Search found 785 matches

by Xephyr
Tue Apr 11, 2017 5:33 am
Forum: Commonwealth
Topic: Aurelius Online: Multiplayer battle arena
Replies: 17
Views: 2048

Re: Aurelius Online: Multiplayer battle arena

Made a little more progress today. https://cdn.discordapp.com/attachments/265561663741100043/301225871388311552/AO_planetshine.jpg For the next little while I'm going to push on the graphical side of things and make it actually look like its built in Unreal. I also tried out a top-down view to make ...
by Xephyr
Mon Apr 10, 2017 5:32 pm
Forum: Beginner's Luck
Topic: Question about Steam and here.
Replies: 6
Views: 766

Re: Question about Steam and here.

Thank you AssumedPseudonym but I still do not understand what this free download version is???? I downloaded a version here from kronosaur and it does not appear to be a trial. What you downloaded is a full game, "Domina & Oracus part I: Stars of the Pilgrim". This holds the majority of the content...
by Xephyr
Sat Apr 08, 2017 6:50 pm
Forum: Commonwealth
Topic: A Bunch of Lore Questions
Replies: 13
Views: 1051

Re: A Bunch of Lore Questions

We know from the Commonwealth slums that they use air scrubbers. These would presumably remove things like carbon dioxide and exhaust from the air. Since stations presumably have their own reactors, it makes sense that they would use some of that energy to break down the carbon dioxide. This would b...
by Xephyr
Thu Apr 06, 2017 8:18 pm
Forum: Anacreon General Discussions
Topic: Scenario/Unit/Library workshop
Replies: 12
Views: 1355

Re: Scenario/Unit/Library workshop

It crossed my mind that it should probably be possible to create robotic troops. They would be a high TL industry and probably have some disadvantages, like poorer performance on biospheres than barren worlds. They could also need some support tech, like the droid control ship in Star Wars, that wou...
by Xephyr
Thu Apr 06, 2017 7:39 pm
Forum: Commonwealth
Topic: Aurelius Online: Multiplayer battle arena
Replies: 17
Views: 2048

Re: Aurelius Online: Multiplayer battle arena

And, here's a short video I made to show flight physics:

http://www.dailymotion.com/video/x5hh6er
by Xephyr
Thu Apr 06, 2017 3:47 am
Forum: Commonwealth
Topic: Aurelius Online: Multiplayer battle arena
Replies: 17
Views: 2048

Re: Aurelius Online: Multiplayer battle arena

I'm still revisiting this project periodically. Retopology is a big bottleneck, so in terms of the models things are going pretty slow. On the code side of things, I'm progressing a little faster. I'm still optimistic that there'll be a beta this year. I now have a somewhat functional UI. http://i.i...
by Xephyr
Sat Apr 01, 2017 4:09 pm
Forum: Anacreon General Discussions
Topic: Scenario/Unit/Library workshop
Replies: 12
Views: 1355

Re: Scenario/Unit/Library workshop

It seems to be totally procedurally generated, with the code for generating nebula strands in the FallenWorlds file.I suspect that George might generate a couple galaxies and then pick the best one when he runs the scenario. When the Beta II map was started, we actually got to see it happen on Geor...
by Xephyr
Sat Apr 01, 2017 5:19 am
Forum: Anacreon General Discussions
Topic: Scenario/Unit/Library workshop
Replies: 12
Views: 1355

Re: Scenario/Unit/Library workshop

Jungle/Forest world (Probably fine to just have one of the two) How to make it tactically interesting: We'll have a bonus to production that decreases as tech level increases . High technology means that industry isn't as dependent on good working conditions, and the environment starts to hinder pr...
by Xephyr
Fri Mar 31, 2017 7:25 pm
Forum: Anacreon General Discussions
Topic: Scenario/Unit/Library workshop
Replies: 12
Views: 1355

Re: Scenario/Unit/Library workshop

Great idea! Maybe we can work on getting content from older versions brought over. Things like planet types would be super easy to do (and I can offer up graphics for them in that case) The following planets aren't in Beta II. Most of them are redundant, so maybe I'll just select a few to write up.:...
by Xephyr
Fri Mar 31, 2017 4:08 am
Forum: Anacreon General Discussions
Topic: Balance final tweaks/changes before Beta 3
Replies: 42
Views: 3531

Re: Balance final tweaks/changes before Beta 3

Any discussion of Anacreon during/after the stream? I wasn't able to attend. Yep - I mentioned your pull request. - No mention of mesophon prices but I think that can be handled when he gets around to pulling the changes - We might do a new map after the changes are pulled in - Larger map sizes mig...
by Xephyr
Thu Mar 30, 2017 6:28 pm
Forum: Ideas & Suggestions
Topic: Armor balance discussion
Replies: 52
Views: 3549

Re: Armor balance discussion

The fact that the Wolfen currently can support heavier armor than the EI500 doesn't really make much sense to me. The Wolfen can't, though... Wolfen's max armor is 12 tons while the EI500's is 20. And I do think that the wolfen's engines are more powerful than the EI's. Running with the horsepower ...
by Xephyr
Wed Mar 29, 2017 8:17 pm
Forum: Ideas & Suggestions
Topic: Armor balance discussion
Replies: 52
Views: 3549

Re: Armor balance discussion

Regen and decay are both really underpowered. Transuranic is trivial to keep at full HP, with a slotless item you find in the same place as the armor. Meanwhile, regenerative armors like Duralloy are pointless to use because they regenerate so slowly. Regenerative armors that draw power/use a device...
by Xephyr
Wed Mar 29, 2017 4:59 pm
Forum: Ideas & Suggestions
Topic: Armor balance discussion
Replies: 52
Views: 3549

Re: Armor balance discussion

I'm the opposite of PM, I like having big, heavy gunships with 20 ton armor. If heavy armor HP is buffed then I would probably seek it out exclusively. Right now mass isn't that big of a deal for armors; Heavy ithalium is only 8 tons, and transuranic 12, both of which can be used on a light gunship ...
by Xephyr
Wed Mar 29, 2017 3:58 am
Forum: Anacreon General Discussions
Topic: NPC Empires?
Replies: 6
Views: 899

Re: NPC Empires?

Name recycling is pretty common, haha. The warlord empire "Efreet" is also an alien race in Transcendence. I'm not sure how much is retained from them, but in earlier versions, aliens were a part of the game. Alien worlds meant your citizens would sometimes be killed at night by the locals, or more ...
by Xephyr
Wed Mar 29, 2017 3:48 am
Forum: Anacreon General Discussions
Topic: Restart happening?
Replies: 22
Views: 1886

Re: Restart happening?

--Imperator-- wrote:
Wed Mar 29, 2017 3:12 am
Is the actual source code of Anacreon v3 available anywhere, not just the core files?
Unfortunately, no, its still closed-source.

I suspect this is probably for security reasons, like with the online interface for Transcendence.