Search found 940 matches

by relanat
Thu Sep 21, 2017 8:43 am
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 37
Views: 49336

Re: Multiverse open for uploading mods

One feature I have always found very useful on xelerus is the ability to search mods by "last updated". This lists the mods by the date that they were last uploaded. It lets you check if a favourite mod has been updated without having to check them all individually. Having this capability on the Mul...
by relanat
Thu Sep 21, 2017 7:57 am
Forum: Commonwealth
Topic: Forum theme
Replies: 50
Views: 43704

Re: Forum theme

Not sure if the dark-text-on-slightly-darker-background is intentional but it can be difficult to read. I agree. ATM it is too hard to read. The text in a post needs to be brighter IMO. EDIT: Also the scroll bars are hard to see as are the filenames of attached files. Actually while in the "Edit" s...
by relanat
Wed Aug 23, 2017 1:18 am
Forum: Mod Announcements
Topic: EI Freighter Autons
Replies: 2
Views: 13543

Re: EI Freighter Autons

OK. Vanishing variable problem fixed. V 1.0b2 linked in the OP as xelerus is to cease functioning soon. And here's some more info. SOTP Requires Version 1.7 or higher. At last, cargo autons that don't get one-shot killed by a Centauri raider! EI Freighter Autons are available at Korolov Shipping. Th...
by relanat
Fri Aug 18, 2017 3:02 am
Forum: Ideas & Suggestions
Topic: Continuous beam weapons
Replies: 39
Views: 21127

Re: Continuous beam weapons

There is definitely a place for this in the game IMO. I would say introduce a weapon or two converted over to the new style and see what happens. A basic laser weapon that is available to buy? Maybe stick a converted particle weapon in the Ronin/C (or in every third or fourth Ronin/C)? This would al...
by relanat
Fri Aug 18, 2017 2:45 am
Forum: Ideas & Suggestions
Topic: Changing ships at shipyards
Replies: 20
Views: 17622

Re: Changing ships at shipyards

Ronin is difficult as a playership. Because it's a grey circle with a black border it is hard to tell which way it is facing, especially in map view. Resulting in erratic course and steering. Not recommended. There is merit to changing ships during the game. The EI500's two-weapon limit is a big dis...
by relanat
Fri Aug 11, 2017 6:08 am
Forum: Announcements
Topic: 1.8 Alpha 2
Replies: 20
Views: 36113

Re: 1.8 Alpha 2

General feedback The tabbed buy lists are excellent. Easy to use with good category selection. And thank you for making them moddable. The Auroch's exhaust looks great. It seems to glow. Nice one (but it could have been like this for ages!) This is subjective, but I'm seeing a lot of games where the...
by relanat
Fri Aug 11, 2017 5:48 am
Forum: The Drawing Board
Topic: Shiplog Captains Log
Replies: 4
Views: 10707

Re: Shiplog Captains Log

Nice work. And getting rid of those sounds is great. They were something you had to get used to. The find action is working for station names just not items. This is (probably) because the stationlog has been removed. In the station log screen the station inventories aren't available so the mod prob...
by relanat
Fri Aug 11, 2017 2:42 am
Forum: Shipyards
Topic: scrSetListFilter query
Replies: 2
Views: 2082

Re: scrSetListFilter query

Thank you once again. That will help. That explains why I could find the items in the debug screen but not in the game. The debug screen created another item with the data which I could find but it wasn't the item on the screen. Now I'm thinking of using a tabbed display to show either the 'transfer...
by relanat
Thu Aug 10, 2017 6:08 am
Forum: Mod Announcements
Topic: EI Freighter Autons
Replies: 2
Views: 13543

EI Freighter Autons

Beta version of EI100, 100/M, 200 and 7000 freighter autons. Purchase at Korolov Shipping. Dock the freighters and the playership for dock services and commodities trading but only at larger stations/shipyards. See the README for details. Targeting ROM added to the playership hold for this version. ...
by relanat
Thu Aug 10, 2017 5:58 am
Forum: Modding Reference
Topic: adding to existing structs info
Replies: 0
Views: 13844

adding to existing structs info

The function list in 1.8a2 gives this: (set@ struct-var key value) -> struct (set@ struct-var struct) -> merged structs We create a struct by using the format of the first example above. See this topic for background info https://forums.kronosaur.com/viewtopic.php?f=5&t=7901&p=71505&hilit=storing#p7...
by relanat
Thu Aug 10, 2017 5:51 am
Forum: Shipyards
Topic: scrSetListFilter query
Replies: 2
Views: 2082

scrSetListFilter query

Trying to remove items from a list display by adding item data to them. Background info: A station contains items which can be shipped to another station for the player. The player selects a system which has the desired destination station and navigates to an itemPicker list. Selecting items from th...
by relanat
Thu Aug 10, 2017 5:45 am
Forum: Shipyards
Topic: initial item code in armorSelector help please
Replies: 8
Views: 4411

Re: initial item code in armorSelector help please

Excellent. That code did it. Now, no matter how I try to fool it, the first damaged segment is selected or the first segment if no armor is damaged. Thank you.
by relanat
Thu Aug 10, 2017 5:37 am
Forum: Community Discussions
Topic: [Meta] why are there so many mods on the forums but not Xelerus?
Replies: 7
Views: 12867

Re: [Meta] why are there so many mods on the forums but not Xelerus?

I only post mods on xelerus if they are complete and useful. Little example mods get posted on the forum. If you search "xelerus" and/or "upload" on the forum you will find info that makes it possible to upload mods. But if it's only a mod that's being developed as I go and probably has a few bugs i...
by relanat
Sat Aug 05, 2017 1:20 am
Forum: The Drawing Board
Topic: Scorpion GodPlayership
Replies: 10
Views: 15469

Re: Scorpion GodPlayership

Version 2 now on xelerus. Added the ability to place a text marker on the system map. Thanks to Bobby for the code from Captain's Log/Shiplog mod. Also "Find Stations and Ships" which finds objects using unvFindObject and gives the option to jump to the system where the object is. Thanks to 0xABCDEF...
by relanat
Sat Aug 05, 2017 1:18 am
Forum: Mod Announcements
Topic: Scorpion GodPlayership
Replies: 3
Views: 9652

Re: Scorpion GodPlayership

Version 2 Requires 1.7 or higher. Now has: Map Marker Find Station and Ships System travel to enemy stations Added "End Of List" action to some dockscreens Ranks, and More item criteria (still not perfect, need to work out partial name searches). Thanks to, especially, NMS, 0xABCDEF, AP, xephyr, sjf...