Search found 73 matches

by Brzelius
Thu Feb 18, 2010 10:27 pm
Forum: Beginner's Luck
Topic: What Armor Can My Ship Use?
Replies: 3
Views: 3323

Yes, that would be very interesting (and useful).
More info in the ship menu please! :)
by Brzelius
Wed Feb 17, 2010 1:44 pm
Forum: Beginner's Luck
Topic: Best RNG ROM picks in first system
Replies: 5
Views: 4117

Prophet wrote:In an RC6 game my very first rom was a damaged weapon rom. That ended that playthrough really quick..
Dito :(
by Brzelius
Sun Feb 14, 2010 9:09 pm
Forum: Ideas & Suggestions
Topic: Missile Defense Systems Nerfed?
Replies: 23
Views: 8765

You all make the command ship way more difficult than it has to be. Keep 3 Gems of Freezy Timey around, use one, park in place, then blast away. Only need to punch through one armor plate. There's no sentinels to bother you, no return fire from the command ship, you could go in with no shields and ...
by Brzelius
Sun Feb 14, 2010 11:43 am
Forum: Beginner's Luck
Topic: Bellfruit Question
Replies: 13
Views: 7921

What about bellfruit? Is this some mod or vanilla? I've never seen one.
by Brzelius
Tue Feb 09, 2010 12:59 pm
Forum: Ideas & Suggestions
Topic: Suggestion: defective weapon enhancement ROM
Replies: 9
Views: 4178

Suggestion: defective weapon enhancement ROM

I would suggest to reduce the negative effect it has. I just now realized how very crippling it is when it is the first ROM you're trying out... The "good version" enhances firing speed by around 20%, why does the "bad version" make your weapon totally and utterly useless? It is basically impossible...
by Brzelius
Wed Feb 03, 2010 5:23 pm
Forum: Closed bug reports
Topic: Transcendence system crash
Replies: 2
Views: 2118

The only other info I can give is that 1. I was mining volcanic roids when this happened 2. I had four mule autons around 3. I wasn't able to reproduce it at all, I "resurrected", proceeded to mine the entire system and nothing like that happened again 4. there was one Taikon base next to me when it...
by Brzelius
Wed Feb 03, 2010 3:12 pm
Forum: Closed bug reports
Topic: [RC6]Inventory dupes
Replies: 10
Views: 5243

I had this bug with green etherium field crystals every play-through I tried. Always there's some Adventurer's Outfitter who shows two listings of those (one is always only one crystal, the other several).
by Brzelius
Wed Feb 03, 2010 8:51 am
Forum: Closed bug reports
Topic: Transcendence system crash
Replies: 2
Views: 2118

Transcendence system crash

http://www.broesel-brzelius.de/bilder/transcrash1.png http://www.broesel-brzelius.de/bilder/transcrash2.png :-/ It's RC6. debug.log doesn't show anything unusual. When being near the other stargate in the system, I always get "enemy ships detected" without any around. The crash didn't happen there ...
by Brzelius
Tue Feb 02, 2010 2:01 pm
Forum: Announcements
Topic: RC6
Replies: 78
Views: 45825

mining requires a lot of time, are you really sure you want to use a 200MW weapon to mine for long times ? you reactor would be drained very quickly :D Well if it had mining4 or higher, it could be faster to mine with the ferian plasma cannon as opposed to the torch with its fast projectile speed a...
by Brzelius
Tue Feb 02, 2010 1:59 pm
Forum: Ideas & Suggestions
Topic: [RC6] School of Engineering
Replies: 12
Views: 4925

I had reactors, engines and shields (added blast resistant).
by Brzelius
Tue Feb 02, 2010 12:55 pm
Forum: Announcements
Topic: RC6
Replies: 78
Views: 45825

Must be your bad luck, as my RC6 run with the Sapphire has been quite lucky until now (I'm at Eta Ceti). The weapon dealers right next to the arena sold an omni partisan, a dual particle beam and an omni turbolaser, together with a laser collimator and a cannon accelerator from commonwealth stations...
by Brzelius
Tue Feb 02, 2010 11:12 am
Forum: Beginner's Luck
Topic: Engines - Acceleration, Turning Rate, Max Speed, Ship Mass
Replies: 16
Views: 10250

Well, the numbers sure look like they're supposed to be additive to the base engines. What else would 100 thrust be good for?
by Brzelius
Mon Feb 01, 2010 4:06 pm
Forum: Beginner's Luck
Topic: Engines - Acceleration, Turning Rate, Max Speed, Ship Mass
Replies: 16
Views: 10250

Thanks a lot. This seems kind of strange: ship | thrust | mass | ratio Wolfen | 300 | 30 | 10:1 Freighter | 200 | 250 | 4:5 Sapphire | 150 | 30 | 5:1 When starting the game, the ship selection screen states the thrust to mass ratio as 1.5, 6.6 and 13.1 respectively for the freighter / sapphire / wol...
by Brzelius
Mon Feb 01, 2010 3:14 pm
Forum: Beginner's Luck
Topic: Engines - Acceleration, Turning Rate, Max Speed, Ship Mass
Replies: 16
Views: 10250

This thread is strangely unsatisfying. I will summarize all open questions: 1. Is turning speed affected by engine upgrades? 2. What happens if a ship is overloaded? 3. What are the thrust numbers for the engine upgrades and the basic drives of the three ships? 4. Can installing heavier armor make a...
by Brzelius
Mon Feb 01, 2010 1:37 pm
Forum: Beginner's Luck
Topic: Engines - Acceleration, Turning Rate, Max Speed, Ship Mass
Replies: 16
Views: 10250

no, the higher number wins. So the max speed of the starting Wolfen engine overrides. But what about the thrust? What's the thrust number / factor for the engine devices? About overload: What happens when a ship is overloaded? Do installed weapons / shield / devices count as cargo or ship mass for ...