Search found 87 matches

by Cirevam
Sat Apr 28, 2012 6:23 am
Forum: Shipyards
Topic: Ship Dockscreen Images (WIP)
Replies: 21
Views: 10838

Re: Ship Dockscreen Images (WIP)

Cupholders? I've got something better: hamster bottles! http://cirevam.deviantart.com/art/Wolfen-Interior-WIP-v1-298822806 After a lengthy discussion on IRC I figured out a good design for the Wolfen. I want to thank everyone who was there while discussing the dry weight of ships, how much space a t...
by Cirevam
Fri Apr 27, 2012 1:19 pm
Forum: Commonwealth
Topic: What is better ? Killing CSC Antarctica or saving It?
Replies: 3
Views: 2084

Re: What is better ? Killing CSC Antarctica or saving It?

I've never destroyed the Antarctica when I've found it. I'm usually not worried about the Aquila loot since I tend to shatter most of the Aquilas, and I'd rather have peace between Earthicans and Ares. The Fleet can keep their silly antimatter weapon.
by Cirevam
Fri Apr 27, 2012 5:35 am
Forum: Shipyards
Topic: Ship Dockscreen Images (WIP)
Replies: 21
Views: 10838

Ship Dockscreen Images (WIP)

I'll keep it short: As I started modeling the interior of the Wolfen, someone on IRC suggested I make custom ship dockscreen images from what I'll eventually finish. Thus I've accepted the challenge of making interiors for the three starter ships. Here's what I have with the Wolfen so far, mostly to...
by Cirevam
Wed Apr 25, 2012 10:28 pm
Forum: Commonwealth
Topic: Succession #2 Modlist ideas
Replies: 48
Views: 18678

Re: Succession #2 Modlist ideas

I don't consider crippling myself to be very fun. Sorry. Since the succession games are played by many different people I thought it would be best to have a ship that works okay for everyone so that everyone can have fun.
by Cirevam
Wed Apr 25, 2012 8:58 pm
Forum: Commonwealth
Topic: Succession #2 Modlist ideas
Replies: 48
Views: 18678

Re: Succession #2 Modlist ideas

Eh, the Hornet is way too limited in nearly every aspect except for speed and maneuverability. If we were to use one of the non-stock ships I'd suggest the Manticore since it can hold up to 150 tons of cargo, never seems to never get overburdened, has a decent amount of device slots, can support arm...
by Cirevam
Sun Apr 15, 2012 9:47 pm
Forum: Beta Bug Reports
Topic: 1.08a Solid Smoke
Replies: 15
Views: 10178

Re: 1.08a Solid Smoke

While it's true that small things in space can hit with enormous force, it's always because they're moving fast relative to another object. Assuming a station and your ship are not moving relative to each other, how fast would smoke or other particles exit the station when it's destroyed? How fast i...
by Cirevam
Sat Apr 14, 2012 9:03 pm
Forum: Shipyards
Topic: 1.08+ not sure if it is a buggy
Replies: 2
Views: 1449

Re: 1.08+ not sure if it is a buggy

Cyber attacks don't have a 100% success chance from what I've seen so it's possible that you got lucky and both attacks failed. It's good that they do fail from time to time otherwise the Sung could keep launching PeacefulConstraint and you wouldn't be able to do anything to stop them.
by Cirevam
Sat Apr 14, 2012 1:53 am
Forum: Ideas & Suggestions
Topic: What do YOU want for 1.09?
Replies: 119
Views: 55375

Re: What do YOU want for 1.09?

Being able to see how much money that shops have would be useful when selling large amounts of items to them. I usually end up selling some heavy stuff for a decent price but end up being unable to sell much else because I took all of their money right there.
by Cirevam
Wed Apr 11, 2012 3:43 pm
Forum: Transcendence Fan Fiction
Topic: Rags to Riches: A Pilgrim's Journey
Replies: 5
Views: 12459

Re: Rags to Riches: A Pilgrim's Journey

Wow, this is great so far. I want to read the next chapter already! :mrgreen:
by Cirevam
Mon Apr 09, 2012 10:34 pm
Forum: Ideas & Suggestions
Topic: What do YOU want for 1.09?
Replies: 119
Views: 55375

Re: What do YOU want for 1.09?

You still have to grind a little bit once the rin economy is introduced. Unless you're already carrying 50 tonnes of pteracnium ore when you see the first Ringers collective, you'll most likely have to blast some Ferians. I try to always have some ringer-valuable and teraton-valuable items by Jiang'...
by Cirevam
Sat Apr 07, 2012 8:43 pm
Forum: Ideas & Suggestions
Topic: What do YOU want for 1.09?
Replies: 119
Views: 55375

Re: What do YOU want for 1.09?

^ Or, if balance is an issue, offer a way to enhance the fuel efficiency of reactors so you can choose whether to burn fuel more slowly or have more power available. So a 50MW could get the existing enhancement to become a 60MW reactor that chugs fuel like water, or it could basically get a +Efficie...
by Cirevam
Sat Apr 07, 2012 6:44 pm
Forum: Ideas & Suggestions
Topic: What do YOU want for 1.09?
Replies: 119
Views: 55375

Re: What do YOU want for 1.09?

Raisermesser and Makayev factories will repair some of their own weapons and devices for a fee, but they show up so late that it barely matters at that point. Earth Industries and NAMI don't have their own factories so there's just about no way to repair the majority of their devices. That leaves a ...
by Cirevam
Sat Apr 07, 2012 5:16 pm
Forum: Ideas & Suggestions
Topic: What do YOU want for 1.09?
Replies: 119
Views: 55375

Re: What do YOU want for 1.09?

I'd like to see more variety in the Commonwealth Militia missions. It gets really tedious when I get three "escort superfreighter from the edge of the system" missions in a row. What were they doing out there anyways?
by Cirevam
Sat Apr 07, 2012 2:10 am
Forum: The Drawing Board
Topic: Bug Trac for Mining Pack v1.03
Replies: 9
Views: 8180

Re: Bug Trac for Mining Pack v1.03

The deluxe packer autons don't want to automatically pick up ore. When I invoke the Collect Ore command, the auton moves forward a bit, stops, and says that no ore is in range even if ore is visible on the screen. I'm playing with a ton of other mods so maybe one of them is causing a problem but it ...
by Cirevam
Wed Apr 04, 2012 5:48 pm
Forum: Ideas & Suggestions
Topic: Make plot devices use zero slots.
Replies: 11
Views: 5118

Re: Make plot devices use zero slots.

I think the reason why reactors take up slots is because the stock reactor is never removed. The upgrade is just plugged alongside the original so that you can never not have a reactor. That's wasteful in both the aforementioned slot tax and that the player can never sell his stock reactor which wou...