Search found 527 matches

by sun1404
Sat Mar 19, 2016 1:50 pm
Forum: Ideas & Suggestions
Topic: Balancing Iocrym sentinels
Replies: 63
Views: 29132

Re: Balancing Iocrym sentinels

As far as I can see, any change that will make it harder to kite and kill the Sentinels, will inevitably affect the difficulty of protecting the stations from them. To stop the player from kiting them, you must either increase their mobility, or decrease the player's freedom of movement while fighti...
by sun1404
Tue Mar 15, 2016 2:25 am
Forum: Ideas & Suggestions
Topic: Balancing Iocrym sentinels
Replies: 63
Views: 29132

Re: Balancing Iocrym sentinels

By dead end I meant more of the quarantine than the ICS. Had the Sentinels been much harder to kill, or faster than they are, it could become impossible to save enough stations and do enough missions, or hunt enough sentinels for the ROMs required to break the quarantine.
by sun1404
Sat Mar 12, 2016 9:54 am
Forum: Ideas & Suggestions
Topic: Balancing Iocrym sentinels
Replies: 63
Views: 29132

Re: Balancing Iocrym sentinels

As I see it, the Iocrym Sentinels were made more as a bridge for the player than an obstacle. In-game lore aside (I think we aren't even sure yet what role the Iocrym actually serve in the big picture), without the Iocrym Sentinels as they are, Heretic can become practically a dead-end, especially f...
by sun1404
Fri Mar 04, 2016 3:21 am
Forum: Commonwealth
Topic: APA Community Analysis AGAIN
Replies: 10
Views: 6842

Re: APA Community Analysis AGAIN

If you're flying a small ship like the Sapphire, it may be unlikely that you'll take a full hit now. That's my problem: It becomes that small ships are unable to take full hits anymore, and the damage possible to these small ships becomes much less than what would have been possible before. In my o...
by sun1404
Thu Mar 03, 2016 1:46 pm
Forum: Announcements
Topic: 1.7 Alpha 1 Ready!
Replies: 78
Views: 955536

Re: 1.7 Alpha 1 Ready!

Perhaps it was a combination of accidentally shifting focus from the game window, and a minor lag. Old computers can face a short delay in receiving inputs right after switching focus from one program to another. Mine usually does, so that when I switch from a game to the browser I need to wait a se...
by sun1404
Tue Mar 01, 2016 2:22 am
Forum: Commonwealth
Topic: APA Community Analysis AGAIN
Replies: 10
Views: 6842

Re: APA Community Analysis AGAIN

Actually I think it could now use a little damage buff, or maybe add some light shield/armor buster. I farmed a lot of Phobii in my last permadeath game, and it wouldn't have been permadeath had the APA been as devastating as before. I'm pretty sure I survived a direct hit with a level 8 armor. It w...
by sun1404
Sat Feb 27, 2016 1:33 am
Forum: Shipyards
Topic: Weapon hit detection
Replies: 9
Views: 3998

Re: Weapon hit detection

I believe a weapon's onDamage triggers when it damages another thing, but an armor's or a shield's onDamage triggers when it is damaged.
by sun1404
Tue Feb 23, 2016 3:53 pm
Forum: Announcements
Topic: 1.7 Alpha 1a Update
Replies: 47
Views: 93503

Re: 1.7 Alpha 1a Update

It's possible to have the last qualifying friendly station destroyed, and then I think it's reasonable to let the Kolorov missions become unavailable from that station. I like the way the missions aren't 'guaranteed', but rather having there availability rely somewhat on luck.
by sun1404
Tue Feb 23, 2016 2:09 pm
Forum: Announcements
Topic: 1.7 Alpha 1a Update
Replies: 47
Views: 93503

Re: 1.7 Alpha 1a Update

I believe the Kolorov situation is intended and has always been the case, no? I almost always need to skip a Kolorov or two in a game.
by sun1404
Tue Feb 23, 2016 2:04 pm
Forum: Beginner's Luck
Topic: Jargon clarification please
Replies: 6
Views: 7371

Re: Jargon clarification please

That would be useful. Probably good to add to the wiki too, if there isn't a page like that already.
by sun1404
Tue Feb 23, 2016 2:01 pm
Forum: Mod Announcements
Topic: Smart Spiders and Arrays
Replies: 33
Views: 45852

Re: Smart Spiders and Arrays

I believe that a 50% chance for each item don't add up into a hundred percent of one or the other showing up. It seems to be simply that each of them has a 50/50 chance of showing up or not, so in effect there would be equal chances of : -an Arm showing up, -an Array showing up, -both showing up, -n...
by sun1404
Tue Feb 23, 2016 1:51 pm
Forum: Commonwealth
Topic: How to post screenshots
Replies: 3
Views: 4155

Re: How to post screenshots

When you post to this forum, below the Submit button there will be a couple of tabs, one tagged 'Options', the other 'Upload attachment'. 'Options' is selected by default, but you can click on 'Upload attachment' to directly post pictures from your computer. You can also insert a comment, which will...
by sun1404
Mon Feb 22, 2016 12:29 pm
Forum: Beginner's Luck
Topic: [SPOILER] Teraton Fabricator since 1.1.
Replies: 7
Views: 11427

Re: [SPOILER] Teraton Fabricator since 1.1.

The Fabricator can transform a level ten weapon into another level ten. I've been transforming a Kytryn launcher into a Kytryn launcher for some time now (which is NOT my intention at all.)
by sun1404
Mon Feb 22, 2016 5:14 am
Forum: Beginner's Luck
Topic: [SPOILER] Teraton Fabricator since 1.1.
Replies: 7
Views: 11427

Re: [SPOILER] Teraton Fabricator since 1.1.

Sorry for necro (though I think this post is arguably timeless, at least until the fabricator is changed) but is there any restriction to what the fabricator can create, beyond level and available resources? Can it fabricate weapons with notrandom, for example? Is it possible to get a Lamplighter, o...
by sun1404
Mon Feb 22, 2016 2:34 am
Forum: Bug Reports & Tech Support
Topic: 1.7a1 CSC Europa Wreck undockable
Replies: 5
Views: 11963

Re: 1.7a1 CSC Europa Wreck undockable

Right, this is 1.7a1a. And right, it seems to have no docking ports at all.