Search found 71 matches
- Sun Dec 16, 2012 5:46 pm
- Forum: Announcements
- Topic: 1.1 RC1
- Replies: 19
- Views: 14515
Re: 1.1 RC1
No issues with my brief run through Korolov gave me missions. Mission ship did have trouble docking at a station due to lack of space. Shot one ship at the station once to free a space
- Sun Nov 11, 2012 8:06 pm
- Forum: Commonwealth
- Topic: Transcendence Facebook Group Launch
- Replies: 2
- Views: 1762
Re: Transcendence Facebook Group Launch
This is a good oppurtunity for those players that use social media or aren't use to IRC to get help and information about T...we need more members on here!
- Thu Nov 01, 2012 3:11 am
- Forum: Commonwealth
- Topic: Transcendence Facebook Group Launch
- Replies: 2
- Views: 1762
Transcendence Facebook Group Launch
I am happy to report another way to connect, share, and discuss information about T and T modding via Facebook groups! Come join us http://www.facebook.com/groups/NeurohackTranscendence/
- Sat Oct 20, 2012 8:15 am
- Forum: Announcements
- Topic: 1.08k
- Replies: 24
- Views: 19737
Re: 1.08k
I am positive that OnEnabled worked in previous T versions. However, it is apparently a rarely used event. I used OnEnabled in a asteroid scanner through several versions of T. Only in the last did it stop working. I changed it to OnEnable on a hunch and it worked again.
- Thu Sep 13, 2012 2:57 pm
- Forum: Ideas & Suggestions
- Topic: HydroCarbons
- Replies: 18
- Views: 10200
Re: HydroCarbons
Dear god this thread was started in may how on earth is it still getting comments? lol
- Wed May 30, 2012 12:53 am
- Forum: Ideas & Suggestions
- Topic: Paint jobs
- Replies: 3
- Views: 2216
Re: Paint jobs
Couldn't you use overlay's to do something like this by creating recolored versions of ships?
- Mon May 14, 2012 11:00 am
- Forum: Ideas & Suggestions
- Topic: HydroCarbons
- Replies: 18
- Views: 10200
- Sat May 12, 2012 7:29 pm
- Forum: Ideas & Suggestions
- Topic: HydroCarbons
- Replies: 18
- Views: 10200
Re: HydroCarbons
Hydrocarbons are actually fairly common in space. Hydrocarbons!=Oil think titan or carbonous chrondrites.
- Tue May 08, 2012 1:33 pm
- Forum: Mod Announcements
- Topic: Change Cargohold View By Category
- Replies: 1
- Views: 1919
Change Cargohold View By Category
This mod is another example of scrAddAction that adds a new action to the playership cargohold called "Switch to category view". This action sends you to a new screen that is a duplicate of the cargohold screen, but with some special features. Two of the actions on the new screen also use scrAddActi...
- Mon May 07, 2012 8:41 am
- Forum: Mod Announcements
- Topic: [New Mod] Identify Before Buying or Selling
- Replies: 1
- Views: 2013
[New Mod] Identify Before Buying or Selling
Created a new mod that adds a "Identify this item" option dynamically using scrAddAction to the buying and selling screens. It was created in part for a turtorial on how to use the scrAddAction function, which can be found here: Using ScrAddAction To Change Dockscreens Without Overwrting The mod is ...
- Mon May 07, 2012 8:32 am
- Forum: Modding Reference
- Topic: Using ScrAddAction To Change Dockscreens Without Overwrting
- Replies: 1
- Views: 4302
Re: Using ScrAddAction To Change Dockscreens Without Overwrt
I added some new features to the code. The version on Xelerus will now gray out the action if the item you have selected is already identified or if you can't afford to identify it. However, if it is unknown and you can afford it then the action text will change from "Identify this item" to "Identif...
- Mon May 07, 2012 3:07 am
- Forum: Modding Reference
- Topic: Using ScrAddAction To Change Dockscreens Without Overwrting
- Replies: 1
- Views: 4302
Using ScrAddAction To Change Dockscreens Without Overwrting
Using ScrAddAction To Change Dockscreens Without Overwrting Once upon a time the only way to change a vanilla dockscreen was to copy the entire screen into a mod file and rewrite it. Then in version 1.04 of Transcendence a new function called “scrAddAction” was added. The following tutorial will wal...
- Tue May 01, 2012 5:58 am
- Forum: Commonwealth
- Topic: The Huari Warning
- Replies: 5
- Views: 3092
Re: The Huari Warning
not to my knownledge...it has never happened to me.
- Sat Apr 28, 2012 8:49 pm
- Forum: Mod Announcements
- Topic: Fuel mods fusion breeder concept
- Replies: 6
- Views: 4257
Re: Fuel mods fusion breeder concept
It would be relatively easy to script a fission breeder reactor, but since fusion breeding isn't possible afaik that would be out.
- Sat Apr 28, 2012 1:16 pm
- Forum: Mod Announcements
- Topic: Fuel mods fusion breeder concept
- Replies: 6
- Views: 4257
Re: Fuel mods fusion breeder concept
also I am not sure such thing a a fusion breeder reactor design exists...I thought the only breeder reactor concepts were for fusion.