Search found 255 matches

by Amariithynar
Mon Mar 26, 2012 6:44 pm
Forum: Ideas & Suggestions
Topic: Ore Looting- Why is it so different?
Replies: 8
Views: 4502

Ore Looting- Why is it so different?

Every other thing you dock against to [L]oot uses the L key... but mined ore uses the ring Aboard command, and [L]eave. This starts getting frustrating to muscle memory. Can it be standardized a bit so L isn't the undock command? Appreciated.
by Amariithynar
Mon Mar 26, 2012 6:24 pm
Forum: Ideas & Suggestions
Topic: When will part II of transcendence will be released ?
Replies: 3
Views: 2973

Re: When will part II of transcendence will be released ?

1.0X releases are those george considers not that important to warrant a 1.X release- Generally bugfixes and the like. 1.X releases generally are some sort of content release, where it's a major change. 2.0 will be Part II released (which will be basically a whole other game in and of itself, from m...
by Amariithynar
Mon Mar 26, 2012 6:22 pm
Forum: Ideas & Suggestions
Topic: Make plot devices use zero slots.
Replies: 11
Views: 5115

Re: Make plot devices use zero slots.

Reactor being slotless instead of costing a slot would also free up that slot for the device of plot advancement.
by Amariithynar
Mon Mar 26, 2012 2:21 pm
Forum: Commonwealth
Topic: Succession Permadeath game on Dropbox
Replies: 150
Views: 57922

Re: Succession Permadeath game on Dropbox

Star Weaver wrote:I might be up for this, but I've only been beyond St K's like twice myself.

Also, what's the difference between a rotation and one star per person?
I'm assuming he means standard DF succession fort style rules, but shrunk down to the appropriate timeframe.
by Amariithynar
Mon Mar 26, 2012 2:20 pm
Forum: Ideas & Suggestions
Topic: Make plot devices use zero slots.
Replies: 11
Views: 5115

Re: Make plot devices use zero slots.

Why does the reactor count for a device slot, anyways? You'd think that upgrading it would involve replacing the current one, which already has a placement, no?
by Amariithynar
Mon Mar 26, 2012 6:16 am
Forum: Shipyards
Topic: High Score : online question
Replies: 4
Views: 2527

Re: High Score : online question

I'd definitely like something like that enabled. Maybe incorporate the high score saving into the save file so it's all inclusive?
by Amariithynar
Sun Mar 25, 2012 5:24 pm
Forum: Commonwealth
Topic: Wild Mass Guessing
Replies: 61
Views: 25841

Re: Wild Mass Guessing

Because we haven't earned our place, then. All that would prove is that we're at least able to emulate monkeys to the level of pressing a button. To get there -on our own power- is where it seems to stand. A test, perhaps a rite of passage... Though it could be entirely that it was supposed that the...
by Amariithynar
Sun Mar 25, 2012 4:25 am
Forum: Commonwealth
Topic: Wild Mass Guessing
Replies: 61
Views: 25841

Re: Wild Mass Guessing

I am proposing that the Iocrym may be something more akin to a heat-seeking missile; an entity with free will has set the Iocrym in motion, but their actions are purely deterministic. If you are being pursued by a missile, it is not because you are at war with missiles. something more akin to the C...
by Amariithynar
Sun Mar 25, 2012 3:50 am
Forum: Commonwealth
Topic: Wild Mass Guessing
Replies: 61
Views: 25841

Re: Wild Mass Guessing

Most certainly they could, as a race, be more analogous to the Geth- I was saying it from the perspective of the interaction involved, in that they might not be so bad as a whole, yet the driving force behind why they're blocking the exit to the QZ (Domina, no?) could be a right jerk, and so while y...
by Amariithynar
Sat Mar 24, 2012 6:44 pm
Forum: Community Discussions
Topic: Fixing the Wiki
Replies: 36
Views: 41125

Re: Fixing the Wiki

having the basic links from page to page actually function would be nice; could probably start work there.
by Amariithynar
Sat Mar 24, 2012 8:03 am
Forum: Shipyards
Topic: Smart Cannon Rounds :
Replies: 8
Views: 3180

Re: Smart Cannon Rounds :

i'm not saying they shouldn't be still sellable- forced min. value of 1 credit, for example. But they shouldn't be massively marketable like you're suggesting. 25/27 credits per shot when you're carrying 1000's of shots around is just ridiculous levels of credits esp. from ammo alone.
by Amariithynar
Sat Mar 24, 2012 1:33 am
Forum: Commonwealth
Topic: Weapon Appreciation Thread
Replies: 42
Views: 15605

Re: Weapon Appreciation Thread

I can agree with the first three (especially the third... damn worldships) but... the rest? Not really.
by Amariithynar
Sat Mar 24, 2012 1:04 am
Forum: Ideas & Suggestions
Topic: Swarm AI Issues
Replies: 1
Views: 1660

Swarm AI Issues

When there's 10~ ships, they tend to use relatively smart tactics- Coasting around their target in a rough circle, shifting constantly but keeping a good distance away, pelting it from all sides. ...However, add 10 or more to the mix, and suddenly all pretense of tactics goes out the window and they...
by Amariithynar
Fri Mar 23, 2012 10:58 pm
Forum: Commonwealth
Topic: Weapon Appreciation Thread
Replies: 42
Views: 15605

Re: Weapon Appreciation Thread

Atarlost wrote:The most dangerous enemies are, in my experience, slow enough to hit reliably with fixed axis weapons.
examples? Phobos, I assume, is one.
by Amariithynar
Fri Mar 23, 2012 10:56 pm
Forum: Beta Bug Reports
Topic: 1.08b interesting Iocrym quirk/possible minor bug?
Replies: 1
Views: 1973

1.08b interesting Iocrym quirk/possible minor bug?

So, I spawned an Iocrym command ship on the start screen for laughs and giggles, and was duly surprised when I watched a swarm of about 40 Ares Sandstorms tear it apart. It kept trying to fire its Quantumsphere weapon, but their Lightning Cannons kept destroying the massive shot, and with so many th...