Search found 1036 matches
- Fri Feb 10, 2012 12:47 am
- Forum: Mod Announcements
- Topic: [MOD] The Network
- Replies: 202
- Views: 105556
Re: [MOD] The Network
Elysium didn't work in the 1.07a release. It would give an error, and not jump to Elysium.
- Wed Feb 08, 2012 10:47 pm
- Forum: Shipyards
- Topic: Sticky Devices/Weapons
- Replies: 6
- Views: 3087
Re: Sticky Devices/Weapons
If you add the data field 'virtual="true"' then the device can be installed or uninstalled only through code.
- Wed Feb 08, 2012 2:29 am
- Forum: Shipyards
- Topic: Q of the Week:
- Replies: 2
- Views: 1388
Re: Q of the Week:
The gate ID is the name the gate has in the topology. In vanilla they will usually return Inbound or Outbound, since those are the gates used. They can't be used as spaceobjects.
- Mon Feb 06, 2012 3:28 am
- Forum: Anacreon General Discussions
- Topic: Anacreon 3.0 Questions
- Replies: 29
- Views: 17056
Re: Anacreon 3.0 Questions
Yeah, but if it is a gentle enough gradient, then the surrounding empires will be close enough to your power level to at least hinder expansion.
- Mon Feb 06, 2012 2:51 am
- Forum: Anacreon General Discussions
- Topic: Anacreon 3.0 Questions
- Replies: 29
- Views: 17056
Re: Anacreon 3.0 Questions
Would it be possible to have new systems generate in the outskirts of the map, and given to new players? That would mean that each player is relatively close in power to all their neighbors, but the strength rises gradually towards the center of the map.
- Mon Feb 06, 2012 2:48 am
- Forum: Ideas & Suggestions
- Topic: Transcendence Lite?
- Replies: 5
- Views: 2890
Re: Transcendence Lite?
I think you'd have to limit higher tech levels. In the Network there is a branch where it increases the system level every 1-2 systems. The result is that you're always underpowered, and you have to spend hours in a system to milk it of all it has, just to survive in the next system. That said, it w...
- Sun Feb 05, 2012 10:52 pm
- Forum: Mod Announcements
- Topic: [MOD] The Network
- Replies: 202
- Views: 105556
Re: [MOD] The Network
That's actually the same as in vanilla. It really isn't much, but it was the only way to make it work.
- Sun Feb 05, 2012 10:37 pm
- Forum: Mod Announcements
- Topic: [MOD] The Network
- Replies: 202
- Views: 105556
Re: [MOD] The Network
Okay, there's a new update on Xelerus. I fixed the crash with the Hukara nebula, and I fixed the crash when entering Elysium. I still don't understand what was wrong with Elysium, but the game insisted that Elysium had to be in its own galactic map. The Huari was just a case of some sloppy programin...
- Sun Feb 05, 2012 5:34 pm
- Forum: Mod Announcements
- Topic: [Mod] Fellow Pilgrims
- Replies: 22
- Views: 14859
Re: [Mod] Fellow Pilgrims
Currently they don't, and I should add that since if they have high damage and go into a fight, they instantly through up sustain,.
- Sat Feb 04, 2012 4:56 am
- Forum: Off-Topic
- Topic: [Poll] Programming literacy
- Replies: 22
- Views: 12227
Re: [Poll] Programming literacy
I know some (very) basic stuff for C# and I can program TI graphing calculators, but that's it aside from tlisp.
- Sat Feb 04, 2012 4:45 am
- Forum: Beginner's Luck
- Topic: New User, need help against Ares Orthodoxy
- Replies: 17
- Views: 9674
Re: New User, need help against Ares Orthodoxy
The latest version of the game is 1.07a. There have been several changes since 1.01. Most have been dealing with modding, so all the newest mods run on 1.07a. The a galactic map has been introduced, and can be installed at St. Kats. The jumpdrive is an item found in the later systems, and it is boug...
- Sun Jan 22, 2012 6:42 pm
- Forum: Ideas & Suggestions
- Topic: What do YOU want in 1.08?
- Replies: 51
- Views: 22111
Re: What do YOU want in 1.08?
Just give the targeting program for free like autopilot -- it is just as critical. The difference is that the Autopilot doesn't augment the player's ability to find, kill, or loot anything. The autopilot really just keeps people from complaining that it takes too long to fly across the system. The ...
- Sat Jan 21, 2012 2:12 am
- Forum: Mod Announcements
- Topic: [MOD] The Network
- Replies: 202
- Views: 105556
Re: [MOD] The Network
That's odd, I'll try to see what the problem is.
- Fri Jan 20, 2012 9:44 pm
- Forum: Shipyards
- Topic: Anyone interested in a Modding Competition?
- Replies: 27
- Views: 9844
Re: Anyone interested in a Modding Competition?
I don't think so, it's just that someone needs to get around to writing out the official rules and then hosting it. I can do this if no one else wants to.
- Fri Jan 20, 2012 12:16 am
- Forum: Beta Bug Reports
- Topic: Small bug on map
- Replies: 3
- Views: 2790
Re: Small bug on map
This is as problem though, especially in the early systems when you can have 5 stations around a single planet system, and you can't tell what there is. I would really like if the names could be displayed so they don't intersect.