Search found 333 matches

by TVR
Mon Apr 13, 2015 8:06 am
Forum: The Drawing Board
Topic: Homeworld-style Adventure Study MKII
Replies: 134
Views: 130373

Re: Homeworld-style Adventure Study MKII

-Added minimum RUs for recycling -Added "Examine loadout" to Hanger Bay -Fixed armor installation/manufacturing/autogate bug Updated the repository on Xelerus. Boarding shuttle AI is slightly more complicated to fix (there is no engine support for docking with enemy ships), and will have to wait unt...
by TVR
Fri Apr 03, 2015 5:54 am
Forum: The Drawing Board
Topic: Homeworld-style Adventure Study MKII
Replies: 134
Views: 130373

Re: Homeworld-style Adventure Study MKII

@FourFire

It's up.
by TVR
Wed Apr 01, 2015 7:26 am
Forum: The Drawing Board
Topic: Homeworld-style Adventure Study MKII
Replies: 134
Views: 130373

Re: Homeworld-style Adventure Study MKII

-Partially implementated boarding mechanic, try Domina Power "Capture Target" to test -Integrated View By Category to Item Production and Recycling, other item screens are not quite compatible as-is (Needs View By Item Category installed separately) The current boarding system is implemented by "Boa...
by TVR
Fri Mar 27, 2015 4:53 am
Forum: The Drawing Board
Topic: Homeworld-style Adventure Study MKII
Replies: 134
Views: 130373

Re: Homeworld-style Adventure Study MKII

@StealthX

It'll likely be easier to just double the size of the model, or double the resolution of the render.

Transcendence seems to accept only BMP V3, but JPEG bitmasks are also good.
by TVR
Wed Mar 25, 2015 4:17 am
Forum: The Drawing Board
Topic: Homeworld-style Adventure Study MKII
Replies: 134
Views: 130373

Re: Homeworld-style Adventure Study MKII

-Salvage shuttles now correctly loot wrecks The most appropriate mechanic likely depends on whether we want the Mothership to be crewed or automatic. We could implement both, and see which one turns out better. Interface wise, Domina Powers could be expanded into a full context sensitive action menu...
by TVR
Sat Mar 21, 2015 8:48 am
Forum: The Drawing Board
Topic: Homeworld-style Adventure Study MKII
Replies: 134
Views: 130373

Re: Homeworld-style Adventure Study MKII

Repo is up and latest version posted: xelerus.de/index.php?s=mod&id=1482

-Added Ship Select Screen image
-Added new command to order target to dock

TODO:
Realign drive effects and hardpoints with new sprite
Create and upload Xelerus mod image
by TVR
Wed Mar 18, 2015 6:21 am
Forum: Commonwealth
Topic: Sticking to one ship is a missed gameplay opportunity
Replies: 50
Views: 23987

Re: Sticking to one ship is a missed gameplay opportunity

From an engine perspective, every ship in the game should automatically be playable. There should be no need for <PlayerSettings> or any additional stats. The ship control interface only needs a few extensions for capital ships, specifically a fire secondary and fire tertiary weapon. Everything else...
by TVR
Wed Mar 18, 2015 6:05 am
Forum: Commonwealth
Topic: Controller Support/Mods?
Replies: 13
Views: 6983

Re: Controller Support/Mods?

Excellent idea, pixelfck, that would allow labelling the actions with the number of the key that they have been mapped to. Estimated amount of code needed: 100-150 lines

This current support is just a proof-of-concept, we should continue developing it.
by TVR
Wed Mar 18, 2015 6:04 am
Forum: The Drawing Board
Topic: Homeworld-style Adventure Study MKII
Replies: 134
Views: 130373

Re: Homeworld-style Adventure Study MKII

https://infotomb.com/tads4.zip -Recycling items now adds XP for the ship configuration editor -Added the new mothership sprite, special thanks to AssumedPseudonym -Added an updated version of Advanced LRS from DySys TODO: -Realign the drive effects, weapon hardpoints with the new ship sprite -Creat...
by TVR
Fri Mar 13, 2015 11:19 pm
Forum: Commonwealth
Topic: Controller Support/Mods?
Replies: 13
Views: 6983

Re: Controller Support/Mods?

That's the thing, dockscreen actions were never meant to be dynamically altered, so there is no function for retrieving the text of a dockscreen action. There is also no function for changing the action keys without changing the action labels or vice versa. We would normally have to put in a feature...
by TVR
Wed Mar 11, 2015 9:49 pm
Forum: Commonwealth
Topic: Controller Support/Mods?
Replies: 13
Views: 6983

Re: Controller Support/Mods?

Here is the basic framework for the controller support mod, save all of the following code as ControllerDockscreenSupport.xml and place that file inside the Transcendence Extensions directory. ~/Transcendence/Extensions/ControllerDockscreenSupport.xml Start up a new game and verify that each dockscr...
by TVR
Sun Mar 08, 2015 11:13 pm
Forum: The Drawing Board
Topic: Homeworld-style Adventure Study MKII
Replies: 134
Views: 130373

Re: Homeworld-style Adventure Study MKII

@StealthX Anything up to the default selection image size of 320x320 should fit. Any camera angle is good. We could even have both, by having a dynamic, upgradeable number of hardpoints on the mothership. Same for interior HP - it could be upgradeable too. By using the magic of overlays, we could ha...
by TVR
Sun Mar 08, 2015 11:03 pm
Forum: Commonwealth
Topic: Controller Support/Mods?
Replies: 13
Views: 6983

Re: Controller Support/Mods?

Nice. Be sure to select a UNID at https://forums.kronosaur.com/viewtopic.php?f=5&t=959 to get started.

Arrow keys will likely have to be avoided, using another two keys instead. Xpadder has support for all keys, though, so it shouldn't be a problem.
by TVR
Sat Mar 07, 2015 5:02 am
Forum: The Drawing Board
Topic: Homeworld-style Adventure Study MKII
Replies: 134
Views: 130373

Re: Homeworld-style Adventure Study MKII

@AssumedPseudonym Much thanks. @FourFire Excellent ideas, just added the first one. A ship blueprints menu should be straightforward to add, all that is needed is some dockscreen code. Being able to upgrade Salvage Shuttles would be great. How about being able to select their equipment using the shi...
by TVR
Sat Mar 07, 2015 5:01 am
Forum: Commonwealth
Topic: Controller Support/Mods?
Replies: 13
Views: 6983

Re: Controller Support/Mods?

40 lines of code, more or less. (scrSetActionLabel) to display the cursor over a text action, (scrAddAction) to add invisible actions that move the menu cursor up or down, and <onGlobalPaneInit> to add those actions to every pane. The end result will be three buttons only required to navigate the me...