Search found 1036 matches

by Drako Slyith
Sun Dec 11, 2011 8:10 am
Forum: Ideas & Suggestions
Topic: What do YOU want in 1.08?
Replies: 51
Views: 22107

Re: What do YOU want in 1.08?

Well, I could have them orbit, yeah, but it the problem is that stations would look weird if they didn't rotate with the planets and if I make stations move then docking becomes impossible :/ Not necessarily. You can dock with moving ships, you just have to get the velocity just right. What I think...
by Drako Slyith
Sat Dec 10, 2011 4:12 am
Forum: Closed bug reports
Topic: scBorer & amazing adventure in Ores
Replies: 8
Views: 12891

Re: scBorer & amazing adventure in Ores

I've been getting the same error. I've gotten it before and after the save file is loaded, sometimes both.
by Drako Slyith
Mon Dec 05, 2011 11:00 pm
Forum: Beginner's Luck
Topic: Who is Terek?
Replies: 23
Views: 12177

Re: Who is Terek?

As far as I know he should follow orders, but I'll check and make sure he does.
by Drako Slyith
Mon Dec 05, 2011 3:21 am
Forum: Commonwealth
Topic: RPC's Mega Permadeath challenge
Replies: 64
Views: 33322

Re: RPC's Mega Permadeath challenge

Heh. That looks hard. It's kind of funny that you have both fellow pilgrims and no powers installed. It completely takes away your advantage and gives it to someone else :P
by Drako Slyith
Sun Dec 04, 2011 6:05 pm
Forum: Beginner's Luck
Topic: Who is Terek?
Replies: 23
Views: 12177

Re: Who is Terek?

It was a problem in the code. I have it fixed for the next version of the Network, but I am having trouble getting it to work in 1.07 or 1.07a.
by Drako Slyith
Sun Dec 04, 2011 5:32 pm
Forum: Mod Announcements
Topic: Filling in Digdug's Shoes
Replies: 6
Views: 3737

Re: Filling in Digdug's Shoes

Thanks!
by Drako Slyith
Sat Dec 03, 2011 10:37 pm
Forum: Closed bug reports
Topic: 1.07a Problems with Overwrite and Images
Replies: 4
Views: 10926

1.07a Problems with Overwrite and Images

I was trying to update the Network to 1.07a. First I had a problem where it would not let me overwrite Huaramarca at all. It said it was an invalid UNID. Then after I found a temporary solution the game wouldn't let me use the image for Huari Habitats. It just says "Invalid Image" then the UNID of t...
by Drako Slyith
Fri Dec 02, 2011 11:50 pm
Forum: Mod Announcements
Topic: [MOD] The Network
Replies: 202
Views: 105545

Re: [MOD] The Network

I'll try to get the Network fixed for 1.07 and released this weekend.
by Drako Slyith
Fri Dec 02, 2011 4:15 am
Forum: Mod Announcements
Topic: [MOD] The Network
Replies: 202
Views: 105545

Re: [MOD] The Network

Thanks! For a lot of glitches, it would be helpful to know if you're using any other mods. I'm going to fix the errors with New Alcatraz when I update to 1.07 (It doesn't work in 1.07 for some reason, still working it out). I don't think I included anything like a black hole, or anything that would ...
by Drako Slyith
Mon Nov 28, 2011 10:56 pm
Forum: Announcements
Topic: 1.07
Replies: 42
Views: 29243

Re: 1.07

I found out the sphere drops out whenever you install an alien device, or at least a megadrive or jumpdrive.
by Drako Slyith
Sun Oct 02, 2011 5:07 pm
Forum: Mod Announcements
Topic: [Mod] Fellow Pilgrims
Replies: 22
Views: 14848

Re: [Mod] Fellow Pilgrims

When a pilgrim uses the Desperate Escape power, it works by waiting for the pilgrim to die, then duplicates it, and removes the wreck. The problem is that the pilgrim still has an explosion effect, so is there a way to make the keep the explosion effect from happening?
by Drako Slyith
Sun Oct 02, 2011 2:07 am
Forum: Mod Announcements
Topic: [Mod] Fellow Pilgrims
Replies: 22
Views: 14848

Re: [Mod] Fellow Pilgrims

I hadn't considered that. I already have some code working that can duplicate a pilgrim. It would be much easier to create another ship. Thanks. On a side note, the code I have working is for the Desperate Escape power. Is there a way to surpress effects (so the pilgrim doesn't look like it blows up...
by Drako Slyith
Sat Oct 01, 2011 4:14 pm
Forum: Mod Announcements
Topic: [Mod] Fellow Pilgrims
Replies: 22
Views: 14848

Re: [Mod] Fellow Pilgrims

That could work. I've been trying some code where the pilgrims follow the player with 1/4 chance each, only if the system is an equal or greater level. I've been testing it, but run into trouble where I can't use the gate the player left in as a space object, to get the destination and test it. I lo...
by Drako Slyith
Sat Oct 01, 2011 2:37 am
Forum: Mod Announcements
Topic: [Mod] Fellow Pilgrims
Replies: 22
Views: 14848

Re: [Mod] Fellow Pilgrims

Yes, but outbound is just a name that is applied to stargates. In the Network, in some systems I have Outbound2, Outbound3, and Outbound. My problem is that even it it tells which stargate is moving coreward, it would still mess up because the topology loops back on itself in some places. -----C----...
by Drako Slyith
Mon Sep 19, 2011 2:59 am
Forum: Welcome and Introductions
Topic: Hello
Replies: 8
Views: 12696

Re: Hello

Welcome to the forums!