Search found 1463 matches

by shanejfilomena
Fri Mar 23, 2018 2:13 am
Forum: Off-Topic
Topic: Mars Curiosity Celebrates Sol 2,000
Replies: 0
Views: 130

Mars Curiosity Celebrates Sol 2,000

https://www.jpl.nasa.gov/images/msl/20180322/PIA22312-16.jpg This mosaic taken by NASA's Mars Curiosity rover looks uphill at Mount Sharp, which Curiosity has been climbing since 2014. Highlighted in white is an area with clay-bearing rocks that scientists are eager to explore; it could shed additi...
by shanejfilomena
Thu Mar 22, 2018 12:34 am
Forum: The Drawing Board
Topic: Ship scanning ROM
Replies: 7
Views: 341

Re: Ship scanning ROM

Now you Knew you were going to wake the Dinosaur........However, I think you might have something there, Here are earlier pioneers into that area that you might find some trinkets to expand on or update. "A revision of digdug's cool shield sensor mod." http://xelerus.de/index.php?s=mod&id=78 "First ...
by shanejfilomena
Sat Mar 17, 2018 4:55 pm
Forum: Ideas & Suggestions
Topic: Batteries
Replies: 7
Views: 379

Re: Batteries

7 years is a very long time in a Universe such as this. Well then, Let's see what we have to work with here : You have Batteries already made, Check. reactors too : http://xelerus.de/index.php?s=mod&id=1261 (( I really enjoy Datal's work )) Now, mmmm Two of my early favorites in 1.05 you also have t...
by shanejfilomena
Fri Mar 16, 2018 8:43 am
Forum: Off-Topic
Topic: Can you kick it with @NASA?
Replies: 0
Views: 161

Can you kick it with @NASA?

Yes, you can. https://pbs.twimg.com/media/DYX_Ki0VwAA5zNY.jpg Get special access to @NASAInSight's launch to Mars if you can share its story in a unique way. Apply for social media credentials by March 19 https://go.nasa.gov/2tHiZHB ** I apologize for not getting this up earlier : I previewed the po...
by shanejfilomena
Fri Mar 16, 2018 6:01 am
Forum: Ideas & Suggestions
Topic: Batteries
Replies: 7
Views: 379

Re: Batteries

Shocking.....

Batteries has already been in the game for some time now - since 2010

Of course, you would have to download the extension.

http://xelerus.de/index.php?s=mod&id=807
by shanejfilomena
Tue Mar 13, 2018 12:26 am
Forum: Announcements
Topic: 1.8 Beta 1 is ready!
Replies: 71
Views: 21075

Re: 1.8 Beta 1 is ready!

The "NoPiracyCheck" only applies to freighters with that flag. What that means is the player can kill that particular freighter (the mission Scarab in your example) only without getting blamed for piracy. "NoPiracyCheck" is applied to freighters as needed. Putting the check on your bloodthirsty and...
by shanejfilomena
Mon Mar 12, 2018 5:11 am
Forum: Announcements
Topic: 1.8 Beta 1 is ready!
Replies: 71
Views: 21075

Re: 1.8 Beta 1 is ready!

After some experimenting, it is possible to have playership drone wingmen use stock ships and have their Communications and Events tacked on later with various event (handling) functions. In theory, I could probably make playership drones use mostly stock ships and add custom ships solely for start...
by shanejfilomena
Sat Mar 10, 2018 4:38 am
Forum: Announcements
Topic: 1.8 Beta 1 is ready!
Replies: 71
Views: 21075

Re: 1.8 Beta 1 is ready!

Just started a rewrite for Playership Drones. So far, I am simply experimenting and laying the ground work for updating it to 1.8. Assuming that I can rewrite Playership Drones and get it working for 1.8, I do not know how when it will be ready. While experimenting with Ship Broker, I noticed ships...
by shanejfilomena
Sat Mar 10, 2018 4:27 am
Forum: Commonwealth
Topic: Multiverse mods
Replies: 4
Views: 388

Re: Multiverse mods

I haven't uploaded any because (as sjf says) there is no ability to remove a mod from your list yet. It's already annoying without even more mods trying to download all the time. I'm assuming most modders haven't done this for this very reason. Also the ability to limit the list by mod type (eg pla...
by shanejfilomena
Wed Mar 07, 2018 3:58 am
Forum: Announcements
Topic: 1.8 Beta 1 is ready!
Replies: 71
Views: 21075

Re: 1.8 Beta 1 is ready!

I would point out that in terms of lore you've just retconned Pacific Defense from a ship company to a wider arms dealer, instead of just filling the gap in the NAMI matter weapons which would probably have been more elegant. In a extension I once imagined Pacific Defense as an Arms / Armor Dealer ...
by shanejfilomena
Sun Mar 04, 2018 5:50 pm
Forum: Announcements
Topic: 1.8 Beta 1 is ready!
Replies: 71
Views: 21075

Re: 1.8 Beta 1 is ready!

On another note, I like the Fleet mission rebalance. Scarab escort missions are much harder now, and the Convoy mission(while bereft of variants now) actually rewards players that use their squadrons. First time the attack in formation command has been useful. I'd still swap the Aurochs and Scarab ...
by shanejfilomena
Sat Mar 03, 2018 6:03 pm
Forum: Announcements
Topic: 1.8 Beta 1 is ready!
Replies: 71
Views: 21075

Re: 1.8 Beta 1 is ready!

- Early ships are pretty expensive for when they show up, but they've got equipment that isn't for sale yet. Overall, it's an interesting tradeoff, though I don't see anyone having 100k credits by Rigel. Says the fighter to the Miner....... I know Miners in the real world don't exactly have any hop...
by shanejfilomena
Thu Mar 01, 2018 7:32 am
Forum: Commonwealth
Topic: Multiverse mods
Replies: 4
Views: 388

Re: Multiverse mods

I always assumed that was all that was approved. Besides, compiling a .tdb is yet top be made automated ( like the decompile has been ) http://forums.kronosaur.com/viewtopic.php?f=5&t=8448&p=74712&hilit=decompiling#p74712 However, to reiterate a pet peeve about the Multiverse : there is no way to re...
by shanejfilomena
Tue Feb 27, 2018 3:43 pm
Forum: Ideas & Suggestions
Topic: Make Luminous more intrusive in EP
Replies: 14
Views: 466

Re: Make Luminous more intrusive in EP

wow :) I wasn't thinking clearly on EP when I posted about my experience with it, but the lack of presence was totally disturbing. I flew the Luminous system and had no challenge to my presence....I figured it would activate it I had a mission or destroyed something, but after looking at the .xml .....
by shanejfilomena
Sat Feb 24, 2018 12:23 pm
Forum: Ideas & Suggestions
Topic: Targeting ROM reveals equipment
Replies: 8
Views: 443

Re: Targeting ROM reveals equipment

There are extensions that add ROMS & devices to the game for this idea already - And as a device, rather then a ROM, I see it being more of a practical unit. I wouldn't want my screen blocked with info every time I target a Himal Interceptor. Advanced Sensors http://xelerus.de/index.php?s=mod&id=78 ...