Search found 564 matches
- Mon Oct 12, 2015 8:06 pm
- Forum: Off-Topic
- Topic: Superior AI without actually writing AI
- Replies: 38
- Views: 42051
Re: Superior AI without actually writing AI
Awesome ideas guys, I think getting it to use different strategies dependent on weaponlists is unnecessary, we only need an AI which is noticeably better at playing than the currently retarded AI, and we can always expand it later once we have something working. A suggestion: releases can have a pre...
- Tue Sep 22, 2015 8:44 am
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 600
- Views: 708795
Re: Transcendence Picture thread
…So I have rather underpowered hardware that tends to turn into the Amazing Lag-O-Matic™ when I fire certain weapons from my Overkill mod, and I kinda always wondered what they would look like played at their actual speed. I finally ran it frame-by-frame, screencapped the whole thing, cropped down...
- Tue Sep 22, 2015 8:32 am
- Forum: The Drawing Board
- Topic: Project Renegade
- Replies: 78
- Views: 66500
Re: Project Renegade
I am the envy (wow, good job!)
Look forward to being able to playtest a betaversion.
Love the idea of having to use tactics and strategy to make up for technological and resource constraints.
Look forward to being able to playtest a betaversion.
Love the idea of having to use tactics and strategy to make up for technological and resource constraints.
- Sun Sep 06, 2015 2:53 pm
- Forum: Off-Topic
- Topic: My Mission to Mars - seriously
- Replies: 5
- Views: 11488
Re: My Mission to Mars - seriously
Cool, I hope to pass the kupier belt and see the rings of Saturn up close, someday.
Perhaps in the 2070s.
Perhaps in the 2070s.
- Sat May 09, 2015 8:57 pm
- Forum: Shipyards
- Topic: Mouse aim and strafing, is it possible?
- Replies: 6
- Views: 4019
Re: Mouse aim and strafing, is it possible?
In terms of strafing, there was a mod that did that, years ago. I think Prophet made it as a proof of concept. It's not as useful as you'd think, but it's kinda neat at times. This mod: http://xelerus.de/index.php?s=mod&id=738 installs a launcher weapon with infinite ammo and invisible/virtual shot...
- Sat May 09, 2015 8:21 pm
- Forum: Ideas & Suggestions
- Topic: New katana star effect pt. 2
- Replies: 12
- Views: 6833
Re: New katana star effect pt. 2
I have to honest, I agree with both PM and Atarlost here, the old effect is pretty neat, however I could see this effect being used with some new weapon in the future.
- Tue May 05, 2015 1:30 pm
- Forum: Ideas & Suggestions
- Topic: New katana star effect
- Replies: 22
- Views: 12070
Re: New katana star effect
I like the current effects for the katana starcannon. I also don't think it needs to change mechanics wise: I recall when it was rather overpowered, back in 1.08b I killed the starfish with it. Well, I also think that I want to add the new "Ray" effect to the pre"1.3 effects of weapons since I also...
- Tue May 05, 2015 9:28 am
- Forum: Ideas & Suggestions
- Topic: New katana star effect
- Replies: 22
- Views: 12070
Re: New katana star effect
I like the current effects for the katana starcannon. I also don't think it needs to change mechanics wise: I recall when it was rather overpowered, back in 1.08b I killed the starfish with it.
- Sat Apr 25, 2015 1:46 pm
- Forum: The Drawing Board
- Topic: Homeworld-style Adventure Study MKII
- Replies: 134
- Views: 131130
Re: Homeworld-style Adventure Study MKII
Both I an Adran have a copy of PSD6 (since we've both downloaded xelerus.de) As for the formula for RU: * For raw materials it should be a simple RU = X * mass in KG * itemLevel * For trade goods, it could be the same as above, or with a higher X to symbolize that manufactured goods consist of 100% ...
- Thu Apr 23, 2015 10:33 am
- Forum: Official Extensions
- Topic: The Backroads — an alternate route
- Replies: 216
- Views: 414856
Re: The Backroads — an alternate route
Why did you need 2,880 frames rendered?
- Sun Apr 19, 2015 4:48 pm
- Forum: Mod Announcements
- Topic: Slightly Saner Mining Tables
- Replies: 2
- Views: 3182
Re: Slightly Saner Mining Tables
What do you mean by xelerus being broken?
- Thu Apr 16, 2015 9:53 pm
- Forum: Commonwealth
- Topic: Lord Mihko, the Quantum Syndicate Lord
- Replies: 22
- Views: 11472
Re: Lord Mihko, the Quantum Syndicate Lord
I'm saying the government doesn't provide it for free, and that citizens acquire these things through their own means. Water is manufactured and bought, and a larger market gets more of it produced. Air is likely a part of rent, as is livable space, and those that don't have enough build their own ...
- Thu Apr 16, 2015 9:52 pm
- Forum: Ideas & Suggestions
- Topic: Making armor understandable (and/or non-descriminatory)
- Replies: 6
- Views: 4393
Re: Making armor understandable (and/or non-descriminatory)
That was probably in the fabled time when shields were nerfed and armor was yet to be buffed, and the game was insanely hard as a result. before my time though.
- Thu Apr 16, 2015 9:03 pm
- Forum: Commonwealth
- Topic: Greenlight success!
- Replies: 14
- Views: 7641
- Thu Apr 16, 2015 4:59 pm
- Forum: Commonwealth
- Topic: Lord Mihko, the Quantum Syndicate Lord
- Replies: 22
- Views: 11472
Re: Lord Mihko, the Quantum Syndicate Lord
In addition, the space faring civilizations (mostly) have incentive to use Nudge Reenforcement (and policy) to prevent people from multiplying too much, due to limited resources such as air, water and habitable space, which are (supposedly) human rights and must be provided unconditionally to whoev...