Search found 785 matches

by Xephyr
Wed Mar 29, 2017 3:33 am
Forum: Anacreon General Discussions
Topic: Game thoughts: Empire collapses
Replies: 0
Views: 975

Game thoughts: Empire collapses

The effects of an empire collapsing would probably extend further than just planets reverting to autonomy. The Fallen Worlds scenario is all about the aftermath of an empire collapse, after all, and I think extending the consequences of these events might make for some additional levels of gameplay....
by Xephyr
Tue Mar 28, 2017 7:18 pm
Forum: Anacreon General Discussions
Topic: Restart happening?
Replies: 22
Views: 2603

Re: Restart happening?

Yep, you got it.
by Xephyr
Tue Mar 28, 2017 7:11 pm
Forum: Commonwealth
Topic: 101 Amazing Sights of the Night Sky
Replies: 4
Views: 733

Re: 101 Amazing Sights of the Night Sky

My copies finally arrived today. The book looks great - I like the dark background to the text, that's helpful for keeping your eyes adjusted at night. The pictures you selected are good too, it makes the book fun to look at, which will probably be helpful in keeping my young cousin engaged, who I a...
by Xephyr
Tue Mar 28, 2017 6:46 pm
Forum: Anacreon General Discussions
Topic: Restart happening?
Replies: 22
Views: 2603

Re: Restart happening?

Haha, OK. To fork it you would navigate to the Era3 branch and then click "Fork" in the top right.

If you want I can put the pull request up this time.
by Xephyr
Tue Mar 28, 2017 6:06 pm
Forum: Anacreon General Discussions
Topic: Restart happening?
Replies: 22
Views: 2603

Re: Restart happening?

Yep, we can make a fork off of the Era3 branch.
by Xephyr
Tue Mar 28, 2017 5:28 pm
Forum: Anacreon General Discussions
Topic: Restart happening?
Replies: 22
Views: 2603

Re: Restart happening?

If they're library values, we can put them into a pull request on Github so all he has to do is pull the changes, provided he agrees with them.
by Xephyr
Fri Mar 24, 2017 5:50 am
Forum: Ideas & Suggestions
Topic: Armor balance discussion
Replies: 52
Views: 4562

Re: Armor balance discussion

It might also be important to consider armor frequency. Heavy Meteorsteel looks unbalanced at a glance, but I haven't seen a full set of it before the Ungoverned Territories since pre-1.0. I'm not sure that the shield interference penalty should be consistent across levels, because losing shields ma...
by Xephyr
Thu Mar 23, 2017 10:44 pm
Forum: Shipyards
Topic: Randomize wingman words
Replies: 5
Views: 523

Re: Randomize wingman words

For checking if your wingman's shields are down, use an <OnAttacked> event in the ship class <Events>. This should be compatible with the wingman base class.

Under the event, use (objGetShieldLevel gSource). If this returns zero then send a message;

(objSendMessage gSender gSource "message").
by Xephyr
Thu Mar 23, 2017 5:18 am
Forum: Shipyards
Topic: Wingman Behavior
Replies: 3
Views: 452

Re: Wingman Behavior

Wingmen docking to repair armor is handled in baStdWingmanBase. Commonwealth fleet wingmen do not inherit from this base class, so that's not handled (and is also why their orders are different).
by Xephyr
Thu Mar 23, 2017 12:53 am
Forum: Shipyards
Topic: Militia missions --> new format
Replies: 10
Views: 1183

Re: Militia missions --> new format

I'd be willing to help with adding new missions. I've been pushing for having more stations use rpgMissionAssignment for that reason; Ideally I think there should be more missions than the player should reasonably expect to encounter in a typical game. Missions are probably the hardest type to creat...
by Xephyr
Tue Mar 21, 2017 2:53 pm
Forum: Shipyards
Topic: Randomize wingman words
Replies: 5
Views: 523

Re: Randomize wingman words

You can have a random list in a <text> element:

Code: Select all

<Text id="AttackTargetAck">
	(random (list
		"random1"	
		"random2"	
		"random3"	
		"random4"
	))
</Text>
by Xephyr
Tue Mar 21, 2017 5:35 am
Forum: Shipyards
Topic: Changing ships and gPlayership
Replies: 2
Views: 409

Re: Changing ships and gPlayership

No, escort doesn't need formAngle defined. The code works as it should until the player changes ships; The problem is that gPlayership apparently isn't changed to the new ship object.

plyChangeShip is supposed to update gPlayership to point to the new ship, but that seems to be broken.
by Xephyr
Tue Mar 21, 2017 4:50 am
Forum: Shipyards
Topic: Changing ships and gPlayership
Replies: 2
Views: 409

Changing ships and gPlayership

I thought that changing ships updated gPlayership to the new ship object, but when trying to refer to gPlayership in a behavior type, changing ships seems to break it. shpOrder requires target [escort] ### (shpOrder gSource "escort" gPlayership) ### Is there a way to refresh gPlayership to point to ...
by Xephyr
Sat Mar 18, 2017 1:13 am
Forum: Bug Reports & Tech Support
Topic: Eternity Port won't install - Unable to find library 00910000
Replies: 1
Views: 667

Re: Eternity Port won't install - Unable to find library 00910000

00910000 is the Near Stars library, which should have downloaded alongside the extension. Check you "Collections" folder for NearStarsVol01.tdb. Delete that and load the game again to re-download it (maybe the download was interrupted or something). Also make sure you're running the latest version o...
by Xephyr
Thu Mar 16, 2017 12:48 am
Forum: Anacreon General Discussions
Topic: Balance final tweaks/changes before Beta 3
Replies: 42
Views: 4485

Re: Balance final tweaks/changes before Beta 3

GDMs I think need particular attention. I think they should still be cheap to build, and should be buffed to make them stand a reasonable chance at damaging attackers, but I don't think they should be made fixed rather than multi-shot. Basically, they should be an easy investment for new players, bu...