Search found 80 matches
- Tue Mar 31, 2015 3:36 am
- Forum: Commonwealth
- Topic: The Huari political ideology must be very bizarre.
- Replies: 14
- Views: 7788
Re: The Huari political ideology must be very bizarre.
I think Huari shoot anything that gets too close or shoots one of their ships. The Huari seem pretty out of date. Slam cannons, even though still pretty powerful, are old. Howitzers, too. Their designs seem very cubical and stone like, hinting that they have been around for a long time.
- Tue Mar 31, 2015 12:55 am
- Forum: Commonwealth
- Topic: New look for the battle arena
- Replies: 14
- Views: 7989
Re: New look for the battle arena
Quick, totally unrelated question, is Transcendence locked at 30 FPS?
- Tue Mar 31, 2015 12:51 am
- Forum: Announcements
- Topic: 1.6 Beta 1
- Replies: 38
- Views: 28171
Re: 1.6 Beta 1
Disregard my earlier comments about shadows on stations and ships.
- Tue Mar 31, 2015 12:48 am
- Forum: Commonwealth
- Topic: Sticking to one ship is a missed gameplay opportunity
- Replies: 50
- Views: 24001
Re: Sticking to one ship is a missed gameplay opportunity
Well, upgrading to larger ships could force you to hire more crew members. For example you could buy crew members as a commodity (let's say, a colony station) and a Capital should would have x amount of officers, x amount of crew members,and x amount of engineers. Or, you could go all evil and use s...
- Tue Mar 31, 2015 12:37 am
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 600
- Views: 706753
Re: Transcendence Picture thread
Transcendence looks pretty silly in 4K. Ridiculous viewing angles and all.
- Tue Mar 31, 2015 12:35 am
- Forum: Commonwealth
- Topic: Saphire as the poster boy for Steam launch?
- Replies: 29
- Views: 14749
Re: Saphire as the poster boy for Steam launch?
To be honest, CSC's are pretty flat. As most of the ships were designed to be 2D, a lot of the ships are pretty flat. The sung gunships aren't half bad, but their cyberwarfare ship is pretty boring and flat.
- Tue Mar 31, 2015 12:31 am
- Forum: Commonwealth
- Topic: Regarding the Antarctica question...
- Replies: 29
- Views: 13631
Re: Regarding the Antarctica question...
I remember that the CW Fleet is mostly forgotten by the general CW public. Most of the CW public (St. K's and all systems before) don't really see the Ares as a threat. Also, it seems that the CW Fleet is pretty much cut off and isolated from any supply lines. Seriously, we haven't seen a CW Fleet s...
- Tue Mar 31, 2015 12:09 am
- Forum: Ideas & Suggestions
- Topic: Station buy limits, game balance, and dynamic economy
- Replies: 14
- Views: 15954
Re: Station buy limits, game balance, and dynamic economy
There are a couple mod projects trying to do this already, however not many are released. The tutorial system, while better, is no where close to complete, and adding this might make trade harder for beginners, (even though that most beginners go around and shoot pirates for money).
- Tue Mar 31, 2015 12:04 am
- Forum: Official Extensions
- Topic: The Backroads — an alternate route
- Replies: 216
- Views: 411896
Re: The Backroads — an alternate route
Pre-Alpha 1.0? Okay... But, seriously great work. I would suggest putting it up on xelerus (linking the download link on the post and the download button having a small .txt file with the download link inside.)
- Mon Mar 30, 2015 11:58 pm
- Forum: Ideas & Suggestions
- Topic: Faction Relations Screen?
- Replies: 3
- Views: 2637
Re: Faction Relations Screen?
There was a really old mod on xelerus, I think it is still there. It is called Dynamic Sovereigns by Prophet: http://xelerus.de/index.php?s=mod&id=816 It was pretty much a tech demo for a more advanced system of sovereigns. For example, if you shot enough CW, the Ares would start to like you. Dockin...
- Mon Mar 30, 2015 11:53 pm
- Forum: The Drawing Board
- Topic: Homeworld-style Adventure Study MKII
- Replies: 134
- Views: 130746
Re: Homeworld-style Adventure Study MKII
@FourFire: We have to know whether PSD v6+ and this mod works with 1.6 3/30/15: Redid OP I'll try to work on re rendering the mothership and a shipyard (just in case). I'll also render a marine frigate. How large do you guys want the marine frigate to be? It should be big enough to be too large to d...
- Mon Mar 30, 2015 11:33 pm
- Forum: Announcements
- Topic: 1.6 Beta 1
- Replies: 38
- Views: 28171
Re: 1.6 Beta 1
Haven't played this yet, but it looks beautiful. But it seems that there are no shadows from the ships or stations from the screenshot. Looks awesome, though, I can't wait to try it out.
- Thu Mar 26, 2015 2:52 am
- Forum: Commonwealth
- Topic: An Omni Lamplighter Archcannon?
- Replies: 3
- Views: 3008
Re: An Omni Lamplighter Archcannon?
In regards to your jerky turning speed, I think that Player Drones v6 has a pack for 120 facings for all ships.
- Thu Mar 26, 2015 2:44 am
- Forum: Community Discussions
- Topic: MoTM Broken?
- Replies: 13
- Views: 16766
Re: MoTM Broken?
True. Maybe a mod of (3 months). 6 months? I think a year is a bit too long, though.
- Wed Mar 25, 2015 11:05 pm
- Forum: The Drawing Board
- Topic: Homeworld-style Adventure Study MKII
- Replies: 134
- Views: 130746
Re: Homeworld-style Adventure Study MKII
Alright, thanks Assumed.