Search found 1449 matches
- Wed Nov 26, 2014 12:43 am
- Forum: Beta Bug Reports
- Topic: Upon ranking up to Master Sergeant, CSC refuel breaks
- Replies: 2
- Views: 9631
Upon ranking up to Master Sergeant, CSC refuel breaks
After hitting the above mentioned rank, carriers do not refuel the player's ship. They claim to have no fuel rods compatible with the ship's reactor regardless of which reactor is installed. Other stations refuel as normal. This is a critical glitch in the late game, drastically altering the economy...
- Sun Nov 23, 2014 6:12 pm
- Forum: Ideas & Suggestions
- Topic: Additional LRS blip colors.
- Replies: 2
- Views: 2012
Re: Additional LRS blip colors.
I like this idea. Units actively attacking the player should turn red, also.
- Fri Nov 21, 2014 2:35 am
- Forum: Beginner's Luck
- Topic: Heretic
- Replies: 13
- Views: 7640
Re: Heretic
Fixed.Xephyr wrote:Kate's ship is the Svalbard, the Huygens is the ship you need to destroy from the Ringers' mission.JohnBWatson wrote:That's just the name of Kate's ship.ololosh333 wrote: 3.Who are Huygens?
- Thu Nov 20, 2014 9:19 pm
- Forum: Beginner's Luck
- Topic: Heretic
- Replies: 13
- Views: 7640
Re: Heretic
And another questions: 1.When will I get full version of lamplighter? I've already destroyed all ares stations. Return the prototype to Point Juno, then go to the Terra with the highest Fleet rank. It can be done with a lower rank, but you might get promoted and miss out on some content, IIRC. Talk...
- Thu Nov 20, 2014 9:13 pm
- Forum: Announcements
- Topic: 1.5 RC 1
- Replies: 10
- Views: 11802
Re: 1.5 RC 1
I argued long with myself about reporting this bug because it's really useful, but... in 1.5RC1 if you wait for a scavenger nomad to dock with something and then sit on top of it and blast its butt, it won't fire at you and it won't undock. It just sits there and takes it. You can turn autopilot on...
- Thu Nov 20, 2014 9:11 pm
- Forum: Ideas & Suggestions
- Topic: Grouped shot placements for alternating weapons.
- Replies: 3
- Views: 2128
Re: Grouped shot placements for alternating weapons.
As an add-on to this, it'd be nice if we could set a repeating weapon to repeat within or between groups (so in an example of a 2-group weapon with a 3-round burst, you'd be able to choose whether to repeat group A 3 times in a burst, then go to group B for the next burst, or repeat as Group A, the...
- Thu Nov 20, 2014 9:08 pm
- Forum: Ideas & Suggestions
- Topic: Stations' "Wasp's Nest" AI somewhat obsolete by late game
- Replies: 49
- Views: 24964
Re: Stations' "Wasp's Nest" AI somewhat obsolete by late gam
1. Anything you find on a wreck is a fraction of what the ship carried. While this is true, things like ammunition and fuel are typically almost completely preserved. 2. The Phobos you're talking about is the one in the game, where it never ever need to refuel. Considering the game mechanics, givin...
- Wed Nov 19, 2014 7:55 am
- Forum: Beginner's Luck
- Topic: Operating in a squadron
- Replies: 11
- Views: 7967
Re: Operating in a squadron
The only use I've been able to get from them on commune missions is to wait them out of range while I lure and kill all the defenders and then sic them on the turrets. XM900s kill stationary turrets fast without the fratricide you get using them against mobile opponents. They can also kill the defe...
- Wed Nov 19, 2014 4:49 am
- Forum: Beginner's Luck
- Topic: Heretic
- Replies: 13
- Views: 7640
Re: Heretic
And what about cybernetic tower? Its a quest item, isnt it? Or will i found it in wrecks of sentinels? Its only uses are selling and turning it in for a ROM at the Taikon station. You don't need it to progress, and its only found on the Ark. And where can i get longzu spheres? Sometimes i found 2-3...
- Tue Nov 18, 2014 10:29 pm
- Forum: Beginner's Luck
- Topic: Shields - what do the percentages mean?
- Replies: 7
- Views: 4929
Re: Shields - what do the percentages mean?
Higher percentage is generally better, but you must also take into account the shield's HP, regen rate, collapse downtime (not shown, and not really important), and what combat style you prefer. For example, high HP, high resistance shields are better for full on attacks aiming to destroy an enemy/...
- Tue Nov 18, 2014 9:55 am
- Forum: Beginner's Luck
- Topic: Shields - what do the percentages mean?
- Replies: 7
- Views: 4929
Re: Shields - what do the percentages mean?
I believe they work like this: An armor has 100 health, is level one and has a bonus of 65% against laser. This gives it 165 effective hp against laser, meaning it will take 165 laser damage to deplete all of its health. Thus, a weapon that can deal 16.5 damage and has damage type laser will hit the...
- Mon Nov 17, 2014 8:43 pm
- Forum: Beta Bug Reports
- Topic: Odd nebula tiling
- Replies: 3
- Views: 11231
Re: Odd nebula tiling
Wolfy wrote:I believe that can happen when two nebulae environments intersect
That fits with what I've been seeing.
- Mon Nov 17, 2014 11:18 am
- Forum: Beta Bug Reports
- Topic: Odd nebula tiling
- Replies: 3
- Views: 11231
Re: Odd nebula tiling
I've seen this too. It also shows up on the map.
- Sun Nov 16, 2014 5:44 pm
- Forum: Ideas & Suggestions
- Topic: A few suggestions for the interface
- Replies: 8
- Views: 4765
Re: A few suggestions for the interface
The APA appears to 'generate' a projectile and fire, like Goku shooting a Hadoken, that's what you mean? Well, the weapon may still need some kind of ammunition or energy packet loaded in and consumed every time it generate a projectile. So the Speedloader can still help in this process. Certainly ...
- Sun Nov 16, 2014 8:30 am
- Forum: Ideas & Suggestions
- Topic: A few suggestions for the interface
- Replies: 8
- Views: 4765
Re: A few suggestions for the interface
The Speedloader speed up any howitzer weapons (to put it simply, howitzers are long-ranged, slow-firing, big-damage weapons. Typically of matter-based damage type. In the vanilla game, I think all howitzers are matter damage. I personally dislike them, except for the APA.) The Ares Plasma Archcanno...