Search found 451 matches
- Sat Aug 08, 2015 5:44 pm
- Forum: Commonwealth
- Topic: Creating Own Walkthrough
- Replies: 11
- Views: 7404
Re: Creating Own Walkthrough
Here are some examples of helpful tutorials that don't quite amount to walkthroughs: Twenty Things to Do in Transcendence http://transcendence.kronosaur.com/guidePage.hexm?id=transcendence20Things The Beginner's Guide to Transcendence: Ship Choice and Starting Out (WIP) http://steamcommunity.com/sha...
- Sat Aug 08, 2015 4:04 pm
- Forum: Ideas & Suggestions
- Topic: A more balanced means of repairing
- Replies: 41
- Views: 16824
Re: A more balanced means of repairing
The one thing I dislike about the current system is while armor repair services cannot repair armor damaged by more than 75%, armor repair devices and consumables can repair armor regardless of damage. It would be nice if armor repair was consistent. And when a shield is not installed, Domina power...
- Fri Aug 07, 2015 10:18 pm
- Forum: Shipyards
- Topic: Basic playership mod
- Replies: 31
- Views: 15013
Re: Basic playership mod
Thanks for the feedback! Before I post the mod, I'd like to make a PDF file with links to the wiki so that someone building a new ship doesn't have to look that information up from scratch.
Also, I'm waiting for confirmation on my UNID request before I move forward.
Also, I'm waiting for confirmation on my UNID request before I move forward.
- Fri Aug 07, 2015 9:37 pm
- Forum: The Drawing Board
- Topic: Todo for next version of Playership Drones.
- Replies: 105
- Views: 90476
Re: Todo for next version of Playership Drones.
I think the changes you're making will improve the game for me. Using drones to explore systems, mine asteroids, and loot wrecks adds interesting choices to the game and removes monotony. I tend to get attached to my drones and don't want them to die (like a Microsaur?). Spending time and money to u...
- Fri Aug 07, 2015 9:20 pm
- Forum: The Drawing Board
- Topic: Todo for next version of Playership Drones.
- Replies: 105
- Views: 90476
Re: Todo for next version of Playership Drones.
Base value of the ship can be 1,000 credits multiplied by crew. Your ship without anything installed is worth 1,000 credits (at least it was when I looked at Sisters' code long ago). Ships with more than one crew are worth more. As for ships rebuilt and repaired on the field, who cannot receive cre...
- Thu Aug 06, 2015 11:21 pm
- Forum: Shipyards
- Topic: Basic playership mod
- Replies: 31
- Views: 15013
Re: Basic playership mod
EDIT: Worked like a charm! Thanks for your help. It makes logical sense that I would have to include the library so I can see all the entities I'm bringing in and prevent conflicts with my own entity names. I updated the mod to remove the band-aid fixes I had in place. Here's the new version in case...
- Thu Aug 06, 2015 11:11 pm
- Forum: Commonwealth
- Topic: A Developer Tries to Reach the Core - Episodes 2 and 3
- Replies: 23
- Views: 11679
Re: A Developer Tries to Reach the Core - Episodes 2 and 3
I also liked the idea of destroying early stations with missiles rather than just tapping at them with my main weaponry. Making station internal HP more powerful against non - WMD weaponry would make the early game quite a bit more interesting and would make picking up one's first non - ammo WMD we...
- Thu Aug 06, 2015 10:07 pm
- Forum: Shipyards
- Topic: Basic playership mod
- Replies: 31
- Views: 15013
Re: Basic playership mod
When I used apiVersion = "25", Transcendence 1.6.1 uses apiVersion 27, did you try that ? I did, but setting apiVersion to 26 to 27 caused other problems. Here's the full text of the comment I wrote to myself in the mod, trying to figure this out: <!-- Using apiVersion = "25" because setting apiVer...
- Thu Aug 06, 2015 9:59 pm
- Forum: Shipyards
- Topic: Basic playership mod
- Replies: 31
- Views: 15013
Re: Basic playership mod
Transcendence 1.5 Beta specs pay attention to the: Dock Services Screen -> Modding Considerations for info on the new/old dockscreen behaviour. Thanks! I'll have to go through and read the news posts so I can better understand what's going on. When I used apiVersion = "25", the game uses the new do...
- Thu Aug 06, 2015 2:53 pm
- Forum: Commonwealth
- Topic: A Developer Tries to Reach the Core - Episodes 2 and 3
- Replies: 23
- Views: 11679
Re: A Developer Tries to Reach the Core - Episodes 2 and 3
I tried the technique of sitting on top of the station today, and it doesn't look like it works any more in 1.6. It looks like the AI is better: Ferians avoid firing on stations that are friendly to me, although they still get the guards pretty mad if I get behind the station and use it as a shield ...
- Thu Aug 06, 2015 4:47 am
- Forum: Commonwealth
- Topic: A Developer Tries to Reach the Core - Episodes 2 and 3
- Replies: 23
- Views: 11679
Re: A Developer Tries to Reach the Core - Episodes 2 and 3
Go for armor and weapons, not shields. The HPI is a good low draw shield and you should stick to a low draw shield until Rigel, at which point if you want to go for shields you'll skip to a Ceratops.... Prior to St. Kat's particle is a lot better than blast. Everything really nasty is wearing some ...
- Thu Aug 06, 2015 1:03 am
- Forum: Shipyards
- Topic: Basic playership mod
- Replies: 31
- Views: 15013
Re: Basic playership mod
When modding a ship with 12 armour sections and with compartments, is there an advantage to specifying where each segment is? Or is it ok to use the shorter technique? It looks like setting apiVersion = "25" solved the UI problem for me, so I'm using the shorter version now. I imagine that using th...
- Thu Aug 06, 2015 12:47 am
- Forum: Off-Topic
- Topic: Old PC GAmes:Dos to windows 95
- Replies: 14
- Views: 20424
- Thu Aug 06, 2015 12:41 am
- Forum: Shipyards
- Topic: Basic playership mod
- Replies: 31
- Views: 15013
Re: Basic playership mod
Setting apiVersion = "25" seems to have eliminated the bug with the armor dockscreen UI. Thanks for helping me understand what to do! For some reason, setting apiVersion = "27" causes a problem when Transcendence 1.6.1 loads the mod. Transcendence tells me that the entities from the code I pasted in...
- Wed Aug 05, 2015 11:22 pm
- Forum: Ideas & Suggestions
- Topic: Microsaur Ideas
- Replies: 45
- Views: 46781
Re: Microsaur Ideas
I have one. Would I create a new record here?PM wrote:You need a Multiverse account to submit tickets to the Ministry.
http://ministry.kronosaur.com/program.hexm?id=1
I'm not sure what the rules are and if it would appropriate for me to do anything at all. Should I go ahead and create a new record?