Search found 2426 matches

by digdug
Sun Nov 18, 2007 12:52 am
Forum: Shipyards
Topic: Turning omni on/off, now it works!
Replies: 15
Views: 2783

I'm starting to think that I cannot use <Events><Oncreate> inside an <Itemtype> In George's code it's used only in <stationtype> and <shipclass>. When I use it inside an <Itemtype> and then I create the item using an <Invoke>, the code of the oncreate is not esecuted. Maybe it's just my fault, but I...
by digdug
Fri Nov 16, 2007 5:30 pm
Forum: Beginner's Luck
Topic: Dvalin: Spoilers may occur
Replies: 28
Views: 9943

Dvalin is very happy to accept Urak weapons and armors.
Urak mass driver
advanced Urak mass driver
Urak howitzer
light Urak armor
heavy Urak armor

I need to check it, but I'm nearly sure that he accepts a sunflare cannon also.
by digdug
Wed Nov 14, 2007 10:31 pm
Forum: Shipyards
Topic: Turning omni on/off, now it works!
Replies: 15
Views: 2783

mmh.. objadditem function works with only 2 parameters, and the second one is always a scrxxxx function. So maybe it doesn't work like I used it. I semplified the code to: (block Nil (shpRemoveDevice gPlayerShip &itOmniswitch;) (objRemoveItem gPlayerShip &itOmniswitch; 1) (shpInstallDevice gPlayerSh...
by digdug
Tue Nov 13, 2007 2:04 pm
Forum: Shipyards
Topic: Turning omni on/off, now it works!
Replies: 15
Views: 2783

That's a good idea: I coded the 2 weapons, 1 notrandom and notforsale. Then added the <invoke> for both of them in order to switch between the omni and the not-omni version. But the game crashes when I use it, what I'm doing wrong ?: here the 2 invokes: <Invoke installedOnly="true"> (block Nil (shpR...
by digdug
Tue Nov 13, 2007 2:00 pm
Forum: Commonwealth
Topic: Ares dreadnought
Replies: 25
Views: 6621

ion reflecting mammoth 100MW, IM90 and any secondary weapon you can find (normally I use MAG because they are cheap and easy to find/stock a lot of them) because normally I use the freighter, my tactics are quite simple, sit and shoot against ion bearing enemy ships, move a little when the martians ...
by digdug
Tue Nov 13, 2007 12:50 pm
Forum: Shipyards
Topic: Animated ships ?
Replies: 2
Views: 865

yes ! it works ! (it was a typo in my mod)
Thanks bobby !
:)
by digdug
Mon Nov 12, 2007 11:11 pm
Forum: Shipyards
Topic: Animated ships ?
Replies: 2
Views: 865

Animated ships ?

Is it possible to have animated ships by adding a second frame for each facing of the ship ? I would like to see ships with blinking lights for example. I know that it means doubling the memory allocated for each ship just for a fancy light effect. I tested it changing the code for the image of the ...
by digdug
Mon Nov 12, 2007 10:43 pm
Forum: Shipyards
Topic: HELP! with Weapon <configuration> code please...
Replies: 34
Views: 4180

and another one, what is the maximum value for
configuration="spreadxxx" ?

I tested up to spread5 and works great
by digdug
Mon Nov 12, 2007 10:32 pm
Forum: Shipyards
Topic: Turning omni on/off, now it works!
Replies: 15
Views: 2783

Turning omni on/off, now it works!

I would like to create a weapon with an omnidirectional turret that you can turn on and off ! When off the weapon is stronger, when on the weapon is weaker, but omni ! :wink: I'm testing this (that doesn't work): <!-- Omni - non omni laser --> <ItemType UNID="&itOmniswitch;" name= "Omniswitch Laser"...
by digdug
Mon Nov 12, 2007 1:35 pm
Forum: Closed bug reports
Topic: Bug: Morningstar Cannon vs Arena Walls
Replies: 8
Views: 1392

george moromisato Posted: Sat Oct 06, 2007 4:45 am Bullets in Transcendence obey these quantum laws. Sometimes, bullets appear to "jump" across a solid barrier. This is not an illusion, but rather a property of the quantum laws of Transcendence. wow, quantum tunneling ! :shock: that's very realisti...
by digdug
Sun Nov 11, 2007 12:24 am
Forum: Ideas & Suggestions
Topic: Make <ImageVariants> works for ships also ?
Replies: 2
Views: 870

Make <ImageVariants> works for ships also ?

Bokasha made a mod with various colored sapphire ships and posted it on the UTF.

It would be nice to have <ImageVariants> working for ships also, in order to have random generated colored ships ingame.