Search found 138 matches

by kay.py
Fri Sep 27, 2013 2:27 pm
Forum: Commonwealth
Topic: Finding The Right Price for Corporate Command
Replies: 18
Views: 7756

Re: Finding The Right Price for Corporate Command

The $10+ option here may be a little deceptive. I'm guessing a lot of these votes actually mean "Any savings on the DLC will be going to the Donate button"

Pricing is then irrelevant, except in that a "pay more than the base price" option would save a separate trip and maybe some transaction fees.
by kay.py
Fri Sep 27, 2013 10:51 am
Forum: Closed bug reports
Topic: [1.2b3] Balance issues?
Replies: 18
Views: 18898

Re: [1.2b3] Balance issues?

What might be better is if a shockwave could only hit something once.

"Something" might not necessarily be a ship- it might hit each armor segment for 6d12, but not do more to any single piece of armor.
by kay.py
Thu Sep 26, 2013 12:07 pm
Forum: Closed bug reports
Topic: [1.2b3] Balance issues?
Replies: 18
Views: 18898

Re: [1.2b3] Balance issues?

I think the old positron cannon, if maximally longzhu'd, actually does more than the new version (with the nerfed enhancement limits) 2.5x18 =45 vs 1.3x31.5=40.95 If you are really really lucky, you might get a +50% out of domina, which is a small improvement, but you have to be really lucky 1.5x31....
by kay.py
Wed Sep 25, 2013 2:22 pm
Forum: Beta Bug Reports
Topic: [1.2b3] Iocrym not using internal damage?
Replies: 2
Views: 2126

[1.2b3] Iocrym not using internal damage?

Not a major issue, but I was kind of surprised that the Iocrym Command Ship doesn't seem to use the internal damage code like other capital ships.

If there was one fight I would really expect to be wearing down an increasingly damaged but unyielding boss enemy it would be that fight...
by kay.py
Mon Sep 23, 2013 1:03 pm
Forum: Closed bug reports
Topic: [1.2b3] Balance issues?
Replies: 18
Views: 18898

[1.2b3] Balance issues?

These are kind of subjective, but I thought I'd throw them out and see if its just me or if others are seeing the same thing but haven't spoken up yet: The new ship damage model seems to make capital ships insanely tough. Also, having them pretty much completely obscured by smoke before they finally...
by kay.py
Sun Sep 22, 2013 8:44 am
Forum: Beta Bug Reports
Topic: [1.2b3] More strange AI
Replies: 4
Views: 3005

[1.2b3] More strange AI

I'm seeing a lot of instances where ferians will decide to leave home and gate out. This may be intentional, but it seems out of character, so I thought I should check.
by kay.py
Sun Sep 22, 2013 6:07 am
Forum: Announcements
Topic: 1.2 Beta 3 is ready!
Replies: 48
Views: 31765

Re: 1.2 Beta 3 is ready!

Just had a thunk regarding the device slots UI. Would it make things more straightforward if the Ship Configuration screen showed available slots, so something like Nami missile launcher l3 missile@ 2.sec dual laser cannon l2 laser 2.5hp @ 6/sec hull plate ionizer l2 hp:45 segment of light plasteel ...
by kay.py
Sun Sep 22, 2013 12:56 am
Forum: Beta Bug Reports
Topic: Strange AI
Replies: 5
Views: 3093

Re: Strange AI

I'll take missions from the Militia. The St K's traffic police can solve their own problems.
by kay.py
Sat Sep 21, 2013 4:10 am
Forum: Beta Bug Reports
Topic: Strange AI
Replies: 5
Views: 3093

Re: Strange AI

This can get really ridiculous in StKs

Image

Those are all queueing up for that station- I think they must be releasing the new iPhone there or something...
by kay.py
Sat Sep 21, 2013 2:45 am
Forum: Beta Bug Reports
Topic: [1.2b3] Still startup/shutdown crashing
Replies: 2
Views: 2060

Re: [1.2b3] Still startup/shutdown crashing

Hmm. I just sent off an email before noticing the attachment option here...
by kay.py
Fri Sep 20, 2013 4:36 pm
Forum: Beta Bug Reports
Topic: [1.2b3] Still startup/shutdown crashing
Replies: 2
Views: 2060

[1.2b3] Still startup/shutdown crashing

I'm still seeing occasional crashes.

I have had crashes when loading a game. I think only when loading a game the second or later time in a session.

I have also seen crashing when quitting out of the game.

Fortunately, these have to be the best possible times to crash.
by kay.py
Fri Sep 20, 2013 4:31 pm
Forum: Beta Bug Reports
Topic: [1.2b3] Spacetime is borken
Replies: 5
Views: 3097

Re: [1.2b3] Spacetime is borken

When my usual search pattern* failed, I put a crate in the sun and targeted it for a distance readout. When circling the sun at a fixed distance resulted in a noticeable ellipsoid I got suspicious. Without the wacky base positioning, I would never have thought to be more precise... * "fly out a box ...
by kay.py
Fri Sep 20, 2013 2:55 pm
Forum: Beta Bug Reports
Topic: [1.2b3] Spacetime is borken
Replies: 5
Views: 3097

[1.2b3] Spacetime is borken

While looking for a Charon primary stronghold, I noticed that there is something very weird going on with the distance measurements. One grid square on the map seems to be about 100ls horizontally, but something like 130ls vertically. If you are going for a perpective effect, shouldn't the grid be p...
by kay.py
Fri Sep 20, 2013 12:29 pm
Forum: Closed bug reports
Topic: [1.2b3] AI glitch at Korolevs
Replies: 1
Views: 7820

[1.2b3] AI glitch at Korolevs

I just found someone who has apparently fallen asleep at the wheel (or joystick or whatever runs these ships) while they drift off backwards into interstellar space... I made a backup of the save, so I can provide it if it would help ... Update, found more info- when a freighter docks at Korolev's, ...
by kay.py
Wed Sep 11, 2013 3:24 pm
Forum: Announcements
Topic: 1.2 Beta 2
Replies: 22
Views: 15015

Re: 1.2 Beta 2

I had a crash while starting a new game: 09/11/2013 21:44:26 Start logging session 09/11/2013 21:44:27 Transcendence 1.2 Beta 2 09/11/2013 21:47:12 Created new game 09/11/2013 21:48:41 Surface restore failed: 8876024c 09/11/2013 21:48:41 Surface restore failed: 8876024c 09/11/2013 21:48:42 Surface r...