Search found 803 matches

by Watch TV, Do Nothing
Wed Jun 20, 2018 3:53 pm
Forum: Anacreon General Discussions
Topic: Era 4 Alpha
Replies: 34
Views: 51604

Re: Era 4 Alpha

Yeah, low-tech ships aren't really a good investment right now. High-tech ships have better armor, weapons and secondary abilities, and high-tech planets build more of them because of their large labor output potential, but their supply-chain inclusive labor cost is generally not that much higher. U...
by Watch TV, Do Nothing
Sun Jun 17, 2018 2:11 pm
Forum: Anacreon General Discussions
Topic: Era 4 Alpha
Replies: 34
Views: 51604

Re: Era 4 Alpha

Image

the maze wasn't meant for you
by Watch TV, Do Nothing
Sun Jun 17, 2018 10:39 am
Forum: Anacreon General Discussions
Topic: Era 4 Alpha
Replies: 34
Views: 51604

Re: Era 4 Alpha

Reducing the exploration region resolution seems like a good change visually, although it can now be harder to distinguish between unexplored space and dark nebulae seeing as they have the same grid shape and (almost) exactly the same color. Perhaps the dark nebulae colors could be lightened a bit ...
by Watch TV, Do Nothing
Sat Jun 16, 2018 6:57 pm
Forum: Anacreon General Discussions
Topic: Era 4 Alpha
Replies: 34
Views: 51604

Re: Era 4 Alpha

I still worry that 1ly/w is too fast for capships as long as citadels remain baitable (and all capiial ships retain missile protection), but it's worth trying it at least. Capships should ideally be a threat that you can see coming. What do people think about my scheme to either a) strengthen low-tl...
by Watch TV, Do Nothing
Fri Jun 15, 2018 1:51 pm
Forum: Anacreon General Discussions
Topic: Era 4 Alpha
Replies: 34
Views: 51604

Re: Era 4 Alpha

Did we ever reach any kind of consensus on what should be done to units? I wouldn't be concerned about there not being many people in the alpha; it's not particularly playable because of the background color overlay issues. I've confirmed that some of the pushed changes are working as expected (jump...
by Watch TV, Do Nothing
Thu Jun 14, 2018 2:47 am
Forum: Anacreon General Discussions
Topic: (Future) Era 4 Development Discussion Thread
Replies: 51
Views: 81012

Re: (Future) Era 4 Development Discussion Thread

Is the barrier to entry too high for new players? Would it make sense to start empires with 3-10x as many ships, and/or assign them two or three autonomous worlds at game start so that they can play with designations and trade routes immediately?
by Watch TV, Do Nothing
Thu Jun 14, 2018 1:52 am
Forum: Anacreon General Discussions
Topic: Era 4 Alpha
Replies: 34
Views: 51604

Re: Era 4 Alpha

I did not spawn in a nebula, but the visual effect appeared on the watch after I found a bright nebula nearby.
by Watch TV, Do Nothing
Thu Jun 14, 2018 12:41 am
Forum: Anacreon General Discussions
Topic: Era 4 Alpha
Replies: 34
Views: 51604

Re: Era 4 Alpha

This happened about 5 minutes after starting an empire. It was previously open space, not sure if it is now a bright nebula or if it's just a weird display bug:

Image
by Watch TV, Do Nothing
Wed Jun 13, 2018 6:50 pm
Forum: Anacreon General Discussions
Topic: Strategic Combat: Suggestions for Era 4
Replies: 11
Views: 20384

Re: Strategic Combat: Suggestions for Era 4

* Introduce a new structure for defenders. E.g., a structure called "fortification" or something, which gives a bonus to defending ground troops (or something). In principle having a way for planets to get ground troop combat bonuses makes sense. I do not think it makes sense to add more structures...
by Watch TV, Do Nothing
Tue Jun 12, 2018 4:18 pm
Forum: Anacreon General Discussions
Topic: (Future) Era 4 Development Discussion Thread
Replies: 51
Views: 81012

Re: (Future) Era 4 Development Discussion Thread

Do we consider the hammer-and-shield technique an exploit? Hammer-and-shield is when an attacker attacks a planet with a huge explorer fleet right before the watch changes and the attacker's heavy ships arrive, so that the defenders only target the explorers for the duration of the attack. George's ...
by Watch TV, Do Nothing
Tue Jun 12, 2018 12:48 pm
Forum: Anacreon General Discussions
Topic: (Future) Era 4 Development Discussion Thread
Replies: 51
Views: 81012

Re: (Future) Era 4 Development Discussion Thread

That is a really good point. The game client should not conceal information like that; I'll put up a Ministry ticket.
by Watch TV, Do Nothing
Sat Jun 09, 2018 5:14 pm
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 392
Views: 576340

Re: Anacreon Era III Discussion Thread

TheBugKing, remember that most players cannot dedicate hours and hours to continuous expansion. Only a handful of empires have held 1000 worlds, ever, across all Anacreon games (you, Dorne, maybe Imperium & RoR). The game client certainly is not designed to make managing such a large empire convenie...
by Watch TV, Do Nothing
Sat Jun 09, 2018 1:43 pm
Forum: Anacreon General Discussions
Topic: Feature: Different Sovereign Colors & Diplomatic States
Replies: 1
Views: 8676

Re: Feature: Different Sovereign Colors & Diplomatic States

I like it, I made some comments on ministry. Based on my experience other player empires should definitely not be called "friendly" though, lol.
by Watch TV, Do Nothing
Sat Jun 09, 2018 12:35 pm
Forum: Anacreon General Discussions
Topic: Era 4 unit changes
Replies: 14
Views: 18665

Re: Era 4 unit changes

Sorry Imperator, I must not have read it carefully. You did put the low-tech and high-tech units at the same speed My real concern is that by radically increasing capship speed, players lose the opportunity to see and respond to an impending capship attack. At 0.2 LY/cycle players have 21 hours to r...
by Watch TV, Do Nothing
Fri Jun 08, 2018 8:42 pm
Forum: Anacreon General Discussions
Topic: Era 4 unit changes
Replies: 14
Views: 18665

Re: Era 4 unit changes

If we can propose new units to the game, I think citadels need a more credible ground defense unit that they can allocate some labor to building. Basic infantry's cost is too heavily weighted towards labor rather than resources; we need a unit whose cost is mostly in resources (so that a small labor...