Search found 1058 matches
- Wed Feb 02, 2022 7:43 am
- Forum: Shipyards
- Topic: UNID Database
- Replies: 564
- Views: 407706
Re: UNID Database
That happened. Happy modding. ^.^ Also fixed a couple of entries on the list that were in the wrong order right by where you landed, so thanks for that. ^.~.
- Sun Jan 30, 2022 6:05 am
- Forum: Announcements
- Topic: 1.9 Release
- Replies: 55
- Views: 1296925
Re: 1.9 Release
It's not unusual to be killed When a station is "under attack" while docked ( the hostiles are usually chasing after YOU, not the station, the defenders or the station, if armed, will respond ) the resulting explosions or Debris can damage or destroy the player ship. That should still give a cause...
- Wed Oct 06, 2021 1:39 am
- Forum: Commonwealth
- Topic: Suggestion: Add game version to save info
- Replies: 2
- Views: 8431
Re: Suggestion: Add game version to save info
I would suggest posting that suggestion on the Ministry. It’s usually easier to get his attention with something there than on the forum.
- Wed Mar 31, 2021 8:53 pm
- Forum: Official Extensions
- Topic: The Backroads — an alternate route
- Replies: 216
- Views: 423684
Re: The Backroads — an alternate route
Update of the (insert random time period here): Yes, I still exist; yes TBR still exists; yes, I am still making progress on it. Very slow progress, but progress nonetheless. A few things to look forward in the next update (which will (hopefully) be soon-ish) include: » Properly functional Lambda R...
- Sat Mar 20, 2021 7:08 pm
- Forum: Shipyards
- Topic: new encounters code help please
- Replies: 2
- Views: 8815
Re: new encounters code help please
I feel I should apologize for the current station spawning system, since I’m the one who pushed for it. It was the only way to keep both George’s and Wolfy’s stations from showing all over The Backroads in places they had no business being. <.< >.> <.<; …Aaand I guess that means it’s up to me to ...
- Fri Mar 19, 2021 6:29 am
- Forum: Shipyards
- Topic: Linux XML editor suggestions please.
- Replies: 3
- Views: 13111
Re: Linux XML editor suggestions please.
I just use the default text editor, personally — gedit for Ubuntu, xed for Mint — and set the highlight mode to XML. There’s also an option to highlight matching brackets/parentheses in both.
- Thu Mar 18, 2021 2:48 am
- Forum: Modding Reference
- Topic: TransCompiler Usage
- Replies: 7
- Views: 16285
Re: TransCompiler Usage
Almost exactly the same, actually. The only real difference is on the third code block above:
Code: Select all
wine TransCompiler.exe /input:ModFilename.xml /output:ModFilename.tdb
- Mon Feb 01, 2021 3:32 pm
- Forum: Modding Reference
- Topic: Function List — 1.9b3 (API 51)
- Replies: 2
- Views: 9174
Re: Function List — 1.9b3 (API 51)
R E N A M E D / D E P R E C A T E D F U N C T I O N S itmGetProperty: RENAMED: Use (itm@ ...) instead. itmSetProperty: RENAMED: Use (itmSet@ ...) instead. msnGetProperty: RENAMED: Use (msn@ ...) instead. msnIncProperty: RENAMED: Use (msnInc@ ...) instead. msnSetProperty: RENAMED: Use (msnSet@ ...)...
- Mon Feb 01, 2021 3:32 pm
- Forum: Modding Reference
- Topic: Function List — 1.9b3 (API 51)
- Replies: 2
- Views: 9174
Re: Function List — 1.9b3 (API 51)
(obj@ obj property) -> value property (all) 'ascended 'canAttack 'canBeAttacked 'category -> 'beam | 'effect | 'marker | 'missile | 'mission | 'ship | 'station 'commsKey 'currency -> currency type UNID 'currencyName 'cyberDefenseLevel 'damageDesc -> { shieldLevel:n armorIntegrity:n HullIntegrity:n }...
- Mon Feb 01, 2021 3:31 pm
- Forum: Modding Reference
- Topic: Function List — 1.9b3 (API 51)
- Replies: 2
- Views: 9174
Function List — 1.9b3 (API 51)
F U N C T I O N L I S T (!= x1 x2 ... xn) -> True if any arguments are not equal (* x1 x2 ... xn) -> z (+ x1 [x2 ... xn]) -> sum (int32 or real) (- x1 x2 ... xn) -> z (- x) -> -x (/ x y) -> x / y (real) (< [x1 x2 ... xn]) -> True if x1 < x2 < ... < xn (<= [x1 x2 ... xn]) -> True if x1 <= x2 <= ......
- Mon Feb 01, 2021 12:59 pm
- Forum: Announcements
- Topic: 1.9 Beta 3
- Replies: 9
- Views: 69361
Re: 1.9 Beta 3
Details of ship device slot changes can be found here.
- Sun Oct 18, 2020 12:19 pm
- Forum: Bug Reports & Tech Support
- Topic: Linux debug console cursor problem
- Replies: 2
- Views: 8599
Re: Linux debug console cursor problem
I’ve run into it before, it’s a font issue. The game advances the cursor by specific amount based on how many characters have been typed (based on the assumption that the font required is monospace), but if you don’t have the necessary font, it doesn’t line up correctly. I don’t remember which font...
- Fri Aug 07, 2020 9:35 pm
- Forum: Official Extensions
- Topic: The Backroads — an alternate route
- Replies: 216
- Views: 423684
- Sat Jul 11, 2020 2:01 pm
- Forum: Shipyards
- Topic: UNID Database
- Replies: 564
- Views: 407706
Re: UNID Database
The database is working fine for me, and apparently 0xD010 is already listed as being yours. Go forth and mod!
- Fri Jul 10, 2020 6:08 am
- Forum: Beginner's Luck
- Topic: some question of a NewBie
- Replies: 5
- Views: 10565
Re: some question of a NewBie
Welcome aboard! » 1: The [ U] key will bring up the menu to access the auton bay. » 2: Currently, there is no way to hire wingmen in the core game. You can get a few through certain events in the game, but that’s it. » 3: There’s also no way in the core game to pilot a capital ship. However, there ...