Search found 87 matches
- Sat Apr 28, 2012 6:23 am
- Forum: Shipyards
- Topic: Ship Dockscreen Images (WIP)
- Replies: 21
- Views: 10838
Re: Ship Dockscreen Images (WIP)
Cupholders? I've got something better: hamster bottles! http://cirevam.deviantart.com/art/Wolfen-Interior-WIP-v1-298822806 After a lengthy discussion on IRC I figured out a good design for the Wolfen. I want to thank everyone who was there while discussing the dry weight of ships, how much space a t...
- Fri Apr 27, 2012 1:19 pm
- Forum: Commonwealth
- Topic: What is better ? Killing CSC Antarctica or saving It?
- Replies: 3
- Views: 2084
Re: What is better ? Killing CSC Antarctica or saving It?
I've never destroyed the Antarctica when I've found it. I'm usually not worried about the Aquila loot since I tend to shatter most of the Aquilas, and I'd rather have peace between Earthicans and Ares. The Fleet can keep their silly antimatter weapon.
- Fri Apr 27, 2012 5:35 am
- Forum: Shipyards
- Topic: Ship Dockscreen Images (WIP)
- Replies: 21
- Views: 10838
Ship Dockscreen Images (WIP)
I'll keep it short: As I started modeling the interior of the Wolfen, someone on IRC suggested I make custom ship dockscreen images from what I'll eventually finish. Thus I've accepted the challenge of making interiors for the three starter ships. Here's what I have with the Wolfen so far, mostly to...
- Wed Apr 25, 2012 10:28 pm
- Forum: Commonwealth
- Topic: Succession #2 Modlist ideas
- Replies: 48
- Views: 18678
Re: Succession #2 Modlist ideas
I don't consider crippling myself to be very fun. Sorry. Since the succession games are played by many different people I thought it would be best to have a ship that works okay for everyone so that everyone can have fun.
- Wed Apr 25, 2012 8:58 pm
- Forum: Commonwealth
- Topic: Succession #2 Modlist ideas
- Replies: 48
- Views: 18678
Re: Succession #2 Modlist ideas
Eh, the Hornet is way too limited in nearly every aspect except for speed and maneuverability. If we were to use one of the non-stock ships I'd suggest the Manticore since it can hold up to 150 tons of cargo, never seems to never get overburdened, has a decent amount of device slots, can support arm...
- Sun Apr 15, 2012 9:47 pm
- Forum: Beta Bug Reports
- Topic: 1.08a Solid Smoke
- Replies: 15
- Views: 10178
Re: 1.08a Solid Smoke
While it's true that small things in space can hit with enormous force, it's always because they're moving fast relative to another object. Assuming a station and your ship are not moving relative to each other, how fast would smoke or other particles exit the station when it's destroyed? How fast i...
- Sat Apr 14, 2012 9:03 pm
- Forum: Shipyards
- Topic: 1.08+ not sure if it is a buggy
- Replies: 2
- Views: 1449
Re: 1.08+ not sure if it is a buggy
Cyber attacks don't have a 100% success chance from what I've seen so it's possible that you got lucky and both attacks failed. It's good that they do fail from time to time otherwise the Sung could keep launching PeacefulConstraint and you wouldn't be able to do anything to stop them.
- Sat Apr 14, 2012 1:53 am
- Forum: Ideas & Suggestions
- Topic: What do YOU want for 1.09?
- Replies: 119
- Views: 55375
Re: What do YOU want for 1.09?
Being able to see how much money that shops have would be useful when selling large amounts of items to them. I usually end up selling some heavy stuff for a decent price but end up being unable to sell much else because I took all of their money right there.
- Wed Apr 11, 2012 3:43 pm
- Forum: Transcendence Fan Fiction
- Topic: Rags to Riches: A Pilgrim's Journey
- Replies: 5
- Views: 12459
Re: Rags to Riches: A Pilgrim's Journey
Wow, this is great so far. I want to read the next chapter already!
- Mon Apr 09, 2012 10:34 pm
- Forum: Ideas & Suggestions
- Topic: What do YOU want for 1.09?
- Replies: 119
- Views: 55375
Re: What do YOU want for 1.09?
You still have to grind a little bit once the rin economy is introduced. Unless you're already carrying 50 tonnes of pteracnium ore when you see the first Ringers collective, you'll most likely have to blast some Ferians. I try to always have some ringer-valuable and teraton-valuable items by Jiang'...
- Sat Apr 07, 2012 8:43 pm
- Forum: Ideas & Suggestions
- Topic: What do YOU want for 1.09?
- Replies: 119
- Views: 55375
Re: What do YOU want for 1.09?
^ Or, if balance is an issue, offer a way to enhance the fuel efficiency of reactors so you can choose whether to burn fuel more slowly or have more power available. So a 50MW could get the existing enhancement to become a 60MW reactor that chugs fuel like water, or it could basically get a +Efficie...
- Sat Apr 07, 2012 6:44 pm
- Forum: Ideas & Suggestions
- Topic: What do YOU want for 1.09?
- Replies: 119
- Views: 55375
Re: What do YOU want for 1.09?
Raisermesser and Makayev factories will repair some of their own weapons and devices for a fee, but they show up so late that it barely matters at that point. Earth Industries and NAMI don't have their own factories so there's just about no way to repair the majority of their devices. That leaves a ...
- Sat Apr 07, 2012 5:16 pm
- Forum: Ideas & Suggestions
- Topic: What do YOU want for 1.09?
- Replies: 119
- Views: 55375
Re: What do YOU want for 1.09?
I'd like to see more variety in the Commonwealth Militia missions. It gets really tedious when I get three "escort superfreighter from the edge of the system" missions in a row. What were they doing out there anyways?
- Sat Apr 07, 2012 2:10 am
- Forum: The Drawing Board
- Topic: Bug Trac for Mining Pack v1.03
- Replies: 9
- Views: 8180
Re: Bug Trac for Mining Pack v1.03
The deluxe packer autons don't want to automatically pick up ore. When I invoke the Collect Ore command, the auton moves forward a bit, stops, and says that no ore is in range even if ore is visible on the screen. I'm playing with a ton of other mods so maybe one of them is causing a problem but it ...
- Wed Apr 04, 2012 5:48 pm
- Forum: Ideas & Suggestions
- Topic: Make plot devices use zero slots.
- Replies: 11
- Views: 5118
Re: Make plot devices use zero slots.
I think the reason why reactors take up slots is because the stock reactor is never removed. The upgrade is just plugged alongside the original so that you can never not have a reactor. That's wasteful in both the aforementioned slot tax and that the player can never sell his stock reactor which wou...