Search found 2726 matches
- Tue Mar 07, 2017 2:28 am
- Forum: Mod Announcements
- Topic: [New Mod-Tower Defense] Star Genesis 00
- Replies: 95
- Views: 66976
Re: [New Mod-Tower Defense] Star Genesis 00
@NMS: Nice catch. I haven't touched the code in a while so I forgot I already had a nice switch to put the attack timer on. @PM: Ok, so if I want to stop time for the player too, can I just pick a random non player object (like an asteroid) to stop time with, then with SysStartTime it will resume ti...
- Mon Mar 06, 2017 4:44 am
- Forum: Mod Announcements
- Topic: [New Mod-Tower Defense] Star Genesis 00
- Replies: 95
- Views: 66976
Re: [New Mod-Tower Defense] Star Genesis 00
Updated the github version. Changes: hopefully fixed sysstoptime fixed refueling/repairing issue fixed having bad dockscreens for upgrades reduced Aciman thrust I have no idea how to change docking ports because I can't define them with the <dockingports> tag. @NMS: also, try building the Durkham ca...
- Mon Mar 06, 2017 1:24 am
- Forum: Mod Announcements
- Topic: [New Mod-Tower Defense] Star Genesis 00
- Replies: 95
- Views: 66976
Re: [New Mod-Tower Defense] Star Genesis 00
@NMS Thanks, I would never have guessed that sysCreateShipwreck makes live ships too >.< For the other concerns: - I lost on wave 2 to the crazy number of gunships with missiles. I guess I'll try spending all my scrap on laser turrets? The waves are hardcoded in the <Attacked> event in StarGenesis00...
- Sun Mar 05, 2017 11:25 am
- Forum: Shipyards
- Topic: ERROR: shpOrder attack requires target not helpful
- Replies: 3
- Views: 2559
Re: ERROR: shpOrder attack requires target not helpful
Thanks George about debug mode since the error message was a lot more helpful. I was looking at the wrong attack code this whole time.
NMS was right, I was using SysFindObj with N:65. Since there were no objects I was calling an invalid attack order.
NMS was right, I was using SysFindObj with N:65. Since there were no objects I was calling an invalid attack order.
- Sun Mar 05, 2017 8:28 am
- Forum: Mod Announcements
- Topic: [New Mod-Tower Defense] Star Genesis 00
- Replies: 95
- Views: 66976
Re: [New Mod-Tower Defense] Star Genesis 00
@ NMS sounds like it. Apparently sysStopTime has a max duration and I got lazy and set it to 50000 ticks but I dunno how to fix it. Maybe just refresh StopTime and resume on exit? Does sysStopTime even work still?
- Sun Mar 05, 2017 8:13 am
- Forum: The Drawing Board
- Topic: (Resurfacing) New ship in the works!
- Replies: 5
- Views: 7643
Re: (Resurfacing) New ship in the works!
That looks so good, and glad to have you back.
- Sat Mar 04, 2017 1:35 pm
- Forum: Mod Announcements
- Topic: [New Mod-Tower Defense] Star Genesis 00
- Replies: 95
- Views: 66976
Re: [New Mod-Tower Defense] Star Genesis 00
The bug that's causing it is probably when the ship AI gets bugged out and can't swivel all the way before turning around, resulting in ships flying away instead of flying towards. I dunno how you managed to finish the game though D: I have no idea what to do, should I just update the art assets? I'...
- Sat Mar 04, 2017 9:45 am
- Forum: Mod Announcements
- Topic: [New Mod-Tower Defense] Star Genesis 00
- Replies: 95
- Views: 66976
Re: [New Mod-Tower Defense] Star Genesis 00
OMG how did that happen :/
Did you use Xelerus or github or multiverse?
Did you use Xelerus or github or multiverse?
- Sat Mar 04, 2017 3:54 am
- Forum: Mod Announcements
- Topic: Command Screen: RTS Dockscreen Interface
- Replies: 2
- Views: 11042
Re: Command Screen: RTS Dockscreen Interface
Works great with Star Genesis, can't wait to use this for some fleet management shenanigans
- Sat Mar 04, 2017 3:52 am
- Forum: Mod Announcements
- Topic: [New Mod-Tower Defense] Star Genesis 00
- Replies: 95
- Views: 66976
Re: [New Mod-Tower Defense] Star Genesis 00
Updated at 1243 downloads. It works now. STAR GENESIS GITHUB LINK Changelog: -added manual -fixed various crashes -nerfed starbase energy regen from 75/sec to 75/10sec -spawn with 2 energy collectors at start -fixed enemies using the player pool for energy -buffed aciman and durkham capital ships -d...
- Sat Mar 04, 2017 12:18 am
- Forum: Shipyards
- Topic: I have no idea how to fix this bug
- Replies: 4
- Views: 3487
Re: I have no idea how to fix this bug
Sorry, wrong weaponeffect: <Weapon launcher= "true" damage= "thermo:3d12" fireRate= "180" interaction= "0" powerUse= "10" type= "missile" directional= "true" maneuverability= "2" autoAcquireTarget= "true" fragmentCount= "2d3+2" missileSpeed= "15" accelerationFactor= "125" maxMissileSpeed= "60" lifet...
- Fri Mar 03, 2017 10:40 pm
- Forum: Mod Announcements
- Topic: [New Mod-Tower Defense] Star Genesis 00
- Replies: 95
- Views: 66976
Re: [New Mod-Tower Defense] Star Genesis 00
Sorry about that I added the masks now.
- Fri Mar 03, 2017 1:50 pm
- Forum: Shipyards
- Topic: ERROR: shpOrder attack requires target not helpful
- Replies: 3
- Views: 2559
ERROR: shpOrder attack requires target not helpful
That error message is killing my game speed by printing to log 5x per second, how to fix?
It just tells me some attack order is wrong but I can't even tell which one it is without sifting through everything.
It just tells me some attack order is wrong but I can't even tell which one it is without sifting through everything.
- Fri Mar 03, 2017 9:58 am
- Forum: Mod Announcements
- Topic: [New Mod-Tower Defense] Star Genesis 00
- Replies: 95
- Views: 66976
Re: [New Mod-Tower Defense] Star Genesis 00
Sorry for the necro but I'm going to update this soon. Before I officially do though I want people's opinions on balance and stuff if they want to provide any.
LINK
LINK
- Fri Mar 03, 2017 4:14 am
- Forum: Shipyards
- Topic: I have no idea how to fix this bug
- Replies: 4
- Views: 3487
Re: I have no idea how to fix this bug
Best guesses right now are: ships attempting to dock to destroyed wrecks or attack destroyed objects use of old particle weapon effect (a similar effect for the super old radiation also caused crashes last time IIRC) <Weapon type= "missile" damage= "ion:1d2+5; momentum1;" passthrough= "5" fireRate= ...