Search found 940 matches
- Sun Nov 05, 2017 10:22 pm
- Forum: Shipyards
- Topic: What do you want documentation on?
- Replies: 13
- Views: 7015
Re: What do you want documentation on?
A forum tutorial or wiki page on the intro screen would be nice.
- Sun Nov 05, 2017 10:16 pm
- Forum: Shipyards
- Topic: Multiverse open for uploading mods
- Replies: 37
- Views: 49436
Re: Multiverse open for uploading mods
I haven't uploaded any mods to the Multiverse yet because I'm waiting for the "remove from Collection" option. So I don't know if mods can be tagged with different categories like xelerus. Examples include 'Playership, Development, Godmod, Weapon'. This makes it possible for only mods with the 'Play...
- Sun Nov 05, 2017 9:27 am
- Forum: Shipyards
- Topic: new language guidelines help please
- Replies: 6
- Views: 4216
Re: new language guidelines help please
The {}s create a struct. You could do it with (struct) and you could do it in advance and save it to a variable, but usually it's easier to do it inside the translate function call. The key/value pairs in the data argument are added to gData and parameters (words with % signs on either side) in the...
- Sun Nov 05, 2017 8:35 am
- Forum: Shipyards
- Topic: partial name item search query
- Replies: 10
- Views: 5912
Re: partial name item search query
Thanks, that is a much better way of doing it. It never occurred to me to put the code in the action. Then the same station can handle everything including any future features. Good stuff. One thing I was wondering is whether I need to destroy the stations after using them. If I'm doing a lot of tes...
- Sat Nov 04, 2017 12:39 am
- Forum: Modding Reference
- Topic: Request a modding tutorial
- Replies: 32
- Views: 47198
Re: Request a modding tutorial
A tutorial on enhancements would be good. I believe that there were some changes recently. Specifically what can be done to weapons, but all info would be good. Also some info on the range available for enhancements. I think the range for increasing fire rate is 1 to 15 but is 15 faster or slower th...
- Sat Nov 04, 2017 12:02 am
- Forum: The Drawing Board
- Topic: Scorpion GodPlayership
- Replies: 10
- Views: 15522
Re: Scorpion GodPlayership
Version 3 now on xelerus. Changes to the Korolov ranking code means this version doesn't work in 1.7 (V2 may not have either, I don't think I checked!). Requires 1.8a3 (API 38) but will probably work in 1.8a2 if you change the APIVersion=. Not much change but the the Create items section now has a s...
- Fri Nov 03, 2017 11:59 pm
- Forum: Mod Announcements
- Topic: Scorpion GodPlayership
- Replies: 3
- Views: 9714
Re: Scorpion GodPlayership
Version 3 Requires 1.8a3 or higher due to changes in Korolov code. Items section now has a search function. Type in part of the item name to see a list of items with that text in their names. In-system travel now shows ships with docking ports as well as CSCs. A custom function to convert decimal nu...
- Fri Nov 03, 2017 11:35 pm
- Forum: Shipyards
- Topic: new language guidelines help please
- Replies: 6
- Views: 4216
Re: new language guidelines help please
Couple of questions. I can't see why you set 'totalMassString' as 'spaceString' in the 'if thisItem' section. 'spaceString' doesn't exist yet, does it? I'm thinking it's so 'totalMassString ' is local but can't see why 'spaceString' is there. Ah, Wait, got it. It's not (totalMassString spaceString)....
- Fri Nov 03, 2017 11:30 pm
- Forum: Shipyards
- Topic: partial name item search query
- Replies: 10
- Views: 5912
Re: partial name item search query
Got it working. Many thanks. For some reason I didn't think 'find' worked with partial strings. Possibly my own attempts may have confused me! I found 'find' to be a bit fussy about strings and variables. Here's the code for the virtual station I used. It puts one of every item in the station if tha...
- Wed Nov 01, 2017 11:30 pm
- Forum: Mod Announcements
- Topic: EI Freighter Autons
- Replies: 2
- Views: 13578
Re: EI Freighter Autons
Xelersu version updated to 1.0b2, same as in the OP.
- Wed Nov 01, 2017 11:26 pm
- Forum: Mod Announcements
- Topic: Typehack
- Replies: 2
- Views: 9158
Re: Typehack
Is good. I couldn't get the scroll to work though. Is it meant to move the display section code up and down?
- Wed Nov 01, 2017 10:59 pm
- Forum: Shipyards
- Topic: new language guidelines help please
- Replies: 6
- Views: 4216
Re: new language guidelines help please
This is excellent. Thank you. Saved for further study and, thanks, yes, there may be more questions!
- Wed Nov 01, 2017 10:43 pm
- Forum: Shipyards
- Topic: unid availability problems VOTG 1.0a3
- Replies: 1
- Views: 2074
Re: unid availability problems VOTG 1.0a3
Here's the mod which I didn't have with me yesterday.
Delete any of the Standard VOTG UNIDs to produce the error.
Delete any of the Standard VOTG UNIDs to produce the error.
- Wed Nov 01, 2017 3:39 am
- Forum: Commonwealth
- Topic: Ship prices
- Replies: 29
- Views: 16196
Re: Ship prices
Could you do the EI100/M as well please? The code's in the game somewhere. Thanks for this. I've been wondering what to charge for my Freighter Autons.
- Wed Nov 01, 2017 3:34 am
- Forum: Shipyards
- Topic: partial name item search query
- Replies: 10
- Views: 5912
partial name item search query
I'm trying to add a search function to the Scorpion GodPlayership items screens. ATM you get all items for whichever criteria/attribute and have to scroll down and manually find what you want. Not as useful as I would like as some of the lists are very long despite my efforts to reduce them. The aim...