Search found 1058 matches
- Wed Nov 05, 2014 11:10 pm
- Forum: Announcements
- Topic: 1.5 Beta 1
- Replies: 28
- Views: 19192
Re: 1.5 Beta 1
Another bug on the armor screen: After repairing an armor segment, it still shows as being damaged when you select that particular segment.
- Wed Nov 05, 2014 7:03 pm
- Forum: Announcements
- Topic: 1.5 Beta 1
- Replies: 28
- Views: 19192
Re: 1.5 Beta 1
Did you change anything about the system requirements in the new beta from 1.3? I can run 1.3 just fine via WINE, but the new 1.5 beta either crashes almost immediately on launch or hangs for a couple of minutes before crashing. Bummer. I don't think I changed anything, but obviously something cha...
- Wed Nov 05, 2014 4:00 am
- Forum: Beta Bug Reports
- Topic: barrels are now shields
- Replies: 7
- Views: 12837
Re: barrels are now shields
No screenshot of it, but I had more or less the same thing happen with an unidentified ROM, complete with a similar-ish error message thrown.
- Tue Nov 04, 2014 11:21 pm
- Forum: Announcements
- Topic: 1.5 Beta 1
- Replies: 28
- Views: 19192
Re: 1.5 Beta 1
A couple of initial thoughts, now that I have the beta up and running: » The armor screen can’t be used without the mouse for a four-segment ship with its armor at the corners instead of more traditional setup. » Having “B” set for the “Enable/Disable” shortcut on the armor and weapon screens when ...
- Tue Nov 04, 2014 7:57 pm
- Forum: Announcements
- Topic: 1.5 Beta 1
- Replies: 28
- Views: 19192
Re: 1.5 Beta 1
Did you change anything about the system requirements in the new beta from 1.3? I can run 1.3 just fine via WINE, but the new 1.5 beta either crashes almost immediately on launch or hangs for a couple of minutes before crashing. Bummer. I don't think I changed anything, but obviously something cha...
- Tue Nov 04, 2014 5:29 pm
- Forum: Announcements
- Topic: 1.5 Beta 1
- Replies: 28
- Views: 19192
Re: 1.5 Beta 1
Did you change anything about the system requirements in the new beta from 1.3? I can run 1.3 just fine via WINE, but the new 1.5 beta either crashes almost immediately on launch or hangs for a couple of minutes before crashing.
- Mon Nov 03, 2014 4:24 pm
- Forum: Welcome and Introductions
- Topic: Hello, everyone!
- Replies: 2
- Views: 8143
Re: Hello, everyone!
Welcome aboard! Always good to have another new face on the boards. Just playing the game and occasionally saying something over here is all the contribution we could really ask. Do feel free to poke your head in over on IRC to say hi to some of us sometime, though. We’re a friendly lot, we usually...
- Fri Oct 31, 2014 4:19 am
- Forum: Stable (v1.7) Bug Reports
- Topic: Oddities with gScreen.
- Replies: 0
- Views: 4275
Oddities with gScreen.
Atarlost and I were poking at this one over on IRC. Using the following: <Events> <OnUpdate> (if (isError gScreen) (plyMessage gPlayer "Error!") (plyMessage gPlayer gScreen) ) </OnUpdate> <OnGlobalPaneInit> (scrSetDesc gScreen (cat (scrGetDesc gScreen) "\n\n" gScreen)) </OnGlobalPaneInit> </Events>...
- Thu Oct 30, 2014 11:01 pm
- Forum: Anacreon General Discussions
- Topic: Similarities between Transcendence and Anacreon
- Replies: 1
- Views: 2377
Re: Similarities between Transcendence and Anacreon
I’ve already been tempted to, actually. If I knew the first thing about any of the ships in Anacreon and could either get the graphics or the models, I probably would have by now. ^.~SungSlaver231 wrote:Prediction: One day, someone will make an Anacreon ship mod for Transcendence.
- Sun Oct 26, 2014 8:08 pm
- Forum: Official Extensions
- Topic: The Backroads — an alternate route
- Replies: 216
- Views: 402127
Re: The Backroads — an alternate route
Update of the (insert random time period here): The sneak peak at what I have going on has been removed. If anyone else wants it, I could be convinced to put it back up for a bit. Also, I put up a minor update on the factions-to-size pic. “Gryphon” is no longer missing a letter, the Anathema was nu...
- Thu Oct 23, 2014 9:37 pm
- Forum: Gaming
- Topic: Pathfinder
- Replies: 5
- Views: 10166
Re: Pathfinder
Yup.pixelfck wrote:Are we talking Pathfinder the DnD3.5 derived rpg?
- Wed Oct 22, 2014 3:19 pm
- Forum: Commonwealth
- Topic: Sirius
- Replies: 20
- Views: 9826
Re: Sirius
I never would have guessed that star glow, of all things, was such a resource hog. Neat. Speaking for myself and my own decidedly underpowered setup, there is a noticeable drop in performance when I’m on the map, even when I’m not in a binary system. I haven’t run into a binary system in quite a w...
- Mon Oct 20, 2014 10:44 am
- Forum: Commonwealth
- Topic: Eternity Port
- Replies: 5
- Views: 4023
Re: Eternity Port
Would it be possible to pay for this in advance? I ask because I have the funds right now, and I know myself well enough to know that this might probably won’t be the case by the time the release date rolls around.
- Fri Oct 17, 2014 9:37 pm
- Forum: Gaming
- Topic: Pathfinder
- Replies: 5
- Views: 10166
Re: Pathfinder
I know I already expressed interest over on IRC, but what the hell, I’ll do it again over here, too. I’m not too fussed about when it starts, though I do need it to be a not-morning schedule that isn’t on Sundays if I’m going to play (going by the Eastern time zone). As for RAW vs. RAI or house r...
- Wed Oct 15, 2014 1:35 am
- Forum: Official Extensions
- Topic: The Backroads — an alternate route
- Replies: 216
- Views: 402127
Re: The Backroads — an alternate route
Update of the (insert random time period here): …Y’know what? Why not. Yveltal_ over on IRC asked for a link to my mods. Rather than just point him at what I have on Xelerus, I decided to create a new link on the spot. So here, have a link . That right there is basically a copy — completely up-to...