Search found 940 matches

by relanat
Sat Aug 27, 2022 9:48 am
Forum: The Drawing Board
Topic: SEMESTA 2.0 REBOOT
Replies: 28
Views: 31155

Re: SEMESTA 2.0 REBOOT

It might be the weapon weighs more than the parts used to make it. Or something like that. Not sure but I think Song mentioned this somewhere.
by relanat
Fri Aug 19, 2022 9:42 am
Forum: Shipyards
Topic: How do I connect my mods topology to Eternity Port?
Replies: 4
Views: 12484

Re: How do I connect my mods topology to Eternity Port?

A quick guess is you are trying to add the mod to SOTP, not EP, in your code. In your mod replace this: <SystemMap UNID="&unidPartISystemMap;" with this: <SystemMap UNID="&unidTopology;" This is only a guess, I don't have much to work with.. If that doesn't work, upload your code and I'll have a look.
by relanat
Mon Aug 15, 2022 1:19 pm
Forum: Mod Announcements
Topic: Taipan GodShip
Replies: 16
Views: 20339

Re: Taipan GodShip

Version 8 uploaded to xelerus as Taipan Godship 1.9.

http://xelerus.de/index.php?s=mod&id=1642

It is the same as dev 282 above but with the 'level=3' and 'shipBroker' and 'commonwealth' attributes removed so it no longer appears in ship brokers.
Requires 1.9 or higher.
by relanat
Sat Aug 13, 2022 11:29 am
Forum: The Drawing Board
Topic: Playership Hulls
Replies: 1
Views: 5669

Re: Playership Hulls

Version 2 attached.
Added all the Corporate Command, Eternity Port and Black Market playerships and ship broker ships. Plus the Britannia which I forgot in the first version!
Works with SOTP, NS, CC and EP.
Requires game version 1.9.1 (API 53) or higher. Restart required.
by relanat
Fri Aug 12, 2022 12:50 am
Forum: Mod Announcements
Topic: Big Mules
Replies: 3
Views: 7207

Re: Big Mules

New version for 1.9 uploaded at xelerus.de.
Requires 1.9 or above.

http://xelerus.de/index.php?s=mod&id=1610

The 550M uses a bigger version of the new 330M image.
The 770M uses the old 330M image. It is blurry due to massive enlargement.
by relanat
Thu Aug 04, 2022 4:11 am
Forum: Mod Announcements
Topic: Taipan GodShip
Replies: 16
Views: 20339

Re: Taipan GodShip

Here you go. Development version 282 attached. Requires API 51 or above (will work back to 1.9b3). There have been a few fixes which I am fairly vague about as I did them quite a while ago and can't remember the details. I had already fixed the BM ranks but hadn't uploaded it! Also fixed a 'Damage/R...
by relanat
Wed Aug 03, 2022 12:26 pm
Forum: Mod Announcements
Topic: Taipan GodShip
Replies: 16
Views: 20339

Re: Taipan GodShip

Thanks. I'll update it in the next couple of days (hopefully!).
by relanat
Mon Mar 21, 2022 2:14 am
Forum: Mod Announcements
Topic: Elemental Shift (Alpha)
Replies: 31
Views: 161199

Re: Elemental Shift (Alpha)

Cheers, I figured that was what was happening but thought it best to document it. The Ronin playerships have the same text format/line break bug in the ship specification screen as the Belger and Bandicoot. Typo in the item description for the slabs of borated polyethylene: commponly --> commonly An...
by relanat
Sun Mar 20, 2022 2:08 am
Forum: Mod Announcements
Topic: Elemental Shift (Alpha)
Replies: 31
Views: 161199

Re: Elemental Shift (Alpha)

From 0.97.8.See attached images: The ship stats display for the Bandicoot needs text formatting on the RHS. Needs a llne break IIRC between the "mass:" line and the reactor section. Also seen in the Belger but that was in 0.97.5. The Bogatyr reactor puts up an excessive fuel rating (0-14000000000000...
by relanat
Sun Mar 06, 2022 11:32 pm
Forum: Beginner's Luck
Topic: Drone ships?
Replies: 1
Views: 4100

Re: Drone ships?

The Corporate Command expansion has auton bays. These fit in the cargo bay slot and allow you to launch and retrieve autons, change their armor, weapons and shields and repair armor. The Playership Drones mod is available at xelerus.de. It lets the player acquire and command a number of playership d...
by relanat
Sun Mar 06, 2022 11:11 pm
Forum: Ideas & Suggestions
Topic: Player Headquarters station Expansion start please?
Replies: 1
Views: 4050

Re: Player Headquarters station Expansion start please?

I love this idea. Something like a Star Carrier where the player could dock and change ships (without selling the old ship), change armor and weapons, command autons and wingmen and lots more. And pilot the Star Carrier as well to move it to another system. Nice.
by relanat
Sun Mar 06, 2022 11:01 pm
Forum: Beginner's Luck
Topic: Installing damaged weapon?
Replies: 3
Views: 12254

Re: Installing damaged weapon?

The Rasiermesser SmartCannon usually isn't damaged. Not sure why it is. Not sure if you did try installing an undamaged weapon. Try installing any weapon, a laser cannon will do. Then get it removed if you don't want that weapon anymore. IIRC installing any weapon will trigger the mission as complet...
by relanat
Sun Feb 20, 2022 11:12 am
Forum: Mod Announcements
Topic: Elemental Shift (Alpha)
Replies: 31
Views: 161199

Re: Elemental Shift (Alpha)

I had a look. The image UNID 'rsTenhoveHD' isn't defined anywhere because it was obseleted in API 51. Deleting the upgraded sentinel ship classes and removing them from the ship table lets the game start. And, wow, ES is huge; new weapons, ships, stations, traffic. The Fleet Outpost looks great, so ...
by relanat
Fri Feb 18, 2022 12:55 pm
Forum: Mod Announcements
Topic: Elemental Shift (Alpha)
Replies: 31
Views: 161199

Re: Elemental Shift (Alpha)

Just downloaded it. Unfortunately:
"Unable to start game

TA5-class Sentinel (scTenhoveSentinel2): Unknown image: 100391"

Occurs in debug and play mode.

Really looking forward to playing this.
by relanat
Fri Feb 18, 2022 12:46 pm
Forum: Beginner's Luck
Topic: Lilith died to a Gaian processor immediately after entering system.
Replies: 1
Views: 4010

Re: Lilith died to a Gaian processor immediately after entering system.

I'm 99% certain that the questline has ended for you. :cry: There is some redundancy in a few of the missions but I don't think Lilith is one of them.