Search found 2623 matches

by george moromisato
Fri Jul 28, 2006 11:36 pm
Forum: Shipyards
Topic: Need some help with my station
Replies: 37
Views: 20912

You're right--sorry (don't have the code in front of me). I meant the place where raid platform is referenced by a station. Look at the marauder outpost or something. I believe that means you need to put the <Escorts> tag in the station definition: <StationType UNID="&stbshipEncounter;" ... > <Ships...
by george moromisato
Fri Jul 28, 2006 11:31 pm
Forum: Shipyards
Topic: Problem with onDestroy event
Replies: 13
Views: 7926

Will that mean that current extensions that use gStation for event targets will need to be re-written to use gSource? Yes, unfortunately, it does. I've also changed DockScreens to use gSource (basically everything uses gSource now). It didn't take me long to search/replace in all of my source code....
by george moromisato
Fri Jul 28, 2006 8:50 pm
Forum: Shipyards
Topic: Need some help with my station
Replies: 37
Views: 20912

I don't have the code in front of me, but I think you need to use the <Escorts> tag instead of the <Ships> tag. <Escorts> <Ship count="1" class="... </Escorts> Check out the Marauder raid platform in Transcendence.xml The second problem is that the <Construction> tag only works for stations--not for...
by george moromisato
Fri Jul 28, 2006 7:29 pm
Forum: Shipyards
Topic: Need some help with my station
Replies: 37
Views: 20912

If you're looking for a way to make the ship friendly, then you need to assign it a sovereign. I would remove the controller= attribute altogether. It's hard to give advice if I don't know what you're trying to do, so your best bet is to look at Transcendence.xml and copy from a station/ship that is...
by george moromisato
Fri Jul 28, 2006 6:45 pm
Forum: Shipyards
Topic: Need some help with my station
Replies: 37
Views: 20912

controller="Nexia" is definitely not right. I'm not sure if that's causing the problem, but you can't just put in any random string for controller. The controller specifies the piece of C++ code that will handle the ship. It might help if you posted the whole extension (or the whole station, at leas...
by george moromisato
Fri Jul 28, 2006 3:31 pm
Forum: Shipyards
Topic: Problem with onDestroy event
Replies: 13
Views: 7926

Not sure if it works. Well, actually the 'loot' part isn't that important I guess. I wouldn't mind hearing some more details. Why doesn't it work? What happens? I assume that the Centurion attacks whatever ship destroyed the freighter. Then, *after* the attacker is destroyed, the Centurion should l...
by george moromisato
Thu Jul 27, 2006 5:54 pm
Forum: Shipyards
Topic: Problem with onDestroy event
Replies: 13
Views: 7926

I don't have the code in front of me, but I believe the OnDestroy code sets the gStation global instead of gSource. Because OnDestroy started out as a station event, it is called gStation even for ships. Not sure what to do about that--I might do a global rename (gSource everywhere) but that would b...
by george moromisato
Thu Jul 27, 2006 4:06 pm
Forum: Shipyards
Topic: Problem with onDestroy event
Replies: 13
Views: 7926

Looks like scCenturion and svIndependent are not defined in the ENTITY section. That could be the problem.
by george moromisato
Thu Jul 27, 2006 2:29 pm
Forum: Shipyards
Topic: Problem with onDestroy event
Replies: 13
Views: 7926

What are those three asterisks (***) at the end of the sysCreateShip line?

That would definitely be a problem.
by george moromisato
Thu Jul 27, 2006 12:09 am
Forum: Ideas & Suggestions
Topic: Help! station problems
Replies: 8
Views: 4670

As devlenk6 said on the other forums, the chance attributes in the Ships table need to add up to 100. Also, I spotted a small mistake in the levelFrequency attribute: ccccu rrrr- -rrrrr ----- ----- The third group of frequencies has 6 values--it should have only five. Get rid of the extra r or remov...
by george moromisato
Tue Jul 25, 2006 3:48 pm
Forum: Beginner's Luck
Topic: I can't do missions with my ship?
Replies: 11
Views: 8444

[quote="Czert?]Mayby introducing "mail"-ordering in late-game versions ? :roll:[/quote]

Oh well--there goes one of my surprises for the next version!
by george moromisato
Sun Jul 23, 2006 4:27 pm
Forum: Shipyards
Topic: Gate follow-through
Replies: 6
Views: 4195

The list itself is mostly in my head. But still, it isn't that interesting. It's filled with stuff that you would expect: make the end game better; add more missions; add more enemies; etc.
by george moromisato
Sat Jul 22, 2006 7:46 pm
Forum: Shipyards
Topic: Gate follow-through
Replies: 6
Views: 4195

I'm sorry--I thought you were asking whether it was currently possible to make an enemy ship follow you. It is not currently possible because it is not implemented. But if you're *requesting* a new feature, then that's a different story. I think it is a great idea but it is not on my list of feature...
by george moromisato
Sat Jul 22, 2006 4:02 pm
Forum: Shipyards
Topic: Fichikai Industries
Replies: 35
Views: 18948

Very cool! I like your new site.
by george moromisato
Sat Jul 22, 2006 3:47 pm
Forum: Shipyards
Topic: Gate follow-through
Replies: 6
Views: 4195

Unfortunately, that is not currently possible. Sorry about that.