Search found 123 matches
- Tue Aug 01, 2017 1:54 am
- Forum: Shipyards
- Topic: list forming query 2
- Replies: 3
- Views: 2560
Re: list forming query 2
The quickest solution (apply append theList) Be aware of the following functions. lnkAppend always uses the first argument as a reference to a list (a variable that represents a list) and appends the second argument as a single entry to the list. (block (theList) (setq theList (list 1 2 3)) (lnkAppe...
- Sat Jul 29, 2017 5:24 am
- Forum: Shipyards
- Topic: initial item code in armorSelector help please
- Replies: 8
- Views: 4405
Re: initial item code in armorSelector help please
Sorry, It turned out that I was looking at an incorrect part of the source code and had to delete the inaccurate references. Not many attributes accept code, but those that do usually begin code strings with "=", although that does not seem to be required anymore.
- Sat Jul 29, 2017 2:44 am
- Forum: Shipyards
- Topic: initial item code in armorSelector help please
- Replies: 8
- Views: 4405
Re: initial item code in armorSelector help please
Whar does your code look like? The initialItem attribute accepts a string containing TLisp if the string begins with "=". I believe that the value of initialItem refers to the index of an item as it appears in the list of items to show (in case the list includes non-armor items) and not necessarily ...
- Thu Jul 27, 2017 7:52 am
- Forum: Commonwealth
- Topic: Transgenesis (Alpha 2): Smart XML Editor for Transcendence
- Replies: 10
- Views: 6630
Transgenesis (Alpha 2): Smart XML Editor for Transcendence
Transcendence modding has a difficult learning curve primarily due to the expansiveness of the modding API and the lack of documentation. It can be difficult for a beginner to create something such as a new ItemType because one has to remember the element and attribute hierarchy for that type, which...
- Tue Jul 25, 2017 9:51 pm
- Forum: Announcements
- Topic: 1.8 Alpha 2
- Replies: 20
- Views: 36038
Re: 1.8 Alpha 2
(objRemoveItem gPlayerShip (item (objGetItems gPlayerShip "* +IocrymCyberneticTower") 0)) The (item) function takes a 0-indexed list and returns the entry at the specified index. 0 is the index of the first item in the list and the player is expected to receive exactly one Iocrym Cybernetic Tower. ...
- Fri Jul 21, 2017 5:47 am
- Forum: Transcendence Fan Fiction
- Topic: Future Release™
- Replies: 1
- Views: 9047
Future Release™
Future Release™, Chapter 2: The Looming Menace Soon after turning against the modders, the Georges fused their minds together with Luminous to form a single near-omniscient entity, known among some as the Looming Menace. Frustrated by the obscurity of Transcendence among every other society other t...
- Fri Jul 21, 2017 2:12 am
- Forum: Commonwealth
- Topic: steam vs multiverse downloading
- Replies: 4
- Views: 13023
Re: steam vs multiverse downloading
Ask George to get a Multiverse code for your Steam copy. There is currently no Steam integration for the Multiverse.
- Tue Jul 18, 2017 8:13 pm
- Forum: Shipyards
- Topic: dockscreen special highlight keys query
- Replies: 6
- Views: 4967
Re: dockscreen special highlight keys query
If you have any interesting information about dockscreens, please record it on the wiki page (http://wiki.kronosaur.com/modding/xml/dockscreen). I believe that [Return] may be the correct way to represent [Enter] in text.
- Tue Jul 18, 2017 12:51 am
- Forum: Mod Announcements
- Topic: Playership Bones
- Replies: 0
- Views: 13392
Playership Bones
Playership Bones implements the Bones feature from NetHack with several customization options. Whenever your ship is destroyed, this mod stores all information about the ship, including installed items and cargo, as a Bones entry in Storage.xml. When you reload the game or start a new one, the mod l...
- Tue Jul 18, 2017 12:20 am
- Forum: Mod Announcements
- Topic: Command Screen: RTS Dockscreen Interface
- Replies: 2
- Views: 10304
- Tue Jul 18, 2017 12:16 am
- Forum: Commonwealth
- Topic: Desktop Backgrounds
- Replies: 0
- Views: 6995
Desktop Backgrounds
At least a month ago, George promised, during one stream, to release HD Transcendence ship renders as desktop backgrounds on the Multiverse. However, there has been no mention of it since that stream and the images are nowhere to be found. Here are three Twitch clips showing that they exist. Clip 1 ...
- Tue Jul 18, 2017 12:06 am
- Forum: Announcements
- Topic: 1.8 Alpha 2
- Replies: 20
- Views: 36038
Re: 1.8 Alpha 2
There were at least two undocumented features (not mentioned in the API spec) added in the 1.8 alphas. Firstly, the "healer" points that biotech ships use are hardcoded into the engine. Secondly, interior compartments can now be made into external "sections" that move with the ship. For reference on...
- Thu Jul 13, 2017 2:11 am
- Forum: Bug Reports & Tech Support
- Topic: Ministry Formatting Syntax
- Replies: 6
- Views: 14360
- Wed Jul 05, 2017 5:41 am
- Forum: The Drawing Board
- Topic: [Mod Request] Fireworks Mod
- Replies: 3
- Views: 9738
[Mod Request] Fireworks Mod
I had the idea of implementing various missiles with firework-like effects for a US Independence Day themed mod. These missiles would have randomly colored explosions, fragments, and particles in order to imitate the various fireworks I see on the 4th of July. However, I do not have much experience ...
- Fri Jun 30, 2017 6:24 pm
- Forum: Official Extensions
- Topic: Coming Soon: Reign in Hell
- Replies: 10
- Views: 16511
The True Plot of Reign in Hell
I'm going to be one of the closed-beta testers for this adventure. Also, here's the joke plot that I showed to Xephyr on the Discord Archcannon wrote on Discord: @Xephyr: No, no, no! That's not the true story! Here is the REAL story! Krual, the demigod of suffering, is sent to Human Space as an agen...