Search found 1449 matches

by JohnBWatson
Sat Feb 17, 2018 7:07 am
Forum: The Drawing Board
Topic: Change Ship mod
Replies: 7
Views: 11632

Re: Change Ship mod

I've modified the VOTG version to increase the reactor power and to prioritize the targeted object if it is valid rather than just using the nearest ship. Overall a major usability improvement. In addition, I removed the library declaration that caused Ares and Teraton encounters to show up outside ...
by JohnBWatson
Sat Feb 17, 2018 5:06 am
Forum: Ideas & Suggestions
Topic: Chassis Upgrade
Replies: 4
Views: 4053

Re: Chassis Upgrade

PM wrote:
Sat Feb 17, 2018 2:01 am
In part 2, reactors (in mechanist, biotech, and archaeotech ships) cannot be swapped.
George has made a lot of design improvements like that in part II. Most notably, every enemy faction has at least one unique gimmick that affects their behavior.
by JohnBWatson
Fri Feb 16, 2018 11:09 pm
Forum: Ideas & Suggestions
Topic: Chassis Upgrade
Replies: 4
Views: 4053

Re: Chassis Upgrade

George suggested this a while back, and I agree wholeheartedly. It gives players a reason to use ship classes that would otherwise be ignored, like the slow, conspicuous Centurion and Britannia. It also adds a much - needed money sink, and makes it a bit more difficult to just skip through system af...
by JohnBWatson
Mon Feb 12, 2018 9:43 pm
Forum: Ideas & Suggestions
Topic: Minotaur class
Replies: 36
Views: 26773

Re: Minotaur class

You understand correctly. The tag's up on ministry now.
by JohnBWatson
Mon Feb 12, 2018 6:16 pm
Forum: Ideas & Suggestions
Topic: Minotaur class
Replies: 36
Views: 26773

Re: Minotaur class

@ JBW: I have no problem with base .27+c ships, especially if they have other weaknesses. No, it cannot outrun missiles since most are .40c or more, although it can probably get shot at less by avoiding enemies that shoot those missiles more easily, assuming its agility is as good as top speed. Mis...
by JohnBWatson
Mon Feb 12, 2018 4:20 am
Forum: Ideas & Suggestions
Topic: Linked-fire options
Replies: 6
Views: 5025

Re: Linked-fire options

For the Minotaur class I would like to have an omni weapon linked to the primary. That is, when you fire the primary weapon, the omni weapon also fires. The problem is that you can't fire the omni weapon without firing the primary. Imagine there's a Hornet flying around you. It would be nice if you...
by JohnBWatson
Mon Feb 12, 2018 4:10 am
Forum: Ideas & Suggestions
Topic: Minotaur class
Replies: 36
Views: 26773

Re: Minotaur class

I prefer to see a new, different playership with that gimmick, perhaps something with .27c, .28c, or even .30c, but with few segments. Something that fast would be able to easily avoid taking damage from anything. It'd even outrun most missiles. Now that I've done the image for the Minotaur, I agre...
by JohnBWatson
Mon Feb 12, 2018 3:53 am
Forum: Ideas & Suggestions
Topic: "No-selling" mode
Replies: 3
Views: 4036

Re: "No-selling" mode

I think a better idea is to rework the loot system to be more similar to other roguelikes. Make wrecks and intact loot a lot less common, and limit the number of capital ships any given station can call, while reducing the number of pieces of equipment sold by each merchant. In most roguelikes, loot...
by JohnBWatson
Sun Feb 11, 2018 8:24 am
Forum: Ideas & Suggestions
Topic: Minotaur class
Replies: 36
Views: 26773

Re: Minotaur class

This is really good with certain items (e.g. 2 omni thermo cannons). The ammo use is prohibitive here, unless you've got the nanofac(which is overpowered with one omni thermo cannon). In any case, I wouldn't consider a 100% damage increase to be excessive in exchange for a 100% increase in ammo use...
by JohnBWatson
Sun Feb 11, 2018 4:38 am
Forum: Ideas & Suggestions
Topic: Minotaur class
Replies: 36
Views: 26773

Re: Minotaur class

Or if we keep the Roman theme, maybe "Praetorian",
It'd be a good nod to that mod from way back when.

0xABCDEF wrote:
Sat Feb 10, 2018 10:27 pm
3. Install five segments of armor (in the configuration shown in the image below)
I was thinking something more like: Image
by JohnBWatson
Sun Feb 11, 2018 4:23 am
Forum: Off-Topic
Topic: Frontier Download Link
Replies: 21
Views: 30513

Re: Frontier Download Link

shanejfilomena wrote:
Sun Feb 11, 2018 4:02 am
yes, I know the link is up at the posted location, I was " just sayin' "
Cool. I'm busy with some projects for the time being, but I'll be sure to let you know if/when I figure out how to save.
by JohnBWatson
Sat Feb 10, 2018 9:54 pm
Forum: Ideas & Suggestions
Topic: Minotaur class
Replies: 36
Views: 26773

Re: Minotaur class

It looks cool, but fairly small for what it is, due to the perspective. Can we get a comparison with a Britannia?
by JohnBWatson
Fri Feb 09, 2018 9:54 pm
Forum: Off-Topic
Topic: Frontier Download Link
Replies: 21
Views: 30513

Re: Frontier Download Link

shanejfilomena wrote:
Fri Feb 09, 2018 9:33 pm
I didn't know anybody else was interested in it.

I have it on my google drive, as an unpacked folder with the zip / game inside .
Among other Transcendence stuff.


https://drive.google.com/drive/folders/ ... sp=sharing
It's still up! Check the link in the top post.
by JohnBWatson
Fri Feb 09, 2018 8:37 pm
Forum: Off-Topic
Topic: Frontier Download Link
Replies: 21
Views: 30513

Re: Frontier Download Link

by JohnBWatson
Fri Feb 09, 2018 6:30 pm
Forum: Ideas & Suggestions
Topic: Minotaur class
Replies: 36
Views: 26773

Re: Minotaur class

* It's designed for various missions: station defense; escort transports; attacking enemy stations (with Centurions as escorts). That's a solid role. A heavy hitter that does WMD damage definitely has a niche in the Fleet. What do you all think? Do you have load out suggestions? Respond and let me ...