30k in credits just playing the slots for about ten m...
- Mon Mar 06, 2017 1:29 pm
- Forum: Official Extensions
- Topic: The Backroads — an alternate route
- Replies: 216
- Views: 407513
Re: The Backroads — an alternate route
Either works, but Ministry is preferred. Yeah, I’ve noticed that one. I’m not sure I have an easy answer to it, either, given the lore for the system. It doesn’t help that I put the system together back when Fiona only showed up in Eridani. I’m pretty sure that Haetenaro is doing most of the dama...
- Mon Mar 06, 2017 5:09 am
- Forum: Official Extensions
- Topic: The Backroads — an alternate route
- Replies: 216
- Views: 407513
Re: The Backroads — an alternate route
Just out of curiosity, where do you want bugs posted - here, or over on Ministry ? In case you want them here, I've observed that the location of the stargate in the starting system of Zyr makes the mission to assist Fiona's ship to reach the Sister's station far too easy, in that the various defend...
- Thu Mar 02, 2017 4:07 am
- Forum: Mod Announcements
- Topic: Cabbage Corp
- Replies: 60
- Views: 94565
Re: Cabbage Corp
I'm enjoying this mod, especially in combination with AssumedPseudonym's Avian Enterprises and The Back Road. I've been trying to make a go of the largest Cabbage Corp freighter, but it's been a slog, with it not always being easy (and sometimes nearly impossible) to find bigger reactors and better ...
- Tue Feb 28, 2017 2:29 am
- Forum: Mod Announcements
- Topic: AE Mod Collection
- Replies: 61
- Views: 202437
Re: AE Mod Collection
I'm enjoying TBR so far, but I've noticed that starting in Kibo with the AE - Playerships still errors out after generating the game. Zyr works fine, however. That said, I'm now exploring the new ships in TBR instead of using the Playerships mod - some real winners in there.
- Mon Feb 27, 2017 5:39 pm
- Forum: Mod Announcements
- Topic: PM's mods
- Replies: 408
- Views: 1999533
Re: PM's mods
Got an odd one for you, PM. The Blu-Ray laser (from the Drake Tech pack) doesn't make any sounds when Shrike 'N' AssumedPseudonym's Superior Sounds (Alpha) is enabled. Any ideas?
- Mon Feb 27, 2017 5:37 pm
- Forum: Mod Announcements
- Topic: Song 'N' AssumedPseudonym's Superior Sounds
- Replies: 42
- Views: 78260
Re: Shrike 'N' AssumedPseudonym's Superior Sounds (Alpha)
Oops. I was confused. It wasn't the X-ray, but the Blu-Ray Laser Cannon from the Drake Tech mod that's missing sounds. Oddly. only when this mod is running. I'll post this over on that mod to see if PM's got any ideas. Sorry 'bout that. :-/
- Mon Feb 27, 2017 12:42 pm
- Forum: Mod Announcements
- Topic: Song 'N' AssumedPseudonym's Superior Sounds
- Replies: 42
- Views: 78260
Re: Shrike 'N' AssumedPseudonym's Superior Sounds (Alpha)
I’ll confer with Shrike on this next time they’re on IRC and try to sort this out. SNAPSS hasn’t been poked at in a while — and shouldn’t really need to be; it’s coded to be more or less futureproof — so the issue is almost going to have to be in SM&M++ somewhere. I’m just not sure where . The onl...
- Mon Feb 27, 2017 2:44 am
- Forum: Mod Announcements
- Topic: AE Mod Collection
- Replies: 61
- Views: 202437
Re: AE Mod Collection
Out of curiosity, was it intentional to put the gun in the launcher spot on the Kingfisher? It's an interesting effect either way, but it struck me as strange.
- Mon Feb 27, 2017 2:42 am
- Forum: Mod Announcements
- Topic: Song 'N' AssumedPseudonym's Superior Sounds
- Replies: 42
- Views: 78260
Re: Shrike 'N' AssumedPseudonym's Superior Sounds (Alpha)
There's an interesting bug I've run into with this mod: X-ray lasers no longer make any sound when fired if this mod is enabled. So far it's the only "missing" sound that I've encountered, but it has me wondering if it's perhaps a conflict with something in either AssumedPseudonym's Avian Enterprise...
- Sat Feb 25, 2017 5:56 am
- Forum: Mod Announcements
- Topic: Shrike's Mines and Missiles ++ (1.1)
- Replies: 32
- Views: 29411
Re: Shrike's Mines and Missiles ++ (1.1)
In the flavor text for the Asterion-class gunship, you've misspelled "overcharge" as "overchargw".
Love the art for the Sotho class, by the way.
Love the art for the Sotho class, by the way.
- Tue Feb 21, 2017 5:35 am
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 600
- Views: 703783
Re: Transcendence Picture thread
I've learned that nothing says the RNGods love you in early game quite like finding an undamaged Absolution cannon during the freighter rescue for the Sisters of Domina.
- Tue Feb 21, 2017 1:49 am
- Forum: Mod Announcements
- Topic: PM's mods
- Replies: 408
- Views: 1999533
Re: PM's mods
I've been unable to get the Trading List to fire then at trading posts. When I do a search, it shows the default listing, rather than a list as indicated by the screenshots. Is there something I should be doing to make it give me a list, like sending a blank query? Alternately, I really ought to spe...
- Sat Feb 18, 2017 9:54 pm
- Forum: Mod Announcements
- Topic: AE Mod Collection
- Replies: 61
- Views: 202437
Re: AE Mod Collection
I've fallen in love with the Heron catamaran; loads of cargo space for my pack-rat habits, tendency for heavy shields and brute force approaches that reflects my affection for playing the Manticore, and TEN (!) device slots. It's just about perfect for me. That said, I've run into a problem with the...
- Thu Feb 16, 2017 10:55 am
- Forum: Beginner's Luck
- Topic: Manticore help
- Replies: 4
- Views: 5389
Re: Manticore help
Nope, that's a glitch. I believe it's going to be fixed in the next stable release, but don't quote me on that. I figured that was the case, but wasn't sure. Very playstyle dependent in the late game. You don't have a shield to serve as a buffer, so I would suggest tolerating the lower repair rate ...