Search found 2726 matches

by RPC
Sun Mar 13, 2011 5:01 am
Forum: Shipyards
Topic: Need Advice
Replies: 51
Views: 17816

Re: Need Advice

That would be awesome if you start as a 4 (2x8) blocks, like:

Code: Select all

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then you find Lego pieces ether in store or lying around the system and add them using an overlay system or something similar (maybe have 3 evolutions of each ship?).
by RPC
Sat Mar 12, 2011 7:37 pm
Forum: Commonwealth
Topic: Star Carriers!
Replies: 19
Views: 8769

Re: Star Carriers!

musical docking ports... The CW are so cruel... That's a very interesting concept.
by RPC
Sat Mar 12, 2011 6:44 pm
Forum: Commonwealth
Topic: Star Carriers!
Replies: 19
Views: 8769

Re: Star Carriers!

I remember somewhere that capships were rendered on a different scale than smaller ships (correct me if I'm wrong). There's nothing in Trans that would indicate how much they actually carry. Although I think that it would be pretty pathetic if they only carried 10 ships (sometimes CSC's have Centuri...
by RPC
Sat Mar 12, 2011 6:26 pm
Forum: Commonwealth
Topic: CSC vs Worldship
Replies: 29
Views: 10158

Re: CSC vs Worldship

ooh ok, that's a bug, unless the phobos already killed 4 of the brittanias.
Woah. That was one mean Phobos then (I think they already died, I came in when CSC America was 58% damaged).
by RPC
Sat Mar 12, 2011 6:24 pm
Forum: Transcendence Fan Fiction
Topic: Transcendence: A Pilgrim's Journey
Replies: 14
Views: 18771

Re: Transcendence: A Pilgrim's Journey

That is one awesome cockpit. If you ever mod in a Super-Wolfen, use that as a player dockscreen. also: Sarah depressed the firing stud on her control stick, spewing shuriken blasts at the nearest ship. Shuriken? So she's part Sung? I think you are referring to the Katana Starcannon, as tributed by Q...
by RPC
Sat Mar 12, 2011 6:18 pm
Forum: Shipyards
Topic: Point Defense Weapons System:
Replies: 3
Views: 1791

Point Defense Weapons System:

Quick question: do the new criteria for the ICX-type weapons support firing arcs, or are they all still omnidirectional?
Is it possible to make them support firing arcs in code?
by RPC
Sat Mar 12, 2011 6:16 pm
Forum: Commonwealth
Topic: CSC vs Worldship
Replies: 29
Views: 10158

Re: CSC vs Worldship

It says in the CSCbase that if something is lv 9 or up, then it will spawn Britannias. So that means Phobos is less than lvl 9? I haven't found the code about weapons immunity yet. ; If any of the attackers are level 9 or higher, then we need ; help. Deploy some Britannias. (eq behavior 'moving) Nil...
by RPC
Sat Mar 12, 2011 6:05 pm
Forum: Commonwealth
Topic: CSC vs Worldship
Replies: 29
Views: 10158

Re: CSC vs Worldship

Hmm... I can't seem to be able to trigger that event. I saw a Phobos vs CSC America and only saw two Britannias (one was offscreen).
America.jpg
America.jpg (177.42 KiB) Viewed 5841 times
Needless to say, America still lost.
by RPC
Sat Mar 12, 2011 4:58 pm
Forum: Commonwealth
Topic: CSC vs Worldship
Replies: 29
Views: 10158

CSC vs Worldship

So, playing around with my copy of Trans 1.05, I saw one of the tickets on Trac ( http://wiki.neurohack.com/transcendence/trac/ticket/489 ) allowed the CSC to launch a fleet of Britannias to defend themselves. I tried to invoke it in the start screen vs a Worldship, but the Britannias didn't show up...
by RPC
Sat Mar 12, 2011 3:51 pm
Forum: Shipyards
Topic: Dynamic Systems
Replies: 151
Views: 66255

Re: Dynamic Systems

Thanks for the explanation. I didn't realize that "for" was a function, so had no idea to search it up on Xelerus. Now all there is left to do is: 1. If I can't build stations, how am I going to increase a sov's presence in the system? 2. How do I 'jump' retaliation level? Do I create a list of ship...
by RPC
Sat Mar 12, 2011 7:16 am
Forum: Shipyards
Topic: [Help/Advice] Creating Ships and Sending them to War
Replies: 29
Views: 10774

Re: [Help/Advice] Creating Ships and Sending them to War

Privateer: Don't add (sysAddObjRecurringTimerEvent 100 gplayership "Success") . It was just the example I got off of Xelerus. The only change I made was to add the "" around the event. The reason why it didn't work the 1st time was because the <-- should have been <!--whatever I said --> so that Tra...
by RPC
Sat Mar 12, 2011 7:13 am
Forum: Shipyards
Topic: Dynamic Systems
Replies: 151
Views: 66255

Re: Dynamic Systems

I know about the ferian controller, but they don't really mine, they just wander around asteroid to asteroid. Apemant's mining auton mines the ores out of it, then gathers the ore, making the miners look like they are doing something. I really liked how much more dynamic your code created the squadr...
by RPC
Sat Mar 12, 2011 6:51 am
Forum: Shipyards
Topic: [Help/Advice] Creating Ships and Sending them to War
Replies: 29
Views: 10774

Re: [Help/Advice] Creating Ships and Sending them to War

I might have found it. <Events> <OnCreate> (sysAddObjRecurringTimerEvent 1500 gSource 'Attack) (sysAddObjRecurringTimerEvent 100 gplayership "Success")<-- example from Xelerus </OnCreate> <Attack> (block Nil (setq theShip (sysCreateShip &scCenturionX; (objGetPosition gSource) &svCommonwealth;)) (set...
by RPC
Sat Mar 12, 2011 4:52 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 706972

Re: Transcendence Picture thread

Privateer: I just saw it... It was a monster... like a sprinkler of blue-green water of DOOM!
by RPC
Sat Mar 12, 2011 4:47 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 706972

Re: Transcendence Picture thread

Quils3 added radiation to it. It was so fun watching him just fly up to ships and kill them without (technically) firing a shot. I think he released it as maelstrom on xelerus or something. Anyways, it's still SUPER unbablanced.
So... any more ideas for unique weapons I can do?