Search found 527 matches
- Sat Mar 19, 2016 1:50 pm
- Forum: Ideas & Suggestions
- Topic: Balancing Iocrym sentinels
- Replies: 63
- Views: 29132
Re: Balancing Iocrym sentinels
As far as I can see, any change that will make it harder to kite and kill the Sentinels, will inevitably affect the difficulty of protecting the stations from them. To stop the player from kiting them, you must either increase their mobility, or decrease the player's freedom of movement while fighti...
- Tue Mar 15, 2016 2:25 am
- Forum: Ideas & Suggestions
- Topic: Balancing Iocrym sentinels
- Replies: 63
- Views: 29132
Re: Balancing Iocrym sentinels
By dead end I meant more of the quarantine than the ICS. Had the Sentinels been much harder to kill, or faster than they are, it could become impossible to save enough stations and do enough missions, or hunt enough sentinels for the ROMs required to break the quarantine.
- Sat Mar 12, 2016 9:54 am
- Forum: Ideas & Suggestions
- Topic: Balancing Iocrym sentinels
- Replies: 63
- Views: 29132
Re: Balancing Iocrym sentinels
As I see it, the Iocrym Sentinels were made more as a bridge for the player than an obstacle. In-game lore aside (I think we aren't even sure yet what role the Iocrym actually serve in the big picture), without the Iocrym Sentinels as they are, Heretic can become practically a dead-end, especially f...
- Fri Mar 04, 2016 3:21 am
- Forum: Commonwealth
- Topic: APA Community Analysis AGAIN
- Replies: 10
- Views: 6842
Re: APA Community Analysis AGAIN
If you're flying a small ship like the Sapphire, it may be unlikely that you'll take a full hit now. That's my problem: It becomes that small ships are unable to take full hits anymore, and the damage possible to these small ships becomes much less than what would have been possible before. In my o...
- Thu Mar 03, 2016 1:46 pm
- Forum: Announcements
- Topic: 1.7 Alpha 1 Ready!
- Replies: 78
- Views: 955536
Re: 1.7 Alpha 1 Ready!
Perhaps it was a combination of accidentally shifting focus from the game window, and a minor lag. Old computers can face a short delay in receiving inputs right after switching focus from one program to another. Mine usually does, so that when I switch from a game to the browser I need to wait a se...
- Tue Mar 01, 2016 2:22 am
- Forum: Commonwealth
- Topic: APA Community Analysis AGAIN
- Replies: 10
- Views: 6842
Re: APA Community Analysis AGAIN
Actually I think it could now use a little damage buff, or maybe add some light shield/armor buster. I farmed a lot of Phobii in my last permadeath game, and it wouldn't have been permadeath had the APA been as devastating as before. I'm pretty sure I survived a direct hit with a level 8 armor. It w...
- Sat Feb 27, 2016 1:33 am
- Forum: Shipyards
- Topic: Weapon hit detection
- Replies: 9
- Views: 3998
Re: Weapon hit detection
I believe a weapon's onDamage triggers when it damages another thing, but an armor's or a shield's onDamage triggers when it is damaged.
- Tue Feb 23, 2016 3:53 pm
- Forum: Announcements
- Topic: 1.7 Alpha 1a Update
- Replies: 47
- Views: 93503
Re: 1.7 Alpha 1a Update
It's possible to have the last qualifying friendly station destroyed, and then I think it's reasonable to let the Kolorov missions become unavailable from that station. I like the way the missions aren't 'guaranteed', but rather having there availability rely somewhat on luck.
- Tue Feb 23, 2016 2:09 pm
- Forum: Announcements
- Topic: 1.7 Alpha 1a Update
- Replies: 47
- Views: 93503
Re: 1.7 Alpha 1a Update
I believe the Kolorov situation is intended and has always been the case, no? I almost always need to skip a Kolorov or two in a game.
- Tue Feb 23, 2016 2:04 pm
- Forum: Beginner's Luck
- Topic: Jargon clarification please
- Replies: 6
- Views: 7371
Re: Jargon clarification please
That would be useful. Probably good to add to the wiki too, if there isn't a page like that already.
- Tue Feb 23, 2016 2:01 pm
- Forum: Mod Announcements
- Topic: Smart Spiders and Arrays
- Replies: 33
- Views: 45852
Re: Smart Spiders and Arrays
I believe that a 50% chance for each item don't add up into a hundred percent of one or the other showing up. It seems to be simply that each of them has a 50/50 chance of showing up or not, so in effect there would be equal chances of : -an Arm showing up, -an Array showing up, -both showing up, -n...
- Tue Feb 23, 2016 1:51 pm
- Forum: Commonwealth
- Topic: How to post screenshots
- Replies: 3
- Views: 4155
Re: How to post screenshots
When you post to this forum, below the Submit button there will be a couple of tabs, one tagged 'Options', the other 'Upload attachment'. 'Options' is selected by default, but you can click on 'Upload attachment' to directly post pictures from your computer. You can also insert a comment, which will...
- Mon Feb 22, 2016 12:29 pm
- Forum: Beginner's Luck
- Topic: [SPOILER] Teraton Fabricator since 1.1.
- Replies: 7
- Views: 11427
Re: [SPOILER] Teraton Fabricator since 1.1.
The Fabricator can transform a level ten weapon into another level ten. I've been transforming a Kytryn launcher into a Kytryn launcher for some time now (which is NOT my intention at all.)
- Mon Feb 22, 2016 5:14 am
- Forum: Beginner's Luck
- Topic: [SPOILER] Teraton Fabricator since 1.1.
- Replies: 7
- Views: 11427
Re: [SPOILER] Teraton Fabricator since 1.1.
Sorry for necro (though I think this post is arguably timeless, at least until the fabricator is changed) but is there any restriction to what the fabricator can create, beyond level and available resources? Can it fabricate weapons with notrandom, for example? Is it possible to get a Lamplighter, o...
- Mon Feb 22, 2016 2:34 am
- Forum: Bug Reports & Tech Support
- Topic: 1.7a1 CSC Europa Wreck undockable
- Replies: 5
- Views: 11963
Re: 1.7a1 CSC Europa Wreck undockable
Right, this is 1.7a1a. And right, it seems to have no docking ports at all.