Search found 1449 matches
- Sat Nov 15, 2014 10:33 pm
- Forum: Ideas & Suggestions
- Topic: A few suggestions for the interface
- Replies: 8
- Views: 4765
Re: A few suggestions for the interface
Any Howitzer weapon(that is, any weapon with Howitzer in the name) is able to work with that device. The APA can too. That's downright strange. The APA appears to generate the projectile as a part of its firing sequence, not simply launch it. I don't see why a howitzer loader would improve the fire...
- Sat Nov 15, 2014 7:10 pm
- Forum: Ideas & Suggestions
- Topic: A few suggestions for the interface
- Replies: 8
- Views: 4765
Re: A few suggestions for the interface
3. Guns can have some specific traits that are not, or not always, mentioned in their description; Firing projectiles that can pass through one another. It seems to also be the trait that allows Longzhu spheres to work on them. Being ignored by defensive guns. That's energy weapons. If the damage t...
- Fri Nov 14, 2014 2:21 am
- Forum: Ideas & Suggestions
- Topic: Stations' "Wasp's Nest" AI somewhat obsolete by late game
- Replies: 49
- Views: 24964
Re: Stations' "Wasp's Nest" AI somewhat obsolete by late gam
It would be easy to build a Phobos deep in Ares territory, and send it out after it's filled with fuel. 25000 fuel isn't that much. It's 500,000% than what is found on a standard Phobos, and vastly more than exists as a sum of every fuel rod a player will encounter in game. No shipyard is going to ...
- Wed Nov 12, 2014 4:15 am
- Forum: Beginner's Luck
- Topic: Operating in a squadron
- Replies: 11
- Views: 7967
Re: Operating in a squadron
I've figured out a few strategies that make use of the squadrons effectively. For the destruction of an Ares commune, order your forces into the second formation(q2). When about 100ls from the target, order them to wait(qw) and open fire with your longest range weapon to draw off the station's defen...
- Tue Nov 11, 2014 2:25 am
- Forum: Official Extensions
- Topic: The Stars Beyond
- Replies: 671
- Views: 580972
Re: The Stars Beyond
Nice station.
Is that the titanium barricade model on the objects around it?
Is that the titanium barricade model on the objects around it?
- Mon Nov 10, 2014 11:16 pm
- Forum: Ideas & Suggestions
- Topic: Stations' "Wasp's Nest" AI somewhat obsolete by late game
- Replies: 49
- Views: 24964
Re: Stations' "Wasp's Nest" AI somewhat obsolete by late gam
CSCs only raid Ares convoys passing the system they are in. You can see Polars with defense wings in systems without CSCs, and there were never any CW strike forces sent to destroy them. In fact, there never were any strike forces except the player, which I think is not a case one would describe as...
- Sun Nov 09, 2014 9:49 pm
- Forum: Ideas & Suggestions
- Topic: Stations' "Wasp's Nest" AI somewhat obsolete by late game
- Replies: 49
- Views: 24964
Re: Stations' "Wasp's Nest" AI somewhat obsolete by late gam
The fleet has intelligence because they have to in order to generate missions. The Ares also have intelligence. You don't see it as plainly, but they hit refugee convoys. Their forces show up after the convoy arrives. That can be explained by patrols noticing the massive convoy and passing the info...
- Sun Nov 09, 2014 5:09 am
- Forum: Ideas & Suggestions
- Topic: Stations' "Wasp's Nest" AI somewhat obsolete by late game
- Replies: 49
- Views: 24964
Re: Stations' "Wasp's Nest" AI somewhat obsolete by late gam
The Phobos have like 25000 tons of cargo capacity, which let it carry about all the pteracnium fuel it ever need to travel to the galactic core. The question of getting all of this fuel to the Phobos remains. The fuel isn't infinite, and losing a Phobos full of Peternacium is expensive even for the...
- Sat Nov 08, 2014 9:48 pm
- Forum: Beta Bug Reports
- Topic: Bugs: 1.5 Beta
- Replies: 4
- Views: 11502
Re: Bugs: 1.5 Beta
I encourage adding any bugs you might find onto this thread, just to have them all in one place rather than starting a new thread for every bug you may run across. Actually, bugs should get their own threads so they don't get lost. Remember, we don't have a bug tracker anymore. What happened to it,...
- Thu Nov 06, 2014 11:20 pm
- Forum: Ideas & Suggestions
- Topic: Stations' "Wasp's Nest" AI somewhat obsolete by late game
- Replies: 49
- Views: 24964
Re: Stations' "Wasp's Nest" AI somewhat obsolete by late gam
The CSCs can't disrupt an Ares fleet unless the Ares are idiots. There's no fleet untl it assembles and once it does it's too late. The components of the fleet can be intercepted and attacked while forming up. There is also the fact that even for the Transcendence universe, in which large scale com...
- Thu Nov 06, 2014 5:28 pm
- Forum: Ideas & Suggestions
- Topic: Stations' "Wasp's Nest" AI somewhat obsolete by late game
- Replies: 49
- Views: 24964
Re: Stations' "Wasp's Nest" AI somewhat obsolete by late gam
I'd think the Ares would gather a fleet, or at least a strike force first, and then search for a CSC. The time taken to gather such a fleet is enough that the CSC would have time to take preventative action, whether that is a raid on the attack force as it is being gathered, an attack on the Ares s...
- Thu Nov 06, 2014 12:24 am
- Forum: Announcements
- Topic: 1.5 Beta 1
- Replies: 28
- Views: 19425
Re: 1.5 Beta 1
Can confirm.AssumedPseudonym wrote: Another bug on the armor screen: After repairing an armor segment, it still shows as being damaged when you select that particular segment.
- Wed Nov 05, 2014 3:37 pm
- Forum: Beta Bug Reports
- Topic: barrels are now shields
- Replies: 7
- Views: 14119
Re: barrels are now shields
With no previous shield installed, it defaults to laser deflector.
- Wed Nov 05, 2014 3:36 pm
- Forum: Ideas & Suggestions
- Topic: Stations' "Wasp's Nest" AI somewhat obsolete by late game
- Replies: 49
- Views: 24964
Re: Stations' "Wasp's Nest" AI somewhat obsolete by late gam
It still seems that you overestimate the CSCs' speed. If when ships gate they appear at the destination gate like the player does, a CSC have no chance of fleeing from a Phobos. Or anything else, for that matter. The Phobos needs to find the CSC before it can even begin pursuing it, giving the CSC ...
- Tue Nov 04, 2014 11:28 pm
- Forum: Announcements
- Topic: 1.5 Beta 1
- Replies: 28
- Views: 19425
Re: 1.5 Beta 1
Armor dealers seem to use the old armor repair dockscreen. Seems like an easy fix. Also, do laser deflectors hold any significance in the game's engine(serving as a default, for example)? The game seems to offer to install one whenever I buy a segment of armor, and when I take the option, the origin...