Search found 2427 matches

by digdug
Sat Aug 05, 2017 4:44 pm
Forum: New Developers
Topic: Getting started with git and github
Replies: 14
Views: 1631

Re: Getting started with git and github

this is a great guide that I really needed. I just forked transcendence, cloned it to my pc. Now, I need help with some git etiquette, regarding what and how should I push upstream to George. Do I have to make a branch for each fix I want to tackle ? I'm not sure how my cloned repo would work if I w...
by digdug
Thu Aug 03, 2017 7:30 pm
Forum: Shipyards
Topic: dockscreen special highlight keys query
Replies: 6
Views: 702

Re: dockscreen special highlight keys query

if you remove esc or enter from the default actions of your dockscreen, you can have an inescapable dockscreen. This is really useful if the player has to do some actions in the dockscreen for it to close and you don't want the player to just press esc and close it :D
by digdug
Sun Jul 23, 2017 1:15 pm
Forum: Modding Reference
Topic: Function List — 1.8A2 (API 37)
Replies: 3
Views: 701

Re: Function List — 1.8A2 (API 37)

sorry for the delay :P I made my usual diff :D Transcendence 1.8a2 (apiVersion 37) Diff from 1.8a1 RECENTLY ADDED FUNCTIONS (fmtCompose text [data]) -> string (fmtVerb verb pluralize) -> string (resGetImageProperty imageDesc property) -> value property 'height 'width (sovGetName sovereignID [flags])...
by digdug
Wed Jul 12, 2017 11:53 pm
Forum: The Drawing Board
Topic: [Mod Request] Fireworks Mod
Replies: 3
Views: 473

Re: [Mod Request] Fireworks Mod

I've been playing with <GetParameters> and effects for a while. I do have random colored weapons, rainbow weapons and a number of supporting functions in WE6 such as: - RGB to HSL converter. - dec to hex to dec (taken from alterecco's DSF, and fixed because it has a bug) - function that converts '(0...
by digdug
Sat Jul 01, 2017 4:59 pm
Forum: Official Extensions
Topic: Coming Soon: Reign in Hell
Replies: 7
Views: 1276

Re: Coming Soon: Reign in Hell

sounds awesome ! looking forward to it ! :D
by digdug
Mon Jun 26, 2017 9:31 am
Forum: Mod Announcements
Topic: Network
Replies: 5
Views: 683

Re: Network

nice. can you tell us what did you fix ? :D
by digdug
Sat May 27, 2017 4:16 pm
Forum: Ideas & Suggestions
Topic: Let's argue about cargo holds!
Replies: 27
Views: 2289

Re: Let's argue about cargo holds!

Transcendence is coming from roguelike tradition. Ships are character classes, they have different carry capacity and the cargo hold can be seen as the traditional "bag of holding". Currently, to survive better and/or for an optimal gameplay, you need a cargo hold. Loot is the player primary mean of...
by digdug
Fri May 19, 2017 9:01 pm
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 598
Views: 84453

Re: Transcendence Picture thread

Xephyr wrote:
Sun May 14, 2017 9:55 pm
Working on a new kind of alien stargate

Image
Awesome !
by digdug
Wed May 10, 2017 9:54 pm
Forum: Ideas & Suggestions
Topic: Let's argue about cargo holds!
Replies: 27
Views: 2289

Re: Let's argue about cargo holds!

Yes there should be an obvious way in which they are introduced.
what if the Korolov station to have some flavour text about the cargo hold ? maybe the player talking with some freighter pilot, can be suggested that smaller ships can install a cargo hold.
by digdug
Wed May 10, 2017 9:42 pm
Forum: Commonwealth
Topic: No Twitch this week
Replies: 3
Views: 665

Re: No Twitch this week

Ttech's Computer Science Society club
Nice ! sounds interesting !
what's the title of the talk ?
by digdug
Mon May 08, 2017 9:38 pm
Forum: Commonwealth
Topic: So I wanted to try the ion9 again in 1.7
Replies: 10
Views: 1247

Re: So I wanted to try the ion9 again in 1.7

Oh I like that !
With a bit of luck, it would enable players to get the Ion9, while still honouring the never backtracked conduct.
by digdug
Sun May 07, 2017 6:01 pm
Forum: Ideas & Suggestions
Topic: Upgrade the Iocrym w/ Crystal Clear Iocrym
Replies: 3
Views: 549

Re: Upgrade the Iocrym w/ Crystal Clear Iocrym

wow, i'm really happy that other people are actually enjoying my renders. For this to go into the main game is a bit far fetched. Unfortunately I used Bryce to make the renders, and I think, for the sake of consistency, the new renders must be done in Truespace so that George will be able to update ...
by digdug
Sun May 07, 2017 4:44 pm
Forum: Commonwealth
Topic: So I wanted to try the ion9 again in 1.7
Replies: 10
Views: 1247

Re: So I wanted to try the ion9 again in 1.7

Rasiermesser doesn't seem to invest in Insurance for it's employees.
heh, that would make a nice ticket.

Dvalin should move to another Rasiermesser station in case its own station is destroyed.
by digdug
Thu Apr 27, 2017 7:55 pm
Forum: Modding Reference
Topic: Function List — API 36 (1.8a)
Replies: 1
Views: 586

Re: Function List — API 36 (1.8a)

Transcendence 1.8a1 (apiVersion 36) Diff from 1.7 RECENTLY CHANGED/ADDED FUNCTIONS (objAddConnection obj1 connectType obj2 [options]) -> connectionID connectType: 'hinge 'rod options: 'pos1: position relative to obj1 'pos2: position relative to obj2 (objGetDetectRange obj targetObj) -> range in lig...
by digdug
Thu Apr 27, 2017 4:46 pm
Forum: Beginner's Luck
Topic: New Player with Questions
Replies: 48
Views: 3744

Re: New Player with Questions

Hmmm, that crate delivery was the mission? I was wondering about that. It seemed kind of pointless. Perhaps it opened up an option in the black market that wasn't open before?
nope, just that crate.
It is "nearly" a placeholder mission.