Search found 91 matches
- Thu Mar 24, 2016 5:42 am
- Forum: Ideas & Suggestions
- Topic: Balancing Iocrym sentinels
- Replies: 63
- Views: 29070
Re: Balancing Iocrym sentinels
True. The best way about it would be just to have someone make a good, quality, harder iocrym mod for experienced players and leave the current iocrym as it is.
- Thu Mar 24, 2016 5:19 am
- Forum: Commonwealth
- Topic: Bering Station in 1.7 : just noticed
- Replies: 14
- Views: 8379
Re: Bering Station in 1.7 : just noticed
I just inferred it was family, didn't realize the sentence changes based on your gender.
- Thu Mar 24, 2016 4:48 am
- Forum: Commonwealth
- Topic: Bering Station in 1.7 : just noticed
- Replies: 14
- Views: 8379
Re: Bering Station in 1.7 : just noticed
Probably. Still feels like it could be more though.
- Thu Mar 24, 2016 4:24 am
- Forum: Announcements
- Topic: 1.7 Alpha 1a Update
- Replies: 47
- Views: 92091
Re: 1.7 Alpha 1a Update
I know I should post this on ministry, but has anyone noticed this bug: Sometimes (about 50%) when I shoot at an enemy station with a laser type weapon, it doesn't register the shot. By laser type I mean, lasers, particles, etc. This has been a very, very, noticeable and annoying bug for me. The bul...
- Thu Mar 24, 2016 4:20 am
- Forum: Official Extensions
- Topic: The Stars Beyond
- Replies: 671
- Views: 576925
Re: The Stars Beyond
I realize I'm necroposting a bit, but is there any way I can jump on the beta bandwagen xD I've heard you guys talking about it on the IRC and never thought it would look this good! Amazing work so far.
- Thu Mar 24, 2016 1:37 am
- Forum: Mod Announcements
- Topic: Russian S-1 Probe
- Replies: 5
- Views: 5541
Re: Russian S-1 Probe
I know exactly what you're talking about, but I don't know why it is happening. It used to work until I updated, do you know what has gone wrong?Are the left and rear armor panels intentionally confused?
Thanks for the feedback!
- Thu Mar 24, 2016 12:59 am
- Forum: Commonwealth
- Topic: Bering Station in 1.7 : just noticed
- Replies: 14
- Views: 8379
Re: Bering Station in 1.7 : just noticed
I sort of feel like there should be more story to the station. Something else you can do at it. Anyone else agree, or...?
- Thu Mar 24, 2016 12:30 am
- Forum: The Drawing Board
- Topic: Rifter and Mining Barge Concept Idea
- Replies: 23
- Views: 13382
Re: Rifter and Mining Barge Concept Idea
I got the Rifter to work, but didn't like the results. I'm pretty sure the time each jump takes is hardcoded, and it takes too long for close range combat and doesn't feel right. I think I'm out of luck :/ So I'm shelving the idea of the rifter for later if I realize there is another way to do it :c...
- Wed Mar 23, 2016 5:00 pm
- Forum: Commonwealth
- Topic: If I enjoy combat in Transcendence
- Replies: 8
- Views: 5701
Re: If I enjoy combat in Transcendence
Oh, well that's cool. I'll definitely buy it on the multiverse then. Thanks for the tip!
- Wed Mar 23, 2016 4:47 pm
- Forum: The Drawing Board
- Topic: Rifter and Mining Barge Concept Idea
- Replies: 23
- Views: 13382
Re: Rifter and Mining Barge Concept Idea
Thank you Gunship! That was very helpful! I'll see if I can get my plans working
- Wed Mar 23, 2016 4:46 pm
- Forum: Shipyards
- Topic: Player Summoning a ship
- Replies: 9
- Views: 4182
Re: Player Summoning a ship
Thanks for the help! I might do that if I run in to troubles, but Digdug helped me over on the IRC
Thanks anyway though!
Thanks anyway though!
- Wed Mar 23, 2016 4:03 pm
- Forum: The Drawing Board
- Topic: Ship rotation mod idea.
- Replies: 34
- Views: 18423
Re: Ship rotation mod idea.
Ah, nice.
Thanks, I'll look into them.
Thanks, I'll look into them.
- Wed Mar 23, 2016 4:02 pm
- Forum: Shipyards
- Topic: Player Summoning a ship
- Replies: 9
- Views: 4182
Re: Player Summoning a ship
Unfortunately that won't work for me for what I'm trying to do. I'm trying to make an event which triggers when your shield down. It is meant to summon some allied ships. I've got everything working but the summoning, aka almost nothing xD
- Wed Mar 23, 2016 1:40 pm
- Forum: Shipyards
- Topic: Player Summoning a ship
- Replies: 9
- Views: 4182
Player Summoning a ship
I've been trying to allow the player to summon another ship, but I can't quite get it working. (sysCreateShip "&scHornet;" gSource) This is my code. It's properly put inside an <Event> Function, I just need help getting this to work :P What I want to do is summon a hornet on top of the player, which...
- Wed Mar 23, 2016 1:05 pm
- Forum: Commonwealth
- Topic: Transcendence Soundtrack
- Replies: 5
- Views: 4100
Re: Transcendence Soundtrack
Neato, found themThey are in Transcendence\Collection\00820000 (Or maybe it will different on other PC).
Thanks guys