Search found 308 matches

by Datal
Sat Feb 16, 2013 12:55 pm
Forum: Beta Bug Reports
Topic: Two Huaramarca stargates
Replies: 5
Views: 3745

Two Huaramarca stargates

It's normal to meet TWO Huaramarca stargates ? :o I suppose it's a bug.
Or maybe it was added in some of new version of T.
by Datal
Fri Feb 15, 2013 10:19 pm
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 701760

Re: Transcendence Picture thread

I found something interesting. Look at the red circles. Asteroids appears on radar with delay :< it's bug ?
Older versions of the game had no problems with fuel graphics and radar :roll:
by Datal
Fri Feb 15, 2013 4:06 pm
Forum: Ideas & Suggestions
Topic: What stations/encounters are required for the game?
Replies: 19
Views: 12819

Re: What stations/encounters are required for the game?

Datal wrote:
In fact CSC carrier is flying ammo box...it must supply many ships.
Even if CSC supply ships only in fiction not in the game, the idea of buying ammo in carrier sound really logically, and can improve gameplay :D
by Datal
Fri Feb 15, 2013 3:34 pm
Forum: Ideas & Suggestions
Topic: What stations/encounters are required for the game?
Replies: 19
Views: 12819

Re: What stations/encounters are required for the game?

So long was wondering how to do it ... I believe that friends gave good examples. I agree with they :wink: However i think that numer of CSC's stations per game should grow. They provide some security and give the player good feeling, that he is not alone in space, and he don't fight alone. (Btw pos...
by Datal
Sat Feb 09, 2013 7:50 pm
Forum: Shipyards
Topic: Additional language pack
Replies: 3
Views: 2206

Additional language pack

Like You see in topic. The mod with Polish language is 50% completed :D
by Datal
Thu Apr 12, 2012 9:45 pm
Forum: Commonwealth
Topic: Several interesting facts about the arena
Replies: 3
Views: 2387

Re: Several interesting facts about the arena

Ttech wrote:Another fun one is the hole in the arena that you can go though.

"Very helpful response" :roll:
However, in this second situation enemy ships [Those in groups] in arena, doing NOTHINK. It looks like a bug...
by Datal
Thu Apr 12, 2012 8:59 pm
Forum: Commonwealth
Topic: Several interesting facts about the arena
Replies: 3
Views: 2387

Several interesting facts about the arena

In version 1.08b, I noticed that when the player's ship is in this position: [see included picture] then the enemy ship does not shoot us while we still can shooting. It's like a cheat, when the enemy is too hard I can take this position to be untouchable. :roll: The second think is that, when I fig...
by Datal
Sat Mar 10, 2012 9:40 pm
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 701760

Re: Transcendence Picture thread

TheNewKid wrote:Found 4 Heavy Iocrym Armor on a Teraton
Oh, it's my reactor in that picture ^^
by Datal
Sat Nov 05, 2011 5:57 pm
Forum: Ideas & Suggestions
Topic: New kinds of damage
Replies: 13
Views: 5297

Re: New kinds of damage

I think that 4 kinds of dark damages are little bad idea, one dark damage is enough :wink: For example : -1 - Generic 0 (0x0) - Laser 1 (0x1) - Kinetic 2 (0x2) - Particle 3 (0x3) - Blast 4 (0x4) - Ion 5 (0x5) - Thermo 6 (0x6) - Positron 7 (0x7) - Plasma 8 (0x8) - Antimatter 9 (0x9) - Nano 10 (0xA) -...
by Datal
Tue Nov 01, 2011 12:14 pm
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 701760

Re: Transcendence Picture thread

If I see my code good: <ItemType UNID="&itFerianCannon1;" name= "Test ESD" level= "9" value= "88000" mass= "5000" frequency= "notrandom" attributes= "Ferian; MajorItem; Military; NotForSale" description= "Ferians have adapted their plasma torches for combat." > <Image imageID="&rsItems1;" imageX="96...
by Datal
Tue Nov 01, 2011 11:40 am
Forum: Commonwealth
Topic: Choosing gender in T menu
Replies: 11
Views: 6036

Choosing gender in T menu

Why we need to choose a gender in main menu ? It's change something in the game? Or it's only for stats ? I'm just intresting :P
by Datal
Sun Oct 30, 2011 10:17 pm
Forum: Community Discussions
Topic: How did you find out about transcendence??
Replies: 29
Views: 18594

Re: How did you find out about transcendence??

We have in Poland magazine named "CD-Action", it's about the games, computers etc. And in November (or someone else month) in 2008 they gave in DVD "150 freeware games". One of those games was Transcendence 0.99c I remember that then I did not know nothing in English, and playing it was really hard,...
by Datal
Fri Oct 28, 2011 6:05 pm
Forum: Shipyards
Topic: How to replace thinks
Replies: 2
Views: 1652

Re: How to replace thinks

Wolfy wrote:Nothing special; just do what you have, and it should work (unless you made any errors in the code itself)

All you have to do is overwrite it with the same UNID.

Many thanks Wolfy. You're very helpful ^^.
by Datal
Fri Oct 28, 2011 3:55 pm
Forum: Shipyards
Topic: How to replace thinks
Replies: 2
Views: 1652

How to replace thinks

I know, maybe it's boring questions, and maybe I should know it yet...but I have an problem. How can I replace thinks (stations, ships etc.) in the game ? For example: In my mode there is code -> <!-- Corsair II-class Gunship --> <ShipClass UNID="&scCorsair-II;" manufacturer= "Charon Pirates" class=...
by Datal
Thu Oct 27, 2011 2:22 pm
Forum: Off-Topic
Topic: I'd like to hear your favourite marching songs
Replies: 9
Views: 5740

Re: I'd like to hear your favourite marching songs

Cpt. Niceguy wrote:Mine's http://www.youtube.com/watch?v=prCJyLg_ ... ture=share
Krasnaya armya

And of course Imperial march

From the game, but sounds better than everything else -> http://www.youtube.com/watch?v=4I-JEU5RUeE