Search found 451 matches

by gunship256
Sat Aug 08, 2015 5:44 pm
Forum: Commonwealth
Topic: Creating Own Walkthrough
Replies: 11
Views: 7404

Re: Creating Own Walkthrough

Here are some examples of helpful tutorials that don't quite amount to walkthroughs: Twenty Things to Do in Transcendence http://transcendence.kronosaur.com/guidePage.hexm?id=transcendence20Things The Beginner's Guide to Transcendence: Ship Choice and Starting Out (WIP) http://steamcommunity.com/sha...
by gunship256
Sat Aug 08, 2015 4:04 pm
Forum: Ideas & Suggestions
Topic: A more balanced means of repairing
Replies: 41
Views: 16824

Re: A more balanced means of repairing

The one thing I dislike about the current system is while armor repair services cannot repair armor damaged by more than 75%, armor repair devices and consumables can repair armor regardless of damage. It would be nice if armor repair was consistent. And when a shield is not installed, Domina power...
by gunship256
Fri Aug 07, 2015 10:18 pm
Forum: Shipyards
Topic: Basic playership mod
Replies: 31
Views: 15013

Re: Basic playership mod

Thanks for the feedback! Before I post the mod, I'd like to make a PDF file with links to the wiki so that someone building a new ship doesn't have to look that information up from scratch.

Also, I'm waiting for confirmation on my UNID request before I move forward.
by gunship256
Fri Aug 07, 2015 9:37 pm
Forum: The Drawing Board
Topic: Todo for next version of Playership Drones.
Replies: 105
Views: 90476

Re: Todo for next version of Playership Drones.

I think the changes you're making will improve the game for me. Using drones to explore systems, mine asteroids, and loot wrecks adds interesting choices to the game and removes monotony. I tend to get attached to my drones and don't want them to die (like a Microsaur?). Spending time and money to u...
by gunship256
Fri Aug 07, 2015 9:20 pm
Forum: The Drawing Board
Topic: Todo for next version of Playership Drones.
Replies: 105
Views: 90476

Re: Todo for next version of Playership Drones.

Base value of the ship can be 1,000 credits multiplied by crew. Your ship without anything installed is worth 1,000 credits (at least it was when I looked at Sisters' code long ago). Ships with more than one crew are worth more. As for ships rebuilt and repaired on the field, who cannot receive cre...
by gunship256
Thu Aug 06, 2015 11:21 pm
Forum: Shipyards
Topic: Basic playership mod
Replies: 31
Views: 15013

Re: Basic playership mod

EDIT: Worked like a charm! Thanks for your help. It makes logical sense that I would have to include the library so I can see all the entities I'm bringing in and prevent conflicts with my own entity names. I updated the mod to remove the band-aid fixes I had in place. Here's the new version in case...
by gunship256
Thu Aug 06, 2015 11:11 pm
Forum: Commonwealth
Topic: A Developer Tries to Reach the Core - Episodes 2 and 3
Replies: 23
Views: 11679

Re: A Developer Tries to Reach the Core - Episodes 2 and 3

I also liked the idea of destroying early stations with missiles rather than just tapping at them with my main weaponry. Making station internal HP more powerful against non - WMD weaponry would make the early game quite a bit more interesting and would make picking up one's first non - ammo WMD we...
by gunship256
Thu Aug 06, 2015 10:07 pm
Forum: Shipyards
Topic: Basic playership mod
Replies: 31
Views: 15013

Re: Basic playership mod

When I used apiVersion = "25", Transcendence 1.6.1 uses apiVersion 27, did you try that ? I did, but setting apiVersion to 26 to 27 caused other problems. Here's the full text of the comment I wrote to myself in the mod, trying to figure this out: <!-- Using apiVersion = "25" because setting apiVer...
by gunship256
Thu Aug 06, 2015 9:59 pm
Forum: Shipyards
Topic: Basic playership mod
Replies: 31
Views: 15013

Re: Basic playership mod

Transcendence 1.5 Beta specs pay attention to the: Dock Services Screen -> Modding Considerations for info on the new/old dockscreen behaviour. Thanks! I'll have to go through and read the news posts so I can better understand what's going on. When I used apiVersion = "25", the game uses the new do...
by gunship256
Thu Aug 06, 2015 2:53 pm
Forum: Commonwealth
Topic: A Developer Tries to Reach the Core - Episodes 2 and 3
Replies: 23
Views: 11679

Re: A Developer Tries to Reach the Core - Episodes 2 and 3

I tried the technique of sitting on top of the station today, and it doesn't look like it works any more in 1.6. It looks like the AI is better: Ferians avoid firing on stations that are friendly to me, although they still get the guards pretty mad if I get behind the station and use it as a shield ...
by gunship256
Thu Aug 06, 2015 4:47 am
Forum: Commonwealth
Topic: A Developer Tries to Reach the Core - Episodes 2 and 3
Replies: 23
Views: 11679

Re: A Developer Tries to Reach the Core - Episodes 2 and 3

Go for armor and weapons, not shields. The HPI is a good low draw shield and you should stick to a low draw shield until Rigel, at which point if you want to go for shields you'll skip to a Ceratops.... Prior to St. Kat's particle is a lot better than blast. Everything really nasty is wearing some ...
by gunship256
Thu Aug 06, 2015 1:03 am
Forum: Shipyards
Topic: Basic playership mod
Replies: 31
Views: 15013

Re: Basic playership mod

When modding a ship with 12 armour sections and with compartments, is there an advantage to specifying where each segment is? Or is it ok to use the shorter technique? It looks like setting apiVersion = "25" solved the UI problem for me, so I'm using the shorter version now. I imagine that using th...
by gunship256
Thu Aug 06, 2015 12:47 am
Forum: Off-Topic
Topic: Old PC GAmes:Dos to windows 95
Replies: 14
Views: 20424

Re: Old PC GAmes:Dos to windows 95

Sean Conner has re-created some 1990's games as well:

http://www.windowsgames.co.uk/mother.html
by gunship256
Thu Aug 06, 2015 12:41 am
Forum: Shipyards
Topic: Basic playership mod
Replies: 31
Views: 15013

Re: Basic playership mod

Setting apiVersion = "25" seems to have eliminated the bug with the armor dockscreen UI. Thanks for helping me understand what to do! For some reason, setting apiVersion = "27" causes a problem when Transcendence 1.6.1 loads the mod. Transcendence tells me that the entities from the code I pasted in...
by gunship256
Wed Aug 05, 2015 11:22 pm
Forum: Ideas & Suggestions
Topic: Microsaur Ideas
Replies: 45
Views: 46781

Re: Microsaur Ideas

PM wrote:You need a Multiverse account to submit tickets to the Ministry.
I have one. Would I create a new record here?

http://ministry.kronosaur.com/program.hexm?id=1

I'm not sure what the rules are and if it would appropriate for me to do anything at all. Should I go ahead and create a new record?