Search found 940 matches

by relanat
Sun Nov 05, 2017 10:22 pm
Forum: Shipyards
Topic: What do you want documentation on?
Replies: 13
Views: 7015

Re: What do you want documentation on?

A forum tutorial or wiki page on the intro screen would be nice.
by relanat
Sun Nov 05, 2017 10:16 pm
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 37
Views: 49436

Re: Multiverse open for uploading mods

I haven't uploaded any mods to the Multiverse yet because I'm waiting for the "remove from Collection" option. So I don't know if mods can be tagged with different categories like xelerus. Examples include 'Playership, Development, Godmod, Weapon'. This makes it possible for only mods with the 'Play...
by relanat
Sun Nov 05, 2017 9:27 am
Forum: Shipyards
Topic: new language guidelines help please
Replies: 6
Views: 4216

Re: new language guidelines help please

The {}s create a struct. You could do it with (struct) and you could do it in advance and save it to a variable, but usually it's easier to do it inside the translate function call. The key/value pairs in the data argument are added to gData and parameters (words with % signs on either side) in the...
by relanat
Sun Nov 05, 2017 8:35 am
Forum: Shipyards
Topic: partial name item search query
Replies: 10
Views: 5912

Re: partial name item search query

Thanks, that is a much better way of doing it. It never occurred to me to put the code in the action. Then the same station can handle everything including any future features. Good stuff. One thing I was wondering is whether I need to destroy the stations after using them. If I'm doing a lot of tes...
by relanat
Sat Nov 04, 2017 12:39 am
Forum: Modding Reference
Topic: Request a modding tutorial
Replies: 32
Views: 47198

Re: Request a modding tutorial

A tutorial on enhancements would be good. I believe that there were some changes recently. Specifically what can be done to weapons, but all info would be good. Also some info on the range available for enhancements. I think the range for increasing fire rate is 1 to 15 but is 15 faster or slower th...
by relanat
Sat Nov 04, 2017 12:02 am
Forum: The Drawing Board
Topic: Scorpion GodPlayership
Replies: 10
Views: 15522

Re: Scorpion GodPlayership

Version 3 now on xelerus. Changes to the Korolov ranking code means this version doesn't work in 1.7 (V2 may not have either, I don't think I checked!). Requires 1.8a3 (API 38) but will probably work in 1.8a2 if you change the APIVersion=. Not much change but the the Create items section now has a s...
by relanat
Fri Nov 03, 2017 11:59 pm
Forum: Mod Announcements
Topic: Scorpion GodPlayership
Replies: 3
Views: 9714

Re: Scorpion GodPlayership

Version 3 Requires 1.8a3 or higher due to changes in Korolov code. Items section now has a search function. Type in part of the item name to see a list of items with that text in their names. In-system travel now shows ships with docking ports as well as CSCs. A custom function to convert decimal nu...
by relanat
Fri Nov 03, 2017 11:35 pm
Forum: Shipyards
Topic: new language guidelines help please
Replies: 6
Views: 4216

Re: new language guidelines help please

Couple of questions. I can't see why you set 'totalMassString' as 'spaceString' in the 'if thisItem' section. 'spaceString' doesn't exist yet, does it? I'm thinking it's so 'totalMassString ' is local but can't see why 'spaceString' is there. Ah, Wait, got it. It's not (totalMassString spaceString)....
by relanat
Fri Nov 03, 2017 11:30 pm
Forum: Shipyards
Topic: partial name item search query
Replies: 10
Views: 5912

Re: partial name item search query

Got it working. Many thanks. For some reason I didn't think 'find' worked with partial strings. Possibly my own attempts may have confused me! I found 'find' to be a bit fussy about strings and variables. Here's the code for the virtual station I used. It puts one of every item in the station if tha...
by relanat
Wed Nov 01, 2017 11:30 pm
Forum: Mod Announcements
Topic: EI Freighter Autons
Replies: 2
Views: 13578

Re: EI Freighter Autons

Xelersu version updated to 1.0b2, same as in the OP.
by relanat
Wed Nov 01, 2017 11:26 pm
Forum: Mod Announcements
Topic: Typehack
Replies: 2
Views: 9158

Re: Typehack

Is good. I couldn't get the scroll to work though. Is it meant to move the display section code up and down?
by relanat
Wed Nov 01, 2017 10:59 pm
Forum: Shipyards
Topic: new language guidelines help please
Replies: 6
Views: 4216

Re: new language guidelines help please

This is excellent. Thank you. Saved for further study and, thanks, yes, there may be more questions! :lol:
by relanat
Wed Nov 01, 2017 10:43 pm
Forum: Shipyards
Topic: unid availability problems VOTG 1.0a3
Replies: 1
Views: 2074

Re: unid availability problems VOTG 1.0a3

Here's the mod which I didn't have with me yesterday.

Delete any of the Standard VOTG UNIDs to produce the error.
by relanat
Wed Nov 01, 2017 3:39 am
Forum: Commonwealth
Topic: Ship prices
Replies: 29
Views: 16196

Re: Ship prices

Could you do the EI100/M as well please? The code's in the game somewhere. Thanks for this. I've been wondering what to charge for my Freighter Autons. :D
by relanat
Wed Nov 01, 2017 3:34 am
Forum: Shipyards
Topic: partial name item search query
Replies: 10
Views: 5912

partial name item search query

I'm trying to add a search function to the Scorpion GodPlayership items screens. ATM you get all items for whichever criteria/attribute and have to scroll down and manually find what you want. Not as useful as I would like as some of the lists are very long despite my efforts to reduce them. The aim...