Search found 673 matches
- Sat Mar 26, 2011 1:04 am
- Forum: Beginner's Luck
- Topic: The Gaian BFG
- Replies: 21
- Views: 11397
Re: The Gaian BFG
I focus all my fire on the front of most big ships too, that way all the damage is on the same armor segment or three, and they die much faster (not to mention drop more undamaged armor segments). With Gaians(sp) I match velocity and shoot from behind, though.
- Wed Mar 23, 2011 2:12 pm
- Forum: Closed bug reports
- Topic: [Closed] CSC ships destroyed the freighter
- Replies: 4
- Views: 3066
Re: CSC ships destroyed the freighter
Sometimes messages don't pop up when they are supposed to, and get stuck in the queue until you get another, different one.
- Fri Mar 18, 2011 5:36 pm
- Forum: Beginner's Luck
- Topic: I'm rookie in Transcendence
- Replies: 7
- Views: 4185
Re: I'm rookie in Transcendence
Spoilers below. 1. lots of stations offer missions, mining colonies, agricultural stations, korolov, militia, fleet. go to the meeting hall or command center 2. press g when over a stargate 3. like stations, stargates are usually located near planets or asteroids 4. personally I always fly a modded ...
- Fri Mar 18, 2011 6:09 am
- Forum: Shipyards
- Topic: Switches, If's and Checking Values
- Replies: 5
- Views: 3030
Re: Switches, If's and Checking Values
That's because
is executed before
reverse the order, it will stop at the first condition or set of conditions that are satisfied.
Code: Select all
(geq (objGetData gPlayerShip "LincolnOutpostsDestroyed") 1)
Code: Select all
(geq (objGetData gPlayerShip "LincolnOutpostsDestroyed") 2)
- Wed Mar 16, 2011 8:51 pm
- Forum: Shipyards
- Topic: Mod Reviews (Legal Discussion)
- Replies: 16
- Views: 5964
Re: Mod Reviews
Mods can crash / lock up the computer under certain conditions. You may lose unsaved data but no permanent damage.
- Mon Mar 14, 2011 11:33 pm
- Forum: Shipyards
- Topic: Dynamic Systems
- Replies: 151
- Views: 66271
Re: Dynamic Systems
I think it has something to do with a ship's weapon, shield, armor, and maybe speed. I have no Idea what information it uses or how, only that something with a bigger combat power is generally more dangerous.
- Sun Mar 13, 2011 7:52 pm
- Forum: Commonwealth
- Topic: Pre 1.0 heretic radiation cloud
- Replies: 16
- Views: 6179
Re: Pre 1.0 heretic radiation cloud
You could also set the last invoke time for sustain to the moment the player enters the field..
- Thu Mar 10, 2011 2:45 am
- Forum: Beginner's Luck
- Topic: Help me spend my cash
- Replies: 41
- Views: 16786
Re: Help me spend my cash
Technically longzhus only work on weapons labeled "energy weapon" (not sure on spaces or capitalization). The nice thing is the first sphere increases damage (and perhaps hp in the case of shields) by 20% instead of the usual 10, so if you have a sphere and an enhancer use the sphere first.
- Sat Feb 19, 2011 6:27 pm
- Forum: Shipyards
- Topic: MOD problem
- Replies: 17
- Views: 7431
Re: MOD problem
Weird, which mods? are you putting two copies into the extensions folder?
- Fri Feb 11, 2011 10:05 pm
- Forum: Commonwealth
- Topic: Ferian Ventari and Huari
- Replies: 8
- Views: 4059
Re: Ferian Ventari and Huari
Superconducting coils can also be turned into superconducting shields by a tinker and sold for massive profit.
Additionally any of the factions can be farmed for fuel, assuming your reactor is compatible.
the ventari also drop orthosteel armor, which can be sold too.
Additionally any of the factions can be farmed for fuel, assuming your reactor is compatible.
the ventari also drop orthosteel armor, which can be sold too.
- Thu Feb 10, 2011 2:30 am
- Forum: Shipyards
- Topic: Some help adding a ship, please?
- Replies: 13
- Views: 5322
Re: Some help adding a ship, please?
When attempting to turn (clockwise) and the ship reaches a 6:00 facing, the image/icon of the ship in space immediately jumps to the 12:00 facing, without passing through the left hemisphere of the turn. It does the same thing when turning counterclockwise, and again, does not move through the left...
- Wed Feb 09, 2011 4:52 am
- Forum: Transcendence Tech Support
- Topic: Transcendence with a... Gamepad?
- Replies: 8
- Views: 18460
Re: Transcendence with a... Gamepad?
I tried using a gamepad once, but found that I was faster and more precise with 3 fingers on the movement controls (greatly aided by custom key bindings, initially via autohotkey), granted I didn't give it enough time to really adjust to it and old/heavily used ps2 or xbox controllers aren't ideal.
- Wed Feb 09, 2011 2:50 am
- Forum: Shipyards
- Topic: How to use itmIsInstalled
- Replies: 1
- Views: 1460
Re: How to use itmIsInstalled
If I understand itmCreate properly it creates a new item on the spot, but doesn't do anything with it or put it anywhere without some other code. This newly created item is certainly not installed. What you need to do is pass it the itemStruct of your device. things that may work: 1. use it inside t...
- Mon Feb 07, 2011 11:07 pm
- Forum: Closed bug reports
- Topic: [Closed] Bug: Domina power recharge time resets
- Replies: 10
- Views: 5592
Re: Bug: Domina power recharge time resets
I made a fix for this bug too, you can find it on xelerus here . It works by: 1. replacing unvGetTick with unvGetTickDom for the context of domina.xml, reading a stored variable instead of the resetting unvGetTick. (setq unvGetTickDom (lambda Nil (block (ticks) (setq ticks (typGetGlobalData &stDomin...
- Fri Feb 04, 2011 9:00 pm
- Forum: Closed bug reports
- Topic: [Closed] Bug: Domina power recharge time resets
- Replies: 10
- Views: 5592
Re: Bug: Domina power recharge time resets
Specifically in the case of domina powers unvGetTick resets every time the game is saved and restarted.