Search found 1531 matches

by shanejfilomena
Sat May 21, 2011 10:30 am
Forum: Beginner's Luck
Topic: Need late game advice...
Replies: 9
Views: 4702

Re: Need late game advice...

in the end game: you are going to meet a new weapon : one you have not seen yet after you figure out the puzzle of droping the Quarantine to get to the last gate: build your shields: take the best of everything you can find: strong armor is not always the answer : a good shield a few experiences wit...
by shanejfilomena
Sat May 21, 2011 10:03 am
Forum: Shipyards
Topic: Galactic Map mod
Replies: 21
Views: 9514

Re: Galactic Map mod

MY BADDDDD!! : i thought this was the First page : I did not realize the problem was the Map : I heard there was something about a map + Network once: I do not have 1.04 anymore: lost it in a crash after I blew out the dust from the case: must have upset the ghost in the machine ) However, worked fi...
by shanejfilomena
Thu May 19, 2011 9:50 pm
Forum: The Drawing Board
Topic: Rins exchange
Replies: 6
Views: 3708

Re: Rins exchange

Datal wrote:Does anyone know, how to make a currency exchange in T ? (code?)
I just want to have posibility to exchange rins into money, and money into rins. That's all. :shock:
All I know is the Credit to Rin is : 5 credits to 1 Rin :
by shanejfilomena
Sun May 15, 2011 10:50 am
Forum: Commonwealth
Topic: Pteravores: How Do YOU Deal With Them?
Replies: 11
Views: 5348

Re: Pteravores: How Do YOU Deal With Them?

Since I first met these creatures, they killed me: I was in a system dominated by Ares, the Ringers were my only Haven : together we took on the Orthodoxy for a long time: I hit this nest, it must have been ready to blow before I found the Red LRS spot ; not knowing exactly what it was, thinking it ...
by shanejfilomena
Fri May 13, 2011 5:49 am
Forum: Shipyards
Topic: BIG question
Replies: 3
Views: 2233

Re: BIG question

Thankyou , I was looking at the difference in code from the Blackmarket .xmls 1.01 & the one from 1.05 : (block Nil (objIncData gPlayerShip "blackMarketCrimeCost" 50000) (objSetData gPlayerShip "blackMarketCrime" "losing valuable cargo") (objSetData gPlayerShip "blackMarketMission" Nil) (scrShowScre...
by shanejfilomena
Fri May 13, 2011 4:41 am
Forum: Shipyards
Topic: BIG question
Replies: 3
Views: 2233

BIG question

I would like to know : what the NUMBER in these means : And can I manipulate them to use for a different a version of the &ds? : (list &dsRefuseContamination; 10) (list &dsBlackMarketPayDebt; 8) (list &dsBlackMarketRefuseDock; 6) The reason is that: while I am not interested in the Black Market: I a...
by shanejfilomena
Fri May 13, 2011 12:25 am
Forum: Ideas & Suggestions
Topic: St.K's - a suggestion -
Replies: 13
Views: 5120

Re: St.K's - a suggestion -

Ttech wrote:Wolfy I smell a shamless plug for TSB there. ;) But true enough those points would fix that but would they be in pure?
I smell it too.......but I long stopped shopping in that system: unless my ship needs something or I am looking for an item : I just gate through and take my credits with me.
by shanejfilomena
Fri May 13, 2011 12:19 am
Forum: Beginner's Luck
Topic: Battling it out in the Heretic
Replies: 86
Views: 69784

Re: Battling it out in the Heretic

I remember my first wave : I was stumbling around trying to figure out the fastest combination to solve the puzzle and ran straight into them: spent a LONG time on the star for protection as I picked them off one at a time: I died because they had destroyed all other stations, but I had lots of kill...
by shanejfilomena
Wed May 11, 2011 5:55 pm
Forum: Shipyards
Topic: AntaresII default image in Mod
Replies: 3
Views: 1518

Re: AntaresII default image in Mod

you need to tell the version of game and the resource .xml version you are drawing from . and yes, I do believe there are differences, probably not in the Unid since rewriting that page would take forever: but in the Image details being used in different versions might change things: AntaresIII imag...
by shanejfilomena
Wed May 11, 2011 5:15 pm
Forum: Ideas & Suggestions
Topic: Decoys
Replies: 12
Views: 4725

Re: Decoys

Do we have a point of view function yet? You could produce one drone, make it the player ship, then put the player back in control of the original ship. Anything attacking the playership will go for the drone. AS in " point of View" target lock of the Hostiles: However, this does not take into acco...
by shanejfilomena
Wed May 11, 2011 4:46 pm
Forum: Commonwealth
Topic: [George] What ships will the player swap into after part I?
Replies: 31
Views: 14120

Re: [George] What ships will the player swap into after part

Agreed about actual crew management not fitting in the Ideal of the Pilot chasing a dream. However: the suggestion of the crew relating to the ship's equipment directly is pretty much like the effects of field crystals : crews live and die....the crystals expire .........oh heck, I gave away my secr...
by shanejfilomena
Wed May 11, 2011 10:10 am
Forum: Shipyards
Topic: shipyard ship question
Replies: 3
Views: 1966

Re: shipyard ship question

The question now is to have a separate ship that does maintenance or override the CSC to do the maintaining. Since the Aquila doesn't come up too much in Trans, you could use that as a placeholder graphic. As for rendering, I do render one ship's 40 facings in Wings, export them to Kerkythea as 40 ...
by shanejfilomena
Wed May 11, 2011 10:00 am
Forum: Mod Announcements
Topic: [MOD] The Network
Replies: 202
Views: 105499

Re: [MOD] The Network

I just got to the Korolov section for the first time, talked to the girl at the station, retrieved the weapon and installed it, but there was no sign of the free reactor she promised. Do I have to do something, or is this a bug? I think what the Mod Maker meant to say is " GREAT GOING, PILOT!!!!!" ...
by shanejfilomena
Wed May 11, 2011 9:54 am
Forum: Shipyards
Topic: Beginning modder, doesn't know sqaut...
Replies: 15
Views: 5929

Re: Beginning modder, doesn't know sqaut...

I don't see the point of Positrons on a cruiser, the aim will have to be adjusted , the cruisers are too heavy to stand still ( I fly one, I still would not give it positrons because it unbalances the game play: and I take on Dynamic System with mine.) <ShipClass UNID="&scCorporateCruiserPlayer;" ma...