Search found 1912 matches

by Betelgeuse
Tue May 11, 2010 7:17 pm
Forum: Ideas & Suggestions
Topic: intelligent weapons
Replies: 2
Views: 2020

something that came up in irc. It might be faster to ask what space object will a shot hit if it is size X,Y and going speed Z assuming no acceleration.
by Betelgeuse
Tue May 11, 2010 4:31 am
Forum: Ideas & Suggestions
Topic: intelligent weapons
Replies: 2
Views: 2020

intelligent weapons

I was thinking about a weapon that didn't fire if it would hit a friendly by firing. This brings up several problems. 1. How to tell if a shot will hit a given enemy if shot. (not considering other space objects) 2. How to tell if the shot would run into something if no acceleration happens by the s...
by Betelgeuse
Sun May 09, 2010 2:31 am
Forum: Shipyards
Topic: runtime error with miner's auton
Replies: 4
Views: 2422

one solution that I want implemented is stack-able cargo bays, you could even make the 0 slot devices :D
by Betelgeuse
Fri May 07, 2010 2:04 am
Forum: Ideas & Suggestions
Topic: future ship changing
Replies: 38
Views: 18691

some more thoughts on timers. Some timers where put there by devices and if the device isn't on the new ship you don't want the timer on the new ship.
You might want the timed events to continue on the old ship. (ie device driven events)
by Betelgeuse
Fri May 07, 2010 12:45 am
Forum: Ideas & Suggestions
Topic: future ship changing
Replies: 38
Views: 18691

I don't know how feasible this is but a solution to the resurrection problem might be to register ships to be resurrected.
by Betelgeuse
Thu May 06, 2010 4:25 am
Forum: Ideas & Suggestions
Topic: future ship changing
Replies: 38
Views: 18691

an idea from StealthX in IRC. Have different ships have different ship interiors.
by Betelgeuse
Mon May 03, 2010 11:46 pm
Forum: Ideas & Suggestions
Topic: UI wishlist
Replies: 13
Views: 5626

more IRC talk We would like to do something like this. <Action name="Select" key="Cursor_Left" virtual="true"> Where Cursor_Left is for when someone presses left and virtual means it isn't shown on the action list to the left but still is active. This would allow us to use more intuitive keys and no...
by Betelgeuse
Mon May 03, 2010 10:23 pm
Forum: Ideas & Suggestions
Topic: UI wishlist
Replies: 13
Views: 5626

I would like to hide and show items on an item screen at will. For example you click the collapse weapons button and all the weapons are hidden. Would this need navigating to a new screen? If so I would like a way of remembering where the cursor is and being able to set it after I go to the new scre...
by Betelgeuse
Tue Apr 27, 2010 5:32 am
Forum: Ideas & Suggestions
Topic: future ship changing
Replies: 38
Views: 18691

I would much prefer to have a function that returned a list of the keys set on an object, say: (objGetDataElements obj) -> list of keys This would allow us to inspect the objects dynamically and choose the appropriate solution. That does not necessarily mean an <OnPlayerShipChange> event is a bad i...
by Betelgeuse
Tue Apr 27, 2010 5:26 am
Forum: Ideas & Suggestions
Topic: future ship changing
Replies: 38
Views: 18691

we are talking on irc and Atarlost had a cool idea about ship changing. You could use it to change into yourself and wonder around friendly stations. This would be a good way of introducing lore and atmosphere. You could also do covert missions such as getting needed info on a warlord. The main prob...
by Betelgeuse
Sat Apr 24, 2010 4:52 am
Forum: Ideas & Suggestions
Topic: future ship changing
Replies: 38
Views: 18691

just had another thought. How will this effect resurrection. Maybe I just don't understand the current resurrection system well enough but consider this case. Say you have insurance and a scout ship. If your scout ship dies you want control to transfer to the player ship and if the original ship die...
by Betelgeuse
Fri Apr 23, 2010 4:50 pm
Forum: Ideas & Suggestions
Topic: future ship changing
Replies: 38
Views: 18691

I see why you would want to do that but sometimes I would like to save that data for later (in case I change that ship back to the AI). I would need a function that transferred all the data to a holding thing (can you get data from ships from different systems?) then back from that holding thing wh...
by Betelgeuse
Fri Apr 23, 2010 5:15 am
Forum: Ideas & Suggestions
Topic: future ship changing
Replies: 38
Views: 18691

an idea from Atarlost in irc.

Altered controls for different ships. For example a remote control ship that has a light speed delay from the controller ship. (ie 60 ls away would delay responses by 2 seconds)

I realize that this might be hard to implement.
by Betelgeuse
Fri Apr 23, 2010 4:47 am
Forum: Ideas & Suggestions
Topic: future ship changing
Replies: 38
Views: 18691

The function itself will transfer all data variables (anything set with objSetData or objSetObjRefData) from the player ship to the new ship. I see why you would want to do that but sometimes I would like to save that data for later (in case I change that ship back to the AI). I would need a functi...
by Betelgeuse
Fri Apr 23, 2010 2:11 am
Forum: Ideas & Suggestions
Topic: future ship changing
Replies: 38
Views: 18691

future ship changing

In a "upcoming" version modders will be able to implement ship changing. There are a couple issues related to that I wish to discuss before that happens. 1. Differentiating ships, to make changing ships meaningful they need to play differently. There are several ways of accomplishing this ideally. D...