Search found 91 matches

by Peter
Thu Mar 24, 2016 5:42 am
Forum: Ideas & Suggestions
Topic: Balancing Iocrym sentinels
Replies: 63
Views: 29070

Re: Balancing Iocrym sentinels

True. The best way about it would be just to have someone make a good, quality, harder iocrym mod for experienced players and leave the current iocrym as it is.
by Peter
Thu Mar 24, 2016 5:19 am
Forum: Commonwealth
Topic: Bering Station in 1.7 : just noticed
Replies: 14
Views: 8379

Re: Bering Station in 1.7 : just noticed

I just inferred it was family, didn't realize the sentence changes based on your gender.
by Peter
Thu Mar 24, 2016 4:48 am
Forum: Commonwealth
Topic: Bering Station in 1.7 : just noticed
Replies: 14
Views: 8379

Re: Bering Station in 1.7 : just noticed

Probably. Still feels like it could be more though. :)
by Peter
Thu Mar 24, 2016 4:24 am
Forum: Announcements
Topic: 1.7 Alpha 1a Update
Replies: 47
Views: 92091

Re: 1.7 Alpha 1a Update

I know I should post this on ministry, but has anyone noticed this bug: Sometimes (about 50%) when I shoot at an enemy station with a laser type weapon, it doesn't register the shot. By laser type I mean, lasers, particles, etc. This has been a very, very, noticeable and annoying bug for me. The bul...
by Peter
Thu Mar 24, 2016 4:20 am
Forum: Official Extensions
Topic: The Stars Beyond
Replies: 671
Views: 576925

Re: The Stars Beyond

I realize I'm necroposting a bit, but is there any way I can jump on the beta bandwagen xD I've heard you guys talking about it on the IRC and never thought it would look this good! Amazing work so far. :)
by Peter
Thu Mar 24, 2016 1:37 am
Forum: Mod Announcements
Topic: Russian S-1 Probe
Replies: 5
Views: 5541

Re: Russian S-1 Probe

Are the left and rear armor panels intentionally confused?
I know exactly what you're talking about, but I don't know why it is happening. It used to work until I updated, do you know what has gone wrong?

Thanks for the feedback!
by Peter
Thu Mar 24, 2016 12:59 am
Forum: Commonwealth
Topic: Bering Station in 1.7 : just noticed
Replies: 14
Views: 8379

Re: Bering Station in 1.7 : just noticed

I sort of feel like there should be more story to the station. Something else you can do at it. Anyone else agree, or...?
by Peter
Thu Mar 24, 2016 12:30 am
Forum: The Drawing Board
Topic: Rifter and Mining Barge Concept Idea
Replies: 23
Views: 13382

Re: Rifter and Mining Barge Concept Idea

I got the Rifter to work, but didn't like the results. I'm pretty sure the time each jump takes is hardcoded, and it takes too long for close range combat and doesn't feel right. I think I'm out of luck :/ So I'm shelving the idea of the rifter for later if I realize there is another way to do it :c...
by Peter
Wed Mar 23, 2016 5:00 pm
Forum: Commonwealth
Topic: If I enjoy combat in Transcendence
Replies: 8
Views: 5701

Re: If I enjoy combat in Transcendence

Oh, well that's cool. I'll definitely buy it on the multiverse then. Thanks for the tip!
by Peter
Wed Mar 23, 2016 4:47 pm
Forum: The Drawing Board
Topic: Rifter and Mining Barge Concept Idea
Replies: 23
Views: 13382

Re: Rifter and Mining Barge Concept Idea

Thank you Gunship! That was very helpful! I'll see if I can get my plans working :)
by Peter
Wed Mar 23, 2016 4:46 pm
Forum: Shipyards
Topic: Player Summoning a ship
Replies: 9
Views: 4182

Re: Player Summoning a ship

Thanks for the help! I might do that if I run in to troubles, but Digdug helped me over on the IRC :)
Thanks anyway though!
by Peter
Wed Mar 23, 2016 4:03 pm
Forum: The Drawing Board
Topic: Ship rotation mod idea.
Replies: 34
Views: 18423

Re: Ship rotation mod idea.

Ah, nice.
Thanks, I'll look into them.
by Peter
Wed Mar 23, 2016 4:02 pm
Forum: Shipyards
Topic: Player Summoning a ship
Replies: 9
Views: 4182

Re: Player Summoning a ship

Unfortunately that won't work for me for what I'm trying to do. I'm trying to make an event which triggers when your shield down. It is meant to summon some allied ships. I've got everything working but the summoning, aka almost nothing xD
by Peter
Wed Mar 23, 2016 1:40 pm
Forum: Shipyards
Topic: Player Summoning a ship
Replies: 9
Views: 4182

Player Summoning a ship

I've been trying to allow the player to summon another ship, but I can't quite get it working. (sysCreateShip "&scHornet;" gSource) This is my code. It's properly put inside an <Event> Function, I just need help getting this to work :P What I want to do is summon a hornet on top of the player, which...
by Peter
Wed Mar 23, 2016 1:05 pm
Forum: Commonwealth
Topic: Transcendence Soundtrack
Replies: 5
Views: 4100

Re: Transcendence Soundtrack

They are in Transcendence\Collection\00820000 (Or maybe it will different on other PC).
Neato, found them :)
Thanks guys