Search found 940 matches

by relanat
Fri Feb 10, 2017 10:57 am
Forum: Commonwealth
Topic: Discuss- should disposable items disappear when out of charges?
Replies: 16
Views: 9167

Re: Discuss- should disposable items disappear when out of charges?

Having the number of charges displayed in lists and in the use menu would work. Adding a charges= tag to the items and superimposing the number of charges left over the Use menu icon would greatly improve usability IMO. The annoying thing is not being able to tell how many charges are left unless yo...
by relanat
Fri Feb 10, 2017 10:25 am
Forum: Shipyards
Topic: OnPlayerEnteredSystem or alternative query
Replies: 3
Views: 2135

Re: OnPlayerEnteredSystem or alternative query

As soon as AP suggested <OnGlobalPlayerEnteredSystem> I figured that was what I needed. And it's working too. Thanks.

And thanks, NMS, for that info in the other post. Basic stuff that can't be discovered by experimenting with code.
by relanat
Fri Feb 10, 2017 9:02 am
Forum: Shipyards
Topic: Pastebin?
Replies: 3
Views: 2335

Re: Pastebin?

The dropbox was what I was thinking of , and I can also use the Transcendence paste. Thank you both.
by relanat
Wed Feb 08, 2017 3:18 am
Forum: Shipyards
Topic: Pastebin?
Replies: 3
Views: 2335

Pastebin?

I have vague recollections of a file drop thingy where you can share files with others. Possibly called pastebin. Anyone got details on this? The forum only likes .xml and .jpg AFAIK.
by relanat
Wed Feb 08, 2017 3:10 am
Forum: Shipyards
Topic: OnPlayerEnteredSystem or alternative query
Replies: 3
Views: 2135

OnPlayerEnteredSystem or alternative query

Attached is a mod that finds the selected station and gives a list of the systems that they are in. You can then jump directly to that system and arrive at the first stargate (Ideally you could jump straight to the station but I don't know if that is possible). It would be a lot better if the statio...
by relanat
Wed Feb 08, 2017 2:59 am
Forum: The Drawing Board
Topic: SuperFuel
Replies: 0
Views: 8731

SuperFuel

A mod that increases ship speed for a short time using the 'operatingSpeed 'emergency property. 'U'se the barrel and you accelerate to normal speed +50% for 300 ticks. You can also keep the speed after the fuel has been used until you thrust again. Many thanks to RPC for his Speedo mod which was use...
by relanat
Wed Feb 08, 2017 2:47 am
Forum: Shipyards
Topic: Undertanding map and filter.
Replies: 2
Views: 2690

Undertanding map and filter.

Hope this helps because how to use these functions eluded me for many months. From the xelerus functionlist: map (map list variable expression) filter (filter list variable expression) These functions both work on lists. And the result will also be a list, the original list with something done to it...
by relanat
Wed Feb 08, 2017 2:41 am
Forum: Modding Reference
Topic: Function List — 1.7b5 (API 34)
Replies: 3
Views: 4636

Re: Function List — 1.7b5 (API 34)

For some reason there is an extra (objTranslate...) between (int) and (isatom).
by relanat
Wed Feb 08, 2017 2:40 am
Forum: Announcements
Topic: 1.7 Beta 5
Replies: 9
Views: 16051

Re: 1.7 Beta 5

Great stuff. The mousewheel scroll of itempicker lists is excellent. Much needed and much appreciated. The weapon/targeting display looks great. It really helps with knowing how damaged enemies are. A very nice touch when the stats turn red when they get low, too. New Repentants look good. I really ...
by relanat
Wed Feb 08, 2017 2:32 am
Forum: Official Extensions
Topic: Project Renegade (Beta) (1.7)
Replies: 34
Views: 54164

Re: Project Renegade (Beta) (1.7)

Renegade downloaded recently when I upgraded to 1.7b5 so I had another look. Triple burst of laser fire from the Turbo Buster Cannon looks good. The item icon for the Dragon missiles is excellent. IMO it would be better if the Sanzu ops mission to the Corporate explorer ship is complete when the Exp...
by relanat
Fri Feb 03, 2017 11:53 pm
Forum: Shipyards
Topic: sysFindObject queries
Replies: 3
Views: 2361

sysFindObject queries

This code lists all large, friendly, active stations and CSCs in a system and works fine. (setq stationList (sysFindObject gSource "AFT +populated;")) (setq CSCList (sysFindObject gSource "sD:CSC")) (setq allList (append stationList CSCList)) But I vaguely recall something about stacking criteria to...
by relanat
Fri Feb 03, 2017 11:44 pm
Forum: Shipyards
Topic: scrRemoveAction use query
Replies: 2
Views: 1956

Re: scrRemoveAction use query

EDIT: This was a bug and was fixed in the 1.7 beta series of game versions. 'scrRemoveAction' will now accept the integer without quotes around it. From Version 1.7 stable release onwards all similar scrXXXAction functions will accept the integer either with or without quotes around it. Credit to NM...
by relanat
Fri Feb 03, 2017 11:39 pm
Forum: Shipyards
Topic: secondary weapon UNID query
Replies: 5
Views: 3073

Re: secondary weapon UNID query

Got it. I was trying to get a weapon list off of a UNID and that didn't work. Thank you both. Final code that gives us 'secondaryWeaponUNID'. The screen needs this to display the weapon's name. This is inserted into a copy of the Korolov ship information screen code to add the secondary weapon to th...
by relanat
Fri Feb 03, 2017 11:35 pm
Forum: Shipyards
Topic: Setting cursor position in system list first appearance
Replies: 8
Views: 3915

Re: Setting cursor position in system list first appearance

Yes, there is indeed easier code. initialItem="=(block ( (desiredName (sysGetProperty (sysGetNode) 'name)) (name (scrGetListEntry gScreen)) ) (or (not desiredName) (eq name desiredName)) )" This is a modified copy of the 'initialItem' code in &dsRPGRepairArmor; in RPGCompatibility.xml. It uses the s...
by relanat
Fri Feb 03, 2017 11:13 pm
Forum: Commonwealth
Topic: Forum theme
Replies: 50
Views: 43442

Re: Forum theme

I occasionally had difficulty reading the old forum style in bright light conditions. Otherwise less padding is good so more info is on a page, read/unread topics need to be visually differentiated and I found the date/time display very helpful because I'm on the other side of the planet. EDIT: Abso...