Version 2.02 now uploaded to the Multiverse. Same mod. I fixed a duplicate variable error which was stopping the mod working in debug mode in 1.9b3.
I did upload a 2.01 version a long time ago but this was a bugfix shortly after the initial upload of Version 2.
Search found 940 matches
- Thu Mar 18, 2021 4:53 am
- Forum: Mod Announcements
- Topic: Commander's Log
- Replies: 4
- Views: 18478
- Thu Mar 18, 2021 4:13 am
- Forum: Modding Reference
- Topic: TransCompiler Usage
- Replies: 7
- Views: 14596
Re: TransCompiler Usage
Success! Thank you.
- Thu Mar 18, 2021 4:00 am
- Forum: Shipyards
- Topic: Why won't Renegade appear?
- Replies: 2
- Views: 10609
Why won't Renegade appear?
Apparently Xephyr has left so I was looking at patching Renegade for players to use because it is a good mod. But it won't appear in the extensions list in 1.9b3 for me. What am I doing wrong? Has there been some change to extensions recently? I can't see anything that should stop it. The game gives...
- Thu Mar 18, 2021 1:32 am
- Forum: Modding Reference
- Topic: TransCompiler Usage
- Replies: 7
- Views: 14596
Re: TransCompiler Usage
Hey, AP. I assume we can compile in Linux. What is the code for that? TIA.
- Wed Mar 17, 2021 2:52 pm
- Forum: Mod Announcements
- Topic: Network
- Replies: 25
- Views: 38967
Re: Network
Updated version now on xelerus. http://xelerus.de/index.php?s=mod&id=1637 Requires game version 1.9b3 or higher. Mainly just a bugfix because the previous version wouldn't start in 1.9b3. Hat-tip to DoctorGoat and Syamers24 for the bug report. The Near Stars Expansion does have some of the very inte...
- Wed Mar 17, 2021 8:06 am
- Forum: Announcements
- Topic: 1.9 Beta 3
- Replies: 9
- Views: 66853
Re: 1.9 Beta 3
Finally got a chance to have a sorta playthrough. Excellent. Lots more content, Eridani looks good, the extra missions are very good, the new images are great (as always). I particularly like the little rank progress windows, they look good and are really helpful in explaining what is happening. And...
- Thu Nov 05, 2020 10:14 am
- Forum: Ideas & Suggestions
- Topic: TobiusBM's Transcendence Ideas #6 - Mayday
- Replies: 4
- Views: 9531
Re: TobiusBM's Transcendence Ideas #6 - Mayday
*Is there an in-game way of (safely - no explosions) moving a ship - this tractor beam would work: https://forums.kronosaur.com/viewtopic.php?f=5&t=8848 ?* Tractor beam mods are possible. They can just reposition the 'towed' ship every fraction of a second and it looks like there is a beam connecti...
- Mon Nov 02, 2020 1:55 am
- Forum: Commonwealth
- Topic: Do cannon accelterators stack?
- Replies: 3
- Views: 7926
Re: Do cannon accelterators stack?
I just checked versions 1.8.3 and 1.9b2c and they do not stack. +50% is all you get even with 2 installed.
- Mon Oct 26, 2020 2:34 pm
- Forum: Commonwealth
- Topic: Part II
- Replies: 1
- Views: 6215
Re: Part II
Try this: viewtopic.php?f=2&t=7921
I assume there are redemptions still available.
Be aware that Part II isn't a finished game yet so you can't complete it, it is still a work in progress. But feedback would be appreciated by the developer.
I assume there are redemptions still available.
Be aware that Part II isn't a finished game yet so you can't complete it, it is still a work in progress. But feedback would be appreciated by the developer.
- Tue Oct 20, 2020 12:37 am
- Forum: Bug Reports & Tech Support
- Topic: Linux debug console cursor problem
- Replies: 2
- Views: 7208
Re: Linux debug console cursor problem
Thank you. Working fine now. Took a while, as with everything Ubuntu!
- Sat Oct 17, 2020 8:38 am
- Forum: Bug Reports & Tech Support
- Topic: Linux debug console cursor problem
- Replies: 2
- Views: 7208
Linux debug console cursor problem
Running Ubuntu 18.04 and Wine 5.0.2.
In the debug console the cursor doesn't show in the correct position.
In the image the cursor is actually at the end of the line of text but shows a few characters back.
Anyone got any idea why this is happening? It is quite distracting!
In the debug console the cursor doesn't show in the correct position.
In the image the cursor is actually at the end of the line of text but shows a few characters back.
Anyone got any idea why this is happening? It is quite distracting!
- Tue Oct 13, 2020 11:34 pm
- Forum: The Drawing Board
- Topic: Things to do with very large networks
- Replies: 2
- Views: 8508
Re: Things to do with very large networks
Awesome. Any chance of posting a mod so we can have a look? The current games are very linear, having a 'sprawling' galaxy, like TBR, is different and good IMO. But trying to follow mission chains in sprawling galaxies can be difficult, requiring a lot of travel across different areas. Generating mi...
- Tue Sep 15, 2020 7:09 am
- Forum: New Developers
- Topic: Getting started with git and github
- Replies: 18
- Views: 45311
Re: Getting started with git and github
OK, years ago I managed to get a pull request up and working. I was using a public library computer that was hundreds of miles away at the time. I didn't realize that it was 64-bit and every other computer I would try since then would be 32-bit. It stopped my git work dead in its tracks. :( I now ha...
- Mon Sep 14, 2020 10:11 am
- Forum: Mod Announcements
- Topic: Trillum - a universal fuel; trillum beetle and trillum squirrel
- Replies: 5
- Views: 8207
- Sun Sep 13, 2020 5:06 am
- Forum: Mod Announcements
- Topic: Trillum - a universal fuel; trillum beetle and trillum squirrel
- Replies: 5
- Views: 8207
Re: Trillum - a universal fuel; trillum beetle and trillum squirrel
Very nice images.
Getting a crash all the time.
Looks like it is something to do with the <OnUpdate> event in &ittrillumsquirrel;
Try adding an 'if' function in there maybe. The code doesn't look quite right.
Getting a crash all the time.
Looks like it is something to do with the <OnUpdate> event in &ittrillumsquirrel;
Try adding an 'if' function in there maybe. The code doesn't look quite right.