No more problems since today. I didn't do anything.
If this happens again, I will check it with another Browser.
Forums are getting old, ghosts emerging from the old times..
Search found 95 matches
- Thu Jun 11, 2015 8:17 pm
- Forum: Forum Tech Support
- Topic: Constant logout from Forum
- Replies: 7
- Views: 18113
- Thu Jun 11, 2015 3:11 pm
- Forum: Forum Tech Support
- Topic: Constant logout from Forum
- Replies: 7
- Views: 18113
Re: Constant logout from Forum
I did.
I checked the cookies. There are 3 for this forum, all recently created (a few minutes ago). Other cookies, for example the Kronosaur pages, exist for a longer time. In my case since may when I last deleted my browser data.
I checked the cookies. There are 3 for this forum, all recently created (a few minutes ago). Other cookies, for example the Kronosaur pages, exist for a longer time. In my case since may when I last deleted my browser data.
- Mon Jun 08, 2015 8:16 pm
- Forum: Forum Tech Support
- Topic: Constant logout from Forum
- Replies: 7
- Views: 18113
Constant logout from Forum
Happens since today. Automatic Login isn't always saved and sometimes I only have to open a subforum and pouf - logout. Sometimes it lasts longer. No idea why. I didn't make any changes to my browser (Chrome) and I have no program which automaticly cleans my cookies or something similar. Does this h...
- Thu Jun 04, 2015 4:27 pm
- Forum: Transcendence Tech Support
- Topic: Transcendence 1.5 won't run
- Replies: 14
- Views: 19863
Re: Transcendence 1.5 won't run
Try looking in folder C:\User\"Your user"\AppData\Roaming\Kronosaur\Transcendence\ Note: AppData is only visible if you enable showing hidden files and folders how to do it is explained here http://www.bleepingcomputer.com/tutorials/show-hidden-files-in-windows-7/ Sometimes, but it seems not for eve...
- Tue Jun 02, 2015 6:02 pm
- Forum: Transcendence Tech Support
- Topic: Transcendence 1.5 won't run
- Replies: 14
- Views: 19863
Re: Transcendence 1.5 won't run
Might be unrelated, but I noticed on a fresh install of vista that the beta refused to run. Apparently vista noticed that I had extracted the exe at work and then just copied it from my external, therefor it "belonged" to a different pc. Now that I think about it more, I'm pretty sure it's not rela...
- Thu May 28, 2015 2:29 pm
- Forum: Shipyards
- Topic: (scrTranslate) and (scrSetDescTranslate)
- Replies: 2
- Views: 1800
Re: (scrTranslate) and (scrSetDescTranslate)
This look nice. I think I'm gonna finish translating v1.3 and then convert it sometimes later into a better supporting version of the game.
George, you are motivating.
George, you are motivating.
- Thu May 28, 2015 10:22 am
- Forum: Shipyards
- Topic: (scrTranslate) and (scrSetDescTranslate)
- Replies: 2
- Views: 1800
(scrTranslate) and (scrSetDescTranslate)
Hey folk, it's been a while. I had a pretty bad year and now I want to try to get back to Transcendence. I noticed some changes which I don't quite understand. What does (scrTranslate) and (scrSetDescTranslate) do? They sound like I could use them for my mod. Also thanks to George for <Language>! Th...
- Thu May 28, 2015 9:46 am
- Forum: Shipyards
- Topic: Prolog Varience
- Replies: 7
- Views: 3480
Re: Prolog Varience
I tried and failed. My problem was getting the type of the playership. According to some older posts the playership itself is created AFTER the prologue So the usually used functions wouldn't work here. I couldn't find any other function on Xelerus. I couldn't find a piece of code where the playersh...
- Tue Apr 29, 2014 12:36 am
- Forum: Ideas & Suggestions
- Topic: Report on Transcendence Design
- Replies: 3
- Views: 2494
Report on Transcendence Design
Someone on IRC: Okay, where to start... Let's start with the beginning of the game Not the beginning beginning, but the first thing the player experiences when double-clicking on the EXE They see the nice menu screen. The combat happening front and center is a nice grab, and definitely is an eye-cat...
- Mon Apr 28, 2014 10:20 am
- Forum: Commonwealth
- Topic: Planning for the 7th Transcendence succession game
- Replies: 196
- Views: 113614
Re: Planning for the 7th Transcendence succession game
Works fine for me. Tested with 1.2 and 1.3b1
- Sat Apr 26, 2014 9:28 pm
- Forum: Stable (v1.7) Bug Reports
- Topic: Broken Mission in St Katherines
- Replies: 6
- Views: 3896
Re: Broken Mission in St Katherines
Sounds clearly like a bug. I looked at the code and it doesn't say anything about a second base to destroy.
Also welcome to the forum, Lord Slim!
Also welcome to the forum, Lord Slim!
- Sat Apr 26, 2014 7:00 pm
- Forum: Shipyards
- Topic: Error Loading Extensions: Invalid UNID
- Replies: 9
- Views: 4692
Re: Error Loading Extensions: Invalid UNID
No no, modules can be used anywhere. Their only purpose is to contain code in a new file. Just link them somewhere and everything will be nicely sorted.
You don't really need them. You could write any code in just one file. It may be easier to split them, though. Your choice.
You don't really need them. You could write any code in just one file. It may be easier to split them, though. Your choice.
- Tue Apr 22, 2014 3:55 pm
- Forum: Shipyards
- Topic: Error Loading Extensions: Invalid UNID
- Replies: 9
- Views: 4692
Re: Error Loading Extensions: Invalid UNID
You made the first file into an adventure-mod, the other into a extension-mod. If you want to put something in a different file you have to use <TranscendenceModule> instead of Extension, also you need a link in the mainfile: <Module filename="newfile.xml"/> I was bored and tinkered a bit: https://w...
- Tue Apr 22, 2014 10:19 am
- Forum: The Drawing Board
- Topic: German Translation/Deutsche Übersetzung
- Replies: 6
- Views: 6146
Re: German Translation/Deutsche Übersetzung
I did some research and with the next update I will publish this under CC0, making it public for everyone.
Thanks for this TVR.
Thanks for this TVR.
- Fri Apr 04, 2014 7:01 pm
- Forum: Beta Bug Reports
- Topic: 1.3 Beta 1: Is this a bug?
- Replies: 6
- Views: 5629
Re: 1.3 Beta 1: Is this a bug?
You mean there was a military tag on the unidentified rom, right? I ask because it sounds you mean the military id chip, which is also a rom.
There actually is a military ROM, besides the chip, which has to be identified.
There actually is a military ROM, besides the chip, which has to be identified.