Search found 2422 matches

by digdug
Tue Apr 18, 2017 10:59 am
Forum: Off-Topic
Topic: What is the most useless code you can write?
Replies: 2
Views: 263

Re: What is the most useless code you can write?

I went through my debug mod, and found these gems: (setq blah (lambda Nil (block Nil ))) as well as this awesome ship (I swear I used it for something, but I don't remember what it was) <ShipClass UNID="&evtest;" class= "(test)" virtual= "true" > <Events> <IMTESTEVENT> (dbglog "IT WORKS!!!!!!!!!!!!!...
by digdug
Fri Apr 14, 2017 3:06 pm
Forum: Shipyards
Topic: getAPIversion and apiversions
Replies: 0
Views: 247

getAPIversion and apiversions

I'm trying to use getAPIversion in a mod (specifically in the functionlist function) to return the APIversion of the game, so that it will be printed nicely at the top of the functionlist. I'm having some problems with this: getAPIversion returns the API version that the game engine is running in th...
by digdug
Fri Apr 14, 2017 12:14 pm
Forum: Modding Reference
Topic: Function List — 1.7 (API 35)
Replies: 5
Views: 510

Re: Function List — 1.7 (API 35)

the function list of 1.7 is the same as 1.7b6, so no need for a new diff.

however, there are still a couple of typos, for example:

in cnvDrawText, it says 'cener instead of 'center
by digdug
Thu Apr 13, 2017 5:35 pm
Forum: Gaming
Topic: Who is Stoked about Fallout: New Vegas?!?!
Replies: 3
Views: 1251

Re: Who is Stoked about Fallout: New Vegas?!?!

that's nice to know, and it's nice that you are using a section of the forums that doesn't see much use, lately. Fallout 3 and New Vegas are on my list of games to play (didn't buy them yet from Steam due to the overwhelming amount of reports that they don't work properly on Win7-10) However! You ju...
by digdug
Sat Apr 01, 2017 9:39 am
Forum: Commonwealth
Topic: [April Fools 2017] Strategy Guide for CSC America
Replies: 5
Views: 535

Re: Strategy Guide for CSC America

ah you beat me. :) I was going to announce my Battleships Forever complete conversion for CSC America :D
by digdug
Thu Mar 23, 2017 11:17 pm
Forum: Shipyards
Topic: Not sure if this is bug or feature
Replies: 4
Views: 287

Re: Not sure if this is bug or feature

is it sticky keys ? when you press shift 5 times it will turn on "sticky keys" To play Transcendence better, you might want to disable it completely: How to turn off Sticky keys in Windows 7 and Windows Vista In Windows 7 or Vista, click on Ease of Access Center. Then scroll down and click on the li...
by digdug
Mon Mar 20, 2017 12:00 pm
Forum: Shipyards
Topic: The Ark : has anybody shot it?
Replies: 7
Views: 480

Re: The Ark : has anybody shot it?

Ah !
Nice find !
Make a ticket for it :)
It should definitely leave a wreck 100% of the time.
by digdug
Sat Mar 18, 2017 6:24 pm
Forum: Modding Reference
Topic: Transcendence Changelog
Replies: 21
Views: 2723

Re: Transcendence Changelog

This is the link
https://www.dropbox.com/s/wepa2mfs19k8d ... t.zip?dl=0

I think that dropbox changed something recently ?
(format of the link is not anymore like old links)

Let me know if this is ok
by digdug
Wed Mar 15, 2017 9:54 pm
Forum: Commonwealth
Topic: Forum theme
Replies: 50
Views: 2433

Re: Forum theme

that's a nice one !
by digdug
Tue Mar 14, 2017 6:44 pm
Forum: The Drawing Board
Topic: Looking for someone who can render some stuff for me
Replies: 5
Views: 402

Re: Looking for someone who can render some stuff for me

Shrike wrote:
Fri Feb 24, 2017 9:02 pm
However I think a guide for rendering out of Truespace might be pretty useful at some point.
This please :D

Also, if somebody could make a list of what has been updated in the transart file, I can extract it with the LUUV plugin and make OBJ files.
by digdug
Sat Mar 11, 2017 8:18 pm
Forum: Modding Reference
Topic: XML modification tutorial
Replies: 5
Views: 384

Re: XML modification tutorial

great example !
This is really good !
by digdug
Thu Mar 09, 2017 12:12 am
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 15255

Re: [New Mod-Tower Defense] Star Genesis 00

Nil unfortunately is not valid for sysstoptime. What I do is to create a virtual station, and use that with sysstoptime.
by digdug
Mon Mar 06, 2017 1:00 am
Forum: The Drawing Board
Topic: (Resurfacing) New ship in the works!
Replies: 5
Views: 522

Re: (Resurfacing) New ship in the works!

wow !
that looks awesome !
:D
by digdug
Mon Mar 06, 2017 12:53 am
Forum: Mod Announcements
Topic: [New Mod-Tower Defense] Star Genesis 00
Replies: 95
Views: 15255

Re: [New Mod-Tower Defense] Star Genesis 00

you can sysStopTime with -1 time duration for stopping time indefinitely until you (sysStartTime)