Search found 516 matches

by DigaRW
Sun Mar 27, 2022 4:13 pm
Forum: The Drawing Board
Topic: SEMESTA 2.0 REBOOT
Replies: 28
Views: 34003

Re: SEMESTA 2.0 REBOOT

Semesta Launcher so far is balanced and fun to use. But last update I have added Dual Burst Semesta Launcher and make it looks somewhat... weird? I'm not sure how I can express my thought, but Semesta Launcher is too unique to make its variant. Dual Burst has no difference with its original and more...
by DigaRW
Sun Jan 16, 2022 11:07 am
Forum: Transcendence Tech Support
Topic: Forum page loading times
Replies: 3
Views: 7046

Re: Forum page loading times

I think it's due banner animation. This forums banner is somewhat animated and probably causing loading issue. I don't have problem with load, but my low-end computer is getitng lag when navigating this forum.
by DigaRW
Tue Oct 19, 2021 12:53 am
Forum: Commonwealth
Topic: Gaia cannon misleading description?
Replies: 2
Views: 6843

Re: Gaia cannon misleading description?

The description actually referring to the ammo. Unlike other ammo weapons such as thermo cannon which used manufactured ammo shells, this weapon obtain ammo from the reactor by charging up power. However, since the description says "... known only to the Gaians", it means there is no way in game to ...
by DigaRW
Thu Sep 16, 2021 3:19 am
Forum: Mod Announcements
Topic: DigaRW's Miscellaneous Mods
Replies: 27
Views: 33694

Re: DigaRW's Miscellaneous Mods

Quick update for Bunker Buster extra. Fixed dwarg shiptable and add more anarchist ship as 1.9 Beta 4 have two new ships. This update probably don't require restart and can continue save.
by DigaRW
Mon Sep 13, 2021 2:37 am
Forum: Mod Announcements
Topic: DigaRW's Miscellaneous Mods
Replies: 27
Views: 33694

Re: DigaRW's Miscellaneous Mods

Update! Bunker Buster - Changed EI500/M ship equipments. - Added a new Wolfen/C with costumized weapon. - Revised shiptable for Bunker Buster Security and Militia. - Improved attack behavior. - Changed Minotaur/C weapon to Moskva 33 repeater and missile ammo to KM170 Maul missile. - Added more miss...
by DigaRW
Wed Sep 01, 2021 3:05 pm
Forum: Mod Announcements
Topic: SEMESTA REBOOT 2.0
Replies: 27
Views: 41074

Re: SEMESTA REBOOT 2.0

Updated to Version 2.1 Fixes and balances again, but I added some tinker weapons and some gladiator ship that uses Semesta equipments. These gladiators might be still unbalanced though. There also a new space map area, "Overseas Dominion". This map contain five systems branched from Charon to a syst...
by DigaRW
Mon Aug 30, 2021 12:16 am
Forum: Beginner's Luck
Topic: Unable to find the Sanctum
Replies: 8
Views: 16458

Re: Unable to find the Sanctum

Just found out the problem, it was the Starbridge modpack playerships which have no options for the sanctum. My game version is 1.9b4 by the way. Thanks to everyone who tried to help..! I guess the ship has not been categorized as pilgrim ships. You should inform the mods author if you want those s...
by DigaRW
Mon Aug 23, 2021 4:55 am
Forum: Beginner's Luck
Topic: Unable to find the Sanctum
Replies: 8
Views: 16458

Re: Unable to find the Sanctum

If you meant sanctum closed for maintenance, then you should donate some credits to them.
by DigaRW
Fri Jul 16, 2021 3:41 pm
Forum: Shipyards
Topic: Question for asteroid lookup table
Replies: 6
Views: 10452

Re: Question for asteroid lookup table

Nevertheless, I'm glad I could see it working.
by DigaRW
Fri Jul 16, 2021 3:40 pm
Forum: Shipyards
Topic: Question for asteroid lookup table
Replies: 6
Views: 10452

Solved (?)

I just replace these two line of codes and a bit modified them, then it suddenly works. It seems attributes and <AddTerritory> code is important to asteroid table placement as actually lookup table don't directly specify the type of asteroids.
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by DigaRW
Fri Jul 16, 2021 9:20 am
Forum: Announcements
Topic: 1.9 Beta 4
Replies: 15
Views: 82696

Re: 1.9 Beta 4

I noticed something weird on escort systems. Every ship that escorting a ship is always positioned on front. This happens on Marauder raid platform and one of my mods that uses escort is also this get bug.
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by DigaRW
Fri Jul 09, 2021 3:46 pm
Forum: The Drawing Board
Topic: DigaRW's Mission Mods Project
Replies: 5
Views: 20232

Re: DigaRW's Mission Mods Project

Anyway, I applied [frequency="xxx"] on mission code. So some mission will not appear more often. It doesn't cause any errors, but I doubt it does work.
by DigaRW
Fri Jul 09, 2021 3:42 pm
Forum: Mod Announcements
Topic: DigaRW's Miscellaneous Mods
Replies: 27
Views: 33694

Re: DigaRW's Miscellaneous Mods

New Mods: Bunker Buster Extra A new mods is available on my Dropbox! The mods is Bunker Buster Extra . As mentioned, this mods is an extra version of Bunker Buster. However, there a two differences from original version. It now uses consumable ROMs and gunship support will spawn from back of player...
by DigaRW
Fri Jul 09, 2021 1:44 pm
Forum: The Drawing Board
Topic: DigaRW's Mission Mods Project
Replies: 5
Views: 20232

Re: DigaRW's Mission Mods Project

Mission that I'll be working for next update is "Find The Lost Explorer". This mission is searching the explorer that presumably missing somewhere in the systems. But then turns out that the explorer are captured by some pirates. This mission is relatively easy, but they have a hitch: they didn't ge...
by DigaRW
Fri Jul 09, 2021 10:39 am
Forum: Shipyards
Topic: language/plurals code help please
Replies: 5
Views: 16043

Re: language/plurals code help please

You might should take a look at RPGCommonText.xml. Some language uses plural text.

Code: Select all

<Text id="nounHitPoints">hit point(s)</Text>
<Text id="nounMilitaryID">military ID(s)</Text>
Try trace where this language is used.