Search found 114 matches

by pip
Sun May 11, 2014 1:01 am
Forum: The Drawing Board
Topic: Weapon Attribute Device
Replies: 7
Views: 1487

Re: Weapon Attribute Device

Okay, this is like trying to run through an ocean of treacle.

So far I've got:

Code: Select all

(enum (objGetItems gSource <some means of identifying installed weapons of which I have no clue>)
and then what?
by pip
Sun May 11, 2014 12:56 am
Forum: Mod Announcements
Topic: [Updated] Beyond the Mainline
Replies: 14
Views: 6249

Re: [Mod] Beyond the Mainline

Unknown dock screen design type: 8020106
For whatever reason this conflicts with the SF Item graphics replacement mod, which oddly enough contains zero entries altering dockable entities. Mysterious.

Otherwise: Shiny
by pip
Sat May 10, 2014 8:41 am
Forum: Shipyards
Topic: UNID Database
Replies: 550
Views: 88032

Re: UNID Database

Much obliged. :)
by pip
Fri May 09, 2014 3:27 pm
Forum: Commonwealth
Topic: Best & Worst Weapons
Replies: 92
Views: 15536

Re: Best & Worst Weapons

As mentioned above the main problem with the Penitent/Absolution cannon is not it's damage output, but rather everything else. The weapon itself has a mediocre fire rate. It's projectile travels quite slowly, is very fragile and has a less than adequate lifetime - meaning that shots have poor range,...
by pip
Fri May 09, 2014 2:31 pm
Forum: Shipyards
Topic: UNID Database
Replies: 550
Views: 88032

Re: UNID Database

Would you mind adding me against 0xDFFE please.
(Should still be free.)
by pip
Tue May 06, 2014 7:00 pm
Forum: The Drawing Board
Topic: Weapon Attribute Device
Replies: 7
Views: 1487

Re: Weapon Attribute Device

That seems like perfectly solid advice. Sadly I'm not exactly sure how to do that. Had a brief look through the wiki (which is not exactly the "friendliest" of resources) and came up with itmEnumTypes , but nothing about it other than how to print lists of everything in the game. For starters, is th...
by pip
Mon May 05, 2014 9:42 am
Forum: The Drawing Board
Topic: Weapon Attribute Device
Replies: 7
Views: 1487

Re: Weapon Attribute Device

That launcher restriction would explain some of the convolutions in these weapon mods, I knew it had to be specified but had no idea if it could be changed or not. Thanks PM. http://i.somethingawful.com/forumsystem/emoticons/emot-3.gif ---- <Events> <OnInstall> (objSetItemProperty gSource item 'fire...
by pip
Sun May 04, 2014 12:58 pm
Forum: The Drawing Board
Topic: Weapon Attribute Device
Replies: 7
Views: 1487

Weapon Attribute Device

Basically an "is this possible, or am I just making noise" thread. A while ago someone requested help in making any weapon omni capable, and someone else produced a snip of code to do just that (I've been looking for this thing for four days now and can only conclude I am useless at searching). Anyw...
by pip
Sun May 04, 2014 12:15 pm
Forum: Ideas & Suggestions
Topic: Ugliest ship design nominations
Replies: 21
Views: 3438

Re: Ugliest ship design nominations

Both the Penitent ships are horribly repulsive, especially the Atonement. Meth Enforcers are.... Shoeboxes. Gaian Processors are just plain odd. The model is fine it's just it doesn't look "right" stood up like that - maybe try tipping it on it's side and giving it a whole load of tiny engines aroun...
by pip
Sat May 03, 2014 7:35 pm
Forum: The Drawing Board
Topic: First Look: GunStar playership mod.
Replies: 8
Views: 2160

Re: First Look: GunStar playership mod.

Awesome model.
Just needs the fuselage and wings bulking out a bit, some nice textures laid over it, and shrinking down to wolfen size and it'll be perfect.

Image
by pip
Mon Apr 21, 2014 4:44 pm
Forum: Commonwealth
Topic: How did you learn of Transcendence?
Replies: 34
Views: 8557

Re: How did you learn of Transcendence?

PM wrote:TVTropes.
Same.
by pip
Fri Apr 18, 2014 11:02 am
Forum: Mod Announcements
Topic: Weapons Extended 5
Replies: 44
Views: 16509

Re: Weapons Extended 5

I love this mod so much.
My only issue being the virtual ammo types never worked, so I have never been able to use the new missiles/smartcannon/akan/nandao/kiloton bolts etc.

The rest though, is so very very shiny.
Thank you dd. :D
by pip
Fri Apr 18, 2014 10:51 am
Forum: Commonwealth
Topic: Actually threatening/dangerous enemies?
Replies: 13
Views: 2900

Re: Actually threatening/dangerous enemies?

The pirate Wolfen that always spawns without fail when you're barely out of Eridani and you have basically zero defence against missiles.
by pip
Fri Apr 18, 2014 10:35 am
Forum: Commonwealth
Topic: Unidentified items; discuss
Replies: 16
Views: 3348

Re: Unidentified items; discuss

I can definitely see how revealing hidden things can be somewhat entertaining, but honestly I really can't be bothered with it. It's a chore which I personally find makes playing the game less enjoyable, and the new analyzers are not really all that great what with the breaking things and having a t...
by pip
Sat Sep 07, 2013 10:04 pm
Forum: Announcements
Topic: 1.2 Beta 1 is Ready!
Replies: 36
Views: 9256

Re: 1.2 Beta 1 is Ready!

This version does not play well with extensions at all. :shock: Stock ships gets visually gimped due to the awesome new graphics. All the encounter expansions and TX2 are randomly crashy, and DBG's salvagers are instant error material. The "detonate wrecks" mod seems to have become invisible to the ...